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Have you played our latest Tempest expansion and Pact of the Seas update yet?
Here's our patch note for [1.5.6].
CHANGES AND ADDITIONS
[TEMPEST]
Improved granularity for facilities quantities.
Reduced to 3 the max number of sunken ruins per oceanic region.
Decreased from 2 to 1.35 the max number of strategic resource facilities per fortress.
Decreased from 2 to 1.35 the max number of luxury resource facilities per fortress.
Improved repartition of sunken ruins at generation.
Tweaked Fortress placement.
Added new naval quest images.
Dry dock icon changes when building fleets is not possible.
Updated the reward of the "There Is Something Out There..." quest.
Nerfed quest army of chapter 4 of Morgawr faction quest.
Nerfed "Dust Accumulator" and "Center Of Influence" unique facility effects when used by the Fomorians.
Increased from 2 to 3 rounds the duration of the Dust Focal effects on enemies.
Reduced from 20% to 10% (of max Life) the damage over time of the Endless Flames.
Increased a bit the repulse of coasts on Fortresses.
Reduced a bit the repulse of Wastelands.
Reduced by 35% the proportion of resources moved from lands to fortresses.
Increased movement costs from 2 to 3 on tiles with "Seaweed".
IMPORTANT FIXES
[ALL VERSIONS]
Fixed several issues where the visual position of the fleet or army is wrong.
[TEMPEST]
Fixed an issue where the world generation can crash the game when playing on a tiny world without oceans.
Fixed an issue where land percentage impacts resource facility quantity the wrong way around.
Fixed an issue where a skippable assert is generated at the start of the turn when a stockpile facility is revealed.
Fixed an issue where "Strategic Thinking" and "Touch of Luxury" generate an assert message upon completion.
OTHER FIXES
ARMIES / UNITS
[ALL VERSIONS]
Fixed an issue where the garrison armies are able to retrofit before combat.
Fixed an issue where the attack cannot be performed if a ruin is between attacker and defender.
Fixed an issue where the fleets with 5 movement points or more can perform 1 movement action after the movement points are consumed.
Fixed an issue where the transport ship has range 2 instead of 3.
Fixed an issue where armies defending a city cannot find a valid path when ordered to attack the besieging army.
Fixed an issue where the player is unable to attack an unknown empire.
Fixed an issue where the player is not notified that he/she does not have enough action points when trying to attack an army.
[SHIFTERS]
Fixed an issue where the frozen fleets are displayed into the "unit idle" list.
[TEMPEST]
Fixed an issue where the player is not informed that the bathysphere cannot counter-attack.
Fixed an issue where the coastal bombardment action is automatically reactivated when artillery ships are moved adjacent to cities.
Fixed an issue where disabling bombardment does not properly refresh the idle armies button.
Fixed an issue where there is no information available regarding the interaction between shallow waters and the "Submersible" capacity.
Fixed an issue where the submersion unit description does not inform the player about the immunity to the "Endless Flame" effect.
Fixed an issue where roaming fleets can attack Shifters' Mantas.
Fixed an issue where the "Submersible Slayer" capacities are not functional.
Fixed an issue where the "Fomorian Slayer" capacity is not functional.
Fixed an issue where the acid spray "Corrosion" effects do not function.
Fixed an issue where fleets cannot parley with minor faction villages.
Fixed an issue where there is an inconsistency between the "Super Charge" effects displayed and effects during the combat.
Fixed an issue where players are not informed that the "Super Charge" capacity gives units immunity to the lightning weather effect in battles.
Fixed an issue where players are not informed about the duration of "Super Charge".
Fixed an issue where the attack and damage penalties from the "Artillery" capacity are not applied during battles.
Fixed an issue where the "Guard" unit capacity is only applied when garrisoned in a fortress.
BATTLES
[ALL VERSIONS]
Fixed an issue where the user loses his/her city if he/she decides to not reinforce with militia or the governor when an army on a city tile is attacked.
Fixed an issue where the units life exceed the unit border if they have more than 1000 Health.
[TEMPEST]
Fixed an issue where the naval battlefield is not properly centered when attacking a facility attached to a citadel.
Fixed an issue where the Fomorians banners are not displayed on a raft in battle.
Fixed an issue where fortresses cannot reinforce fleets or other fortresses.
Fixed an issue where battles against fortresses result in a draw if another friendly fortress is in range.
HEROES
[ALL VERSIONS]
Fixed an issue where the movement bonus received from the "Flight Master" hero skill is not added to the total army's movement.
[TEMPEST]
Fixed an issue where the "Fortification Boost 2" hero trait effect does not function.
Fixed an issue where the city influence production tooltip displays debug text if a hero with "Influence Efficiency 2" trait is assigned to the city.
QUESTS
[ALL VERSIONS]
Fixed an issue where quests that display counters are starting with (0/-1).
Fixed an issue where the chapter 1 of the victory questline will be completed successfully when searching marked ruins with any army.
Fixed an issue where, when you trigger a quest, the counter is not updated.
Fixed an issue where the chapter 7 of the Roving Clans quest does not complete immediately after the quest objectives are fulfilled.
[GUARDIANS]
Fixed an issue where the user cannot parley with the targeted village of the "A Plague Of Savagery" quest.
[SHADOWS]
Fixed an issue where players don't need to infiltrate the indicated city to complete the chapter 3 of the Forgotten faction quest.
[TEMPEST]
Fixed an issue where fleets spawned by quests detect submerged naval units and privateers.
Fixed an issue where the Morgawr main quest objective trackers display negative values after loading a saved game.
Fixed an issue where the chapter 2 of the Morgawr faction quest is not received if users already control all fortresses on the map.
Fixed an issue where the step 2 of the chapter 2 of the Morgawr faction quest cannot be completed if the objective fortresses are already controlled.
Fixed an issue where the chapter 2 of the Morgawr faction quest cannot be completed if the player has already captured the targeted fortresses when the step 2 occurs.
Fixed an issue where the chapter 3 of the Morgawr faction quest counter is not displayed properly for the client.
Fixed an issue where the step 2 of the chapter 4 of the Morgawr faction quest objective army remains stuck on the sea.
Fixed an issue where the chapter 6 of the Morgawr faction quest objective is misleading.
Fixed an issue where the chapter 6 of the Morgawr faction quest does not properly complete when defeting two armies in one combat.
Fixed an issue where the chapter 7 of the Morgawr faction quest can be completed by another faction.
Fixed an issue where progress will not be made on the chapter 7 of the Morgawr faction quest if Black Spot was declared before receiving the quest.
Fixed an issue where the "Seeking Calm Seas" fortress quest objective pinned quest is not properly displayed.
Fixed an issue where the "Dust and Trust" fortress quest counter is not displayed properly for the client.
Fixed an issue where the "Watery proof" fortress quest does not fail if the sea monster is destroyed.
Fixed an issue where the "Yellow bathysphere, yellow bathysphere..." fortress quest counter is not displayed properly for the client.
Fixed an issue where the "Yellow bathysphere, yellow bathysphere..." fortress quest objective remains marked on the map if the quest fails.
Fixed an issue where the "A Touch of Luxury" fortress quest counter is not displayed properly for the client.
Fixed an issue where the "Strategic Thinking" fortress quest counter is not displayed properly for the client.
Fixed an issue where the "Script or Scratches" naval quest objective cannot be completed by the client.
Fixed an issue where the "Script or Scratches" naval quest text displays incorrect informations.
Fixed an issue where the "More Than Money" naval quest is not completed successfully after fulfilling its objective.
Fixed an issue where quest armies can spawn on oceanic tile instead of land tile.
MISCELLANEOUS
[ALL VERSIONS]
Fixed an issue where only two victory conditions are displayed inside the status screen of the tutorial.
Fixed an issue where the button to "select next city" is not functional.
Fixed an issue where city without "Right of Way" City Improvement can have land trade routes.
[TEMPEST]
Fixed an issue where vision is not removed after losing control of fortresses.
Fixed an issue where the wrong splash screen is displayed for owners of Tempest on the Mac version.
Fixed an issue where the "Mare Nostrum" achievement isn't unlocked when prerequisites are met.
Fixed an issue where the host receives a "Declaration of war needed" notification if the client tries to attack an AI fortress.
Fixed an issue where players are informed that the dissent action requires resources for its activation.
Fixed an issue where players are not informed that the "Black Spot" diplomatic action can be used on one empire at a time.
Fixed an issue where players are not informed about the Catspaw trait which allows other mind controlled armies or privateers to be detected.
Fixed an issue where there is no information provided in-game about Catspaw units and their inability to merge/split.
Fixed an issue where the Catspaw trait is not functional for custom factions created without the "Seed of Dissent" trait.
Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge catspaw with large armies.
Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge trained units with catspaw.
Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge without having movement left.
Fixed an issue where players are not informed that the morale bonus from "Trust" does not stack if applied by multiple units.
Fixed an issue where the "Improved Movement 3" capacity received from Rare Hydrofoils does not increase movement speed by 3.
Fixed an issue where Vaulters cannot complete the Market Alchemist Legendary Deed by exploiting facilities.
Enjoy!
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