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[spoiler]
Update v17733:
Darkest Dungeon Build #17733
MARCH 15 - REDHOOKJOHN
Priority for colour files now ranks MODs files over the base game files.
Darkest Dungeon Build #17687
MARCH 13 - REDHOOKJOHN
Added trinket outline fx to quest select.
Moved tutorial option to other instead of gameplay so its saved app wide.
Fixed various typos
Updated Town Fair town event text to accurately state that all treatment facilities are free.
Fixed a duplicate Party Name
Fixed Invisible Obstacle bug
Fix center on map when tabbing when Auto-Center option set to OFF
Hooked up new starting room backgrounds for plot quests.
Added Close Button when choosing mode on new save file.
Fix to deck based stagecoach bug resulting in premature shuffling.
Shrieker Nest loot adjustment
Plot quest reward trinkets, (Trophy/Darkest Dungeon Talisman) are no longer valid for trinket retention because you can never lose them.
Added missing activity log strings
Fixed two small bugs relating to the Crow Town Events
Darkest Dungeon Build #17549
FEBRUARY 21 - REDHOOKJOHN
Added New Batch of 200+ Community Party Names. (NO LOC for these yet, they will all be in English for now)
Added more locations for new Trinket fx
Disabled provision warnings when preparing for the Shrieker
Tweaked Shrieker AI
Uncapped Trap Disarms (100% or more should _always_ succeed now)
Shift-Click can now also sell stacks while Provisioning
Fixed Quirk Descriptions
Added missing strings
Added remaining Localization for strings added in the Radiant Update.
Fixed a bug that allowed Man-At-Arms to guard 2 targets simultaneously.
Potential Fix for Invisible Obstacle bug
Fixed to a town event cooldown bug
Added new art for each dungeon regions starting room.
New Option:
Game Menu > Options > Other > Auto-Center Dungeon Map: (Default: ON) Dungeon map will auto-center on party when idle.
Darkest Dungeon Build #17462
FEBRUARY 14 - REDHOOKJOHN
Fixed Bounty Hunter survivalist text bug.
Fixed Quirk tags
Fixed UI issue with Survivalist Camping Skill layout
Shrieker’s Nest now correctly drops loot when destroyed before Shrieker is killed or flees.
Fixed missing loading screen tips for crow_trinket plot quest.
Fixed activity log strings
Fix to profile options loading when you have multiple profiles.
Enabling highdpi settings on mac.
Squiffy Ghast:
Increased Stun Resist (80% to 115%)
Uses Maddening Shanty in POS 2-3-4.
Swapped Maddening Shanty and Off-Kilter Jig sfx
Added ghostly breath.
Darkest Dungeon Build #17449
FEBRUARY 9 - REDHOOKJOHN
Fixed more missing strings and typos
Fixed Activity log not displaying money lost from activity correctly
Fixed missing sound for Eldritch Altar
Fixed to FX when disarming traps
Potential Fix for Resolution issues on OSX
Darkest Dungeon Build #17436
FEBRUARY 9 - REDHOOKJOHN
Tweaked Crow Trinkets
Added First wave of Localization
Hunger Events should now be working correctly across all modes.
Updated Marquee text
Swintaur: updated fx
Added missing strings
Fix for Characters who weren’t correctly going missing on treatment use.
RADIANT UPDATE - FULL RELEASE - BUILD #17400
FEBRUARY 9 - REDHOOKJOHN
Overview:
This update was built around two major pillars:
Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging--monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.
Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.
We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.
The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so.
Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!
-The Darkest Dungeon Team
RADIANT MODE:
Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.
More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.
Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.
Reduced cost of Upgraded Recruits upgrades.
Accelerated hero XP progression
Hero upgrade and treatment cost scaling by level reduced
Returned provisions now give slightly more money back
Tweaks to Stagecoach:
Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)
Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild)
New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.
Higher Light conditions confer slightly more to party DEF bonuses.
Accelerated Region Progression
Town Events trigger more frequently to compensate for shorter playtime
STYGIAN MODE:
Renamed NG+ to Stygian
Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.
More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits...overall slightly more deadly[/b]
Time limit reduced to 86 weeks and hero death limit dropped to 12
You can now continue playing after the time limit on your Stygian mode game after successfully completing the game
ALL MODES:
Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA
Caw! Caw! Added New Trinket Recovery Quest
When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover...
Trinkets are no longer recoverable from fallen characters after retreating.
Two new Town Events
Added New Variations to Dungeon Map Generation!
Fix for users reporting increased cpu usage
ECONOMY Adjustments to Radiant and Darkest modes:
Economy was too gold starved across the board, including mid and late game.
Slightly reduced cost of Hero Treatment.
Reduced hero weapon and armour upgrade costs.
Reduced cost of upgrading hero skills final two levels
Increased gold drops and gold stacking from 1,500 to 1,750
(ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress.
Gems now all stack to 5 instead of 4
Adjusted Antiquarian values to be in line with Economy changes to ensure she's still profitable.
Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.
Fixed Provision Discount Town Event description so all languages should show up correctly.
Quests that will trigger a Town Event: links are now clearly shown
The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion.
Hold SHIFT when purchasing Provisions to purchase a full stack.
Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest.
New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved.
Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades.
Secret Rooms are no longer guaranteed in every dungeon.
Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available.
Heirloom Chest now more profitable after using key
Added new treasure: "Jute Tapestry" (functions as a very rare gem worth 5,000 gold)
Added “Party” selection type to camp skills to help make the skills more clear.
Tweaked Roster sort so that Characters in Party are arranged in their party formation.
Added Skill Equip warning when trying to embark without all skills equipped
Added Food Embark warning when trying to embark without much food
Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.)
After several angry phone calls from Vvulf, he is now properly tagged as a boss.
(Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum.
Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake.
Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped.
Adjusted cooldowns on town events up a bit, to reduce repetition
DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more.
Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare)
Added Town Event Description in the reward section for related Quests.
Fix for handling multiple monitors
Added 4k window resolutions to options.
Added Subtitle Location Option: Top or Bottom
Added border FX for Ancestral Trinkets and Boss Trophies
Added FX to Dungeon Region experience bars on increase
Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI!
Added Date/Time to save slots
Added more save slots
Various UI tweaks
Exposed significantly more settings for future modding.
...and more![/spoiler]
8 mal bearbeitet, zuletzt 19. März 2017, 16:07 Uhr
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