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ChangeLog:
- Fixed : Lots of minor glitches with controllers. Some of them only happens if you bash buttons and sticks like mad person but they all had to be fixed regardless.
- Fixed : Dropped ranged and assembled weapons did not have proper sprites associated with them.
- Updated : The dropped items will not try and rotate back to its horizontal position. I think this is ultimately better for the players to recognize what is on the ground since the icons are really small.
Release Note : Version 1158 24 Nov 2016
- Fixed : Quantity slider UI indicator was right stick on some UI, but the actual control was using left stick. ( Controller )
- Fixed : Leo log did not show for Japanese language.
Release Note : Version 1157 10 Nov 2016
- Fixed : Fixed possible issue with item locator icon not being kept registered when game did not save with a just generated map.
Release Note : Version 1156 07 Nov 2016
- Fixed : Fixed minor production UI bug.
- Fixed : Minor UI bug with Tram.
Release Note : Version 1155 01 Nov 2016
- Updated : Addressed possible game progress hinding issue reported by Simon.
Release Note : Version 1154 28 Oct 2016
- Fixed : Some physics issue with migrating from Unityt4 to Unity5 on Cocoons.
- Updated : Addressed possible game progress hinding issue reported by EpicWindow.
Release Note : Version 1153 25 Oct 2016
- Fixed : Obvious version check error on last 1150 onward builds... which cased the new base layout to be loaded on Central control.
Release Note : Version 1152 24 Oct 2016
- Fixed : Other localization issue.
- Fixed : Re-enforced the check for power status on various facility controllers including remotes.
- Updated : Improved readbility of journal by adding more line spacing.
Release Note : Version 1151 20 Oct 2016
BETA
- Fixed : Spanish tutorial controller image had missing texts
- Fixed : UI button images for the controller was not changing correctly upon connection/disconnection. (1150 bug)
Release Note : Version 1150 19 Oct 2016
BETA
- Fixed : West not disappearing first before tube door closes.
- Fixed : Researching small bag wasn't giving the ability to produce one itself.
- Updated : Remote control access has been changed so that only Hardcore and Nightmare difficulty mode has the restriction of needing level 2 software.
- Updated : Slightly updated base layout. Added new repair machine (slots still shared) near the generator room. Added research remote control machines. This will only apply for the new games that starts with version 1150. This means everything is accessible completely from the base.
- Updated : There is whole new set of useful location icons for data chips and other mission critical items. This shows on the minimap regardless of map fog exploration status. This will help a lot to not miss the critical items.
There are few conditions for the icons to appear on the map.
1. West needs to have obtained and read relevant log journal entries before the icons show on the map.
2. West needs to have at least visited the same area map as the icon. ie : icons will not show for the maps that West has never been to. This is enforced by the fact that West can't view any maps that he has not been to.
This new feature can be toggled in the settings file under "miniMap", This option will eventually make its way to the options menu, but localization needs to be sorted out first.
Localization change :
Added : speech_facility_research_noremote
Thanks!
Release Note : Version 1149 07 Oct 2016
- Fixed : Some localization issues on "Other" language
- Updated : More balancing with electric resin.
- Updated : Enabled tram storage for all other difficulity levels. This is due to the reason that there are more main stream players playing the game and it has become clear now that enabling the tram storage will help to bring better overall experience.
- Updated : Weapon durability adjustment.
- Updated : Repair bay upgrade benefit increasement.
Release Note : Version 1148 20 Sep 2016
- Updated : Minor update to the Italian localization
- Updated : Possible better stability to the controller system.
Release Note : Version 1147 20 Sep 2016
- Updated : Placed a bed by the room next to the Central control entrance.
- Updated : Added a container with a reactor core by the generator room for easier and quicker jump at the reactor core rearch and production.
- Updated : Sleeping in the Central control is now 3x faster. ( Only for the Central control )
Release Note : Version 1146 17 Sep 2016
- Fixed : Accessing tap could cause interaction to not work afterwards.
- Fixed : Rapidly pressing buttons to bring up maps or journal like during saving game could make UI behave abnormally.
- Updated : Minor Italian localization correction. Thanks to Ciome for this one.
Release Note : Version 1145 13 Sep 2016
- Fixed : Attempt to fix the tutorial window not closing when contamination tutorial pops up while drinking from a sink. This "could" fix the other similar issue.
- Fixed : Photon grenade level 4 Simplified Chinese localization error.
Release Note : Version 1144 06 Sep 2016
Small balancing update as per suggestion.
- Updated : Cheaper metal and resin cost for grenades in expense of increased cost of other materials.
- Updated : Increased max durability of all ranged weapons a bit.
Release Note : Version 1143 06 Sep 2016
- Fixed : Possible invasion being triggered when it should not. ( in some game play progress senario. )
Release Note : Version 1142 01 Sep 2016
- Fixed : Tube map not showing bug caused by side effect of changing interaction code from the previous beta version.
Release Note : Version 1141 31 Aug 2016
- Updated : Attempt to fix recent inventory closer issue.
Release Note : Version 1140 29 Aug 2016
- Updated : Japanese localization has been renewed and officially supported!
Release Note : Version 1139 22 Aug 2016
- Updated : German localization is now offically supported!
- Updated : French localization has been renewed and updated.
Japanese localization is coming soon!
Release Note : Version 1138 21 Aug 2016
- Fixed : On some pc, mars map and reactor map does not show.
- Fixed : Few English item description errors.
Release Note : Version 1137 23 July 2016
- Fixed : Possible cause of UI lockup aftering using repair bay.
- Fixed : Disabled inventory and time speed control interaction during Journal, Map , Production and Reactor UI usage on Tram travel.
- Update : Improved UI interface logic to catch the cases where ground inventory won't close using ESC key.
- Update : Changed minimap normal unlocked door's color to yellow scheme so thaat they are better highlighted. Hopefully, this helps to spot the unexplorered areas a bit better.
- Update : Updated Traditional and Simplified Chinese localization upto date.
- Update : Minor Russian localization updates. Thanks to Sergey and everyone else helping. Always!
I am also happy to announce that the long due German localization is currently being updated as well as French.
Release Note : Version 1136 19 July 2016
- Fixed : Wrong level indicator for mission critcial item. This was very recent changes so text needed to be updated. All localization versions has fixes so there is nothing actually needs to be done.
- Fixed : Problem with world time simulation after coming back from xxx.
- Update : Game is paused during beacon operation.
Release Note : Version 1135 19 July 2016
- Updated : Controller item equip has been changed to left stick button instead of dpad down. Dpad down was used in quick slot as well.
Release Note : Version 1134 15 July 2016
- Fixed : Production ui could stop working in certain condition after a product/research is completed. Also fixed case where progress was not updating after reloading the saved game.
Release Note : Version 1133 14 July 2016
- New : New production tab! This isn't fully featured stuff, but it should give you enough overview on the current queued up researches and production.
Release Note : Version 1132 13 July 2016
- Fixed : Laser sight can sometimes go through the walls.
- Updated : Enabled cheat console. See Steam forum for more details.
Release Note : Version 1131 11 July 2016
- Fixed : Rare bug where vision cone could lock to one direction.
- Fixed : Inventory right click can cause the other same items below it to move at the same time.
- Fixed : Equiping smaller bag can cause bug. Fixed by not allowing to change when swapping to a new bag with more items than it can carry.
- Updated : Electric resin balancing.
- Updated : Invasion trigger issue with specific in game situation.
Release Note : Version 1130 09 July 2016
- Updated : Better initial loading screen.
Release Note : Version 1129 08 July 2016
- Updated : Additional Sprint toggle hot key options. This is experimental so there could be some bugs with this feature. Please use keyboard binding to choose the key.
Release Note : Version 1128 08 July 2016
- Fixed : Missing ending text files for some language. Currently just English version.
- Fixed : Env shader effect option toggle bug.
- Updated : Reaearch and production time cuted for a lots of items to speed up the game play.
- Updated : Reduced tech level requirement for first bit of ending to level 2.
- Updated : First boss charge attack speed and duration balancing.
Release Note : Version 1127 05 July 2016
- Fixed : Controller UI issue for some cutscenes.
- Fixed : Save console UI logic bug.
- Fixed : Removed Carson hotel log popup for the last boss fight.
- Updated : Better Save game slot UI for different languages that displays in 3 lines per slot.
- Updated : Balancing adjustment for bosses. ( health balance )
Release Note : Version 1126 05 July 2016
- Updated : More detailed logs to catch the issue with slow game start.
Release Note : Version 1125 02 July 2016
- Fixed : UI Pause menu bugs with ESC key.
- Updated : More detailed logs to catch the issue with slow game start.
- Updated : New tutorial videos based on controller input. Different tutorial videos will be played depends on the current input selection from the settings.
Release Note : Version 1123 28 June 2016
- Fixed : Inventory bug with weight less items disappearing when inventory is full.
Release Note : Version 1122 27 June 2016
- Fixed : Possible solution for time flow simulation getting messed up by Unity floating bug. Implemented custom way of checking and increasing precision internally. This should hopefully fix the cases where after playing for long time, weapon cool down and production timing getting messed up.
- Updated : Increased storage weight limit to prevent inventory bug to happen when interacting with storage.
Release Note : Version 1121 25 June 2016
Beta
- Updated : Improved inventory item movement logic when right mouse click. Improved stacking logic. Inventory management code is very deep and complex so there could be some other glitches with this change.
1 mal bearbeitet, zuletzt 6. Dez. 2016, 11:48 Uhr
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