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Here is the 1.0.5 change log:
Rare case of game progress stop while dying on the drain floor fighting an enemy is fixed
Rare case of game progress stop while trying to exit the dungeon in combat fixed
Rare case of getting stuck in tutorial with a screen left over from the dungeon is fixed
Updated crystal objective spawn logic to exclude spawning in inaccessible areas
Fixed rare case of tavern button not being clickable
Multishot used in corridors in some scenarios will no longer make an impassable tile
Lvl 71 aborigen monster net trap will no longer affect players out of combat (used to prevent him to move)
Lvl 97 violet fungus monster irradiate effect ends properly upon the enemy death
Lvl 70 boss logic updated (prevented him from using his escape skill)
Minor fixes with the combat highlight (rescued prisoners no longer gain the highlight in some cases, piercing attack properly updates it's highlight if called during enemy highlight display)
Fixed an issue with the enemy hp plates not being rotated while reseting the camera by double clicking middle mouse button
Fixed an issue with some of the potions unequipping themselves from the action bar when used, even if player had more
Combat overhead damage text is properly aligned with the model height now (damage numbers no longer appear inside a big enemy)
Combat log shows the amount of looted items now
The devs are working hard concentrating on the issues that some users are still facing, namely those who cannot load the game, those getting either stuck at 89% or with black screen. Those issues will continue to be a priority and we thank you for your continued patience.
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