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- Boarding a rotting ship to infect it with plague made slightly easier
- Added brief tutorial for infecting ships
- Infected ships show green on map
- Custom battle weather fixed so that stormy is more stormy than 'rain'
- Lanterns no longer cause light pollution on map screen
- Fixed issue with (invisible) dialogue capturing clicks on buttons (e.g. captain skills)
- Custom battle sail picker no longer resets the sail design on editing a ship
- Catapult projectiles travel slightly faster
- Increased stamina cost for NPC captains to block heavy attacks
- Firstmate no longer "Sir Lancelot"s trying to get to the enemy ship if he can't quite jump far enough
- Adjusted AI vs AI boarding to be more fair to player ally ships
- Initial favour for new nurgle campaigns corrected
- Increased bonus damage for player when stamina is high (melee had be come a little too hard)
- Nurgle's Rot crew damage increased to offset natural healing
- Shoreforts at plagued ports are reduced in effectiveness
- Chaos campaign initial navy patrols reduced in strength.
- Added a message whenever any ally ship is destroyed
- Can now sacrifice pennants as a chaos captain
- Adjusted trader AI so that they are much less likely to be carrying 0 cargo
- Added 1.1 translations for German, French and Hungarian
- Allies which infect a ship will correctly stop boarding
- Grey wizards paranoia reduced, they will no longer cast storm force in case of friendlies trying to board.
- Grapeshot made more effective when firing on a full crewed ship.
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