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Another patch, another group of those pesky bugs slayed!*
Your great feedback has led to even more fixes to further improve your dungeon crawling experience:
Certain enemy buffs no longer remain on a player after the combat ends
Ending a combat when multiple minions are present will now properly desummon all of them at once
Enemy stepping into bear trap outside of combat will now kill him outright, instead of making him idle for a turn until player moves
Rogue bronze armor and a weapon combination will now properly display the model
Treasure chest cost now scales with the chest item level and quality, it's still possible to get more than you paid in a lucky quality upgrade chance
Rare exception when entering the game was fixed
Equippable gems sometimes not triggering their effects were fixed
Using multishot on one of the crystal objective props will no longer result in an arrow in the head and progress halt
Fortitude skill lvl 10 effect removed from the skill before lvl 10, now will scale the exp by it's current percentage after buff expiration
Skill exp book code updated, should properly assign exp to currently equipped skills after multiple tavern to dungeon transitions
Potion description should be consistent with their actual healing percentage, happened due to rounding
Rare drain floor player kill exception is fixed
Gems now stack if a player has full inventory but there is a stack of similar gems that is not yet full
Minor localisation fixes (thanks to the community)
*No actual bugs were harmed in the making of this patch.
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Patch 1.0.2 available!
Hey Rezrog fans!
Thanks to your great feedback we can now deliver another round of improvements and fixes.
Rezrog 1.0.2 change log:
Collision system calculations updated, should reduce the unpassable tile issue count, including kills with some skills
Consumable skill exp books properly give the exp to the equipped skills now
Bone wall skill updated, should not cause any more issues
Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner
Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision
Equippable gem buff logic updated, should no longer have buffs from previously played characters
Transferring items to character will full inventory will no longer discard the item transferred
Boss level gold loss no longer happens
Tavern menu can now be accessible by "esc" key
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Patch 1.0.1 is finally here, and while it may not fix all the issues we have, we thought that these fixes might help someone.
Change log:
Save system updated. We have rewritten part of our save system to reduce the amount of issues with the progress loss. The problem is still there but it should happen less often now
Shared stash will properly save the items now after the save system update
Tutorial system received some fixes, people will no longer get stuck if they skipped the return to tavern part
Summoned minion mana return will no longer cause any issues with other actions requiring mana to use
Crystal objective prop interactions with multiple skills is fixed, some of them were stealthy and while they were not seen as soon as the problem occurred, were messing with the future interactions along the line
Preliminary fixes on skill exp book issues
Level reward boxes now properly scale with the dungeon level
Spike trap/Drain floor will no longer damage person who is attacking an enemy standing on those
Collision issues fixed with big 2x2 monsters
Our next step is to get rid of the progress loss some people are experiencing, the save system has already been altered to address those issues but we will need more time.
Tiles that cannot be moved through after killing an enemy with some skills is on top of our priority list.
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