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Bugfixes and changes for DLC 'Once upon a time'
We have fixed a problem with wall segments, which disappeared once the dungeon layout became more complex.
The visual look of gold and mana in dungeon walls has been fixed and improved.
In the level 'Once Upon a Time', we have fixed problems with mission goal countdowns, which ran down to 0, but did not advance or end the game.
In the level 'Fog and Sheep', we fixed some heroes that were resistant to the sheep transformation.
So in the level 'Fog and Sheep', we've got a Thalya dying during the outro.
In the level 'Kamikaze Sheep', 'Kill the 7 Dwarves' is a bonus objective and does not need to win the game.
Fixes and Changes for the main game
On the skirmish map 'Playground', Elric's are now allowed to use their skills.
The skirmish map 'Playground' has received new savegame graphics.
On the skirmish map 'Playground' we have fixed the problem in co-op mode, where one hand picks something from the unlimited resource rooms, while the other hand picks up something else.
In the campaign mission 'The Ashspring Swamplands' we've got some collisions with graves.
In the campaign mission 'The End of Yaina Overproud', the Portals wants no longer attack snots.
In the campaign mission 'The Storming of Dollaran', we have improved the visuals of the effect circle around your favorite Demon 'Crowley'.
In the campaign mission 'Two Sides of the Medal', we have fixed the city shield protection.
In the campaign mission 'Ups and Downs', we have improved and fixed the gamepad interaction area for water supplies.
We have fixed and balanced all torture workstations.
We have fixed the effect of 'Malicious torture'.
Potions wants to affect only friendly units, as intended.
We have fixed the attack visual effects of 'Dark Guardian'.
We have added some graphic options for low-performance systems to improve performance and optimization.
In addition, we have fixed sequential dialogs that were sometimes interrupting themselves.
Interface sounds are now affected by the 'effects' volume slider.
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