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New Features
Can place multiple Farm Tiles, Tree Planters, and OmniPlanters at once by using click & drag to select a region, and/or use the Cursor Tool Size options (PageUp and PageDown)
Balance Changes
Infinite Air Temple Speed research cost increased from 10K Yellow Coins to 100K Yellow Coins
‘Flat’ map preset now has Additional Biome setting for ‘Flat With Desert’ so maps using this preset can have access to desert resources
Bug Fixes
Fixed some roads & foot paths being displayed at extremely high elevation if they were copied & pasted from hilly terrain onto flat terrain
Copying a Biome would unintentionally apply edits to the source preset biome
Farming / Mining actions (like placing ores) were visible even if the required technology was disabled via game rules
Pipes and Mine Shafts that should have been hidden or locked due to research were available via buttons on the underground views
Creating a custom map with > 4 starting terrain chunks would not create Temples or Trading Posts on those chunks
Selecting a category in the Build menu would not preserve its visual highlight
Fixed some missing localizations in the Biome Editor menus
Some pop-up menus when editing a Biome would appear underneath the previous menu
Roads & foot paths were not being evaluated for correct support / terrain requirements during copy/paste
1.11 Patch Notes
Bug Fixes
Splitters wouldn't output to chutes
Splitters wouldn’t output to adjacent buildings
Splitter ratio would act inconsistently in some cases
1.10 Patch Notes
Features
Splitters now have an Output Ratio that can be assigned for each direction. When cycling through output directions they will attempt to output the specified number before moving on to the next output direction.
Splitters have a “Overflow” attribute that you can set to Hold or Bypass. “Hold” will strictly enforce the output ratio, disallowing items from exiting other directions if the specified direction is blocked. “Bypass” will allow items to continue through if the first attempt fails
Can assign names to all buildings, worker units, and railway cars
Bug Fixes
Context Commands window was not visible
Inventory Sensors would ignore signal tag filters when processing inventory changes for units stopped at a target block
Fixed bug: Many logistic blocks that had “On Entered” function triggers that would not activate (e.g. Grabber, Splitter, Filter)
Fixed bug: Unexpected behavior could occur after removing pipe items within an Agent Trigger
1.9 Patch Notes
Many improvements were made to this menu and the custom game setup process:
Details are now shown in the right-hand panel for the selected setting
Clicking the Edit button lets you edit the selected file or preset setting
Clicking the Load button lets you load a new file or preset setting
Map Generation settings (such as Starting Biome, Map Size, Resources, etc) can now be loaded as a file or preset independently of other settings
Numeric values in the Create Game Menu screen are validated to conform to specific ranges, and the text field updates with the validated value
Trading Posts now spawn based on a % probability per chunk, not a fixed amount per map. This fixes the issue where trading posts were always limited on an infinite map. Legacy infinite maps will have a % Trading Post spawn probability assigned based on the previous fixed ‘number of trading posts’ parameter
Starting Territory setting is no longer a giant list of chunk coordinates, but a simple area selector (4 chunks, 16 chunks, 36 chunks, etc.)
Can now duplicate and edit Biomes by right-clicking on them. This replaces the misleading 'Edit Map' button that only edited the starting biome
Added new ‘Flat’ preset for Starting Map setting, which is almost entirely level except for lakes
Fixed outer edge water tiles not displaying on large map previews
Fixed large maps having odd square corners where they should be rounded
Non-infinite maps have all terrain tiles visible, even if distant from purchased chunks. Resources are still invisible though
Fixed odd square edges on terrain texturing & improved biome blending generally (in newly created maps)
Misc Improvements
Alert bubbles over buildings and workers will not block cursor when performing an action like building or deleting
Made camera movement less restrictive over unpurchased terrain
Bug Fixes
Fixed Required Worker Count being unable to successfully edit in Victory Conditions
Fixed Required Worker Count not displaying correctly on Victory Conditions panel
Fixed Right-click popup menu would not dismiss if you clicked outside the popup menu, but over some other menu element
Fixed Map Editor screen not enforcing camera bounds
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