- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
New Achievements Added
We added 3 new achievements as an incentive to help players understand how to control the game properly.
The “Haste” Achievement is awarded by using CTRL to speed up time for an accumulated 5 minutes.
Likewise, the “Freeze Frame” Achievement is awarded for freezing the camera rig by holding the Right Mouse Button for an accumulated 5 minutes of time.
Finally, there is the new “Weapon Focus” achievement which is awarded when you unselect all but one weapon. This excludes the starting weapon.
Game Results Recorded Immediately
The game was previously recording your results after about a second of beating a level. (Even worse, about 3 seconds after beating a boss level) This meant that anyone who pressed Space or hit the Retry button before the game’s results were recorded would not benefit from finishing the level at all. This has been fixed so that as soon as the ball stops moving, your progress is immediately recorded. So now, even if you hit Space to retry the level, at least you can go back to the Level Select Menu to advance to the next level, and all of your earned coins are retained.
Slime Block Color Changes
The game has 4 different kinds of slime blocks. The regular slime block does not move, or is controlled by animation. The gravity slime has its own weight and falls with the effects of gravity. The anti-gravity slime acts more like a hot air balloon, rising upwards instead of falling down. Finally, the zero-gravity slime hovers in space until something collides into it.
Each of these slime block types now have their own color to make it easier to tell which block is in the scene.
Close Button on Settings Menu
Upon popular demand, a Close Button was added to the Settings Menu. Note: The Escape key is still a valid alternative method for toggling the menu on and off.
Reset Button Change
After painfully watching one YouTube Reviewer accidentally erase his saved game, I felt the need to change the Reset Button from plain English text to a skull with red text indicating a warning message.
The reset button (now a skull button) will erase all of your game’s saved data. In other words, all of your game progress will be wiped clean. Please beware; this is not the “Close” or “Exit” button! I have properly placed a new Close Button in the upper right portion of the Settings Menu to help avoid any further confusion. The Exit button that previously existed in the Settings Menu has been removed. If you would like exit the game, you can do so from the Level Select Menu.
Green Editor Button
To make the level editor button stand out a little more, the color of the button has been formatted green.
#