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New Features:
Achievements are here! 58 exciting new achievements which will both challenge and reward you during your time in the Wartile universe.
Added a page counters to Figurine Customization, Deck Builder, and Merchant scenes, to make it easier to find and give a better sense of how many items you have collected and cards you have unlocked.
Added a clockwork cursor when hovering interactable objects and waypoints.
improvements:
Added a sound cue when equipping tokens
Added sound cue when picking up items like mead
[Tears of Eir] Picking up the Trap on Tears of Eir should now add a trap card to the deck to allow for several uses of the Card
[Tears of Eir] Added slight delay to completion of the Bear Trap quest
[Heidrun Clan] Improved lighting on the reward scene on the Heidrun Clan battleboard
Bug Fixes:
[Thor’s Wrath] Optimized battleboard to prevent random crashes on some computers
[Trial of Tyr] Figurines could not move after being released from cage event.
Fixed an issue that caused the token menu to appear while a unit is moving from rack to management
[General][Tutorial hints] You were able to move the camera while the tutorial hint video was running. The video tutorial now properly blocks inputs (aside from closing the window)
[Alfablot] Fixed an issue where Spirits could teleport away during stun chains.
[Alfablot] Spirits on the second difficulty tier was holding an incorrect weapon.
Fixed an issue that caused the "cycle figurine cards" hotkey to stop working
Pressing New Game did not reset figurines sitting by the bonfire at the start screen.
At the customization menu, the camera did not always behave as expected when leaving the menu.
During the Intro Sequence it was possible to use Battle Cards on the battlefield and figurines.
Resetting key bindings removed the Pause Game Key. This is no longer the case
Fixed an issue when completing objectives that caused the game to continue playing while inputs were blocked.
[Niflheim] The enemy Draugr that spawns in would attack player figurines before the enemies visually landed.
[Alfablot] Fixed an issue that that caused enemy spirits to have the "selected" effect on them when disappearing and reappearing
Made improvements to the visual experience of the Ymir's Cage "break animation".
Unique token Eir's Retribution no longer grants its reward when defeating temporary (weak) enemies.
[Trial of Tyr] Fixed a bug that caused the stunned animation to continue after a figurine was released from the cage event.
When unlocking new Battle Boards and new units in the Tavern, they should visually drop down from the sky when entering Campaign menu
Fixed a bug that caused the Grinding Stone "pickup marker" to sometimes be inside particularly large units.
[Interactive Objects] Added additional to interaction of interactive objects and figurines being in combat. In particular, quest object (say Dark Forest Totems) will be blocked by adjacent enemies.
Fixed a bug that caused players to be able to click on figurines during the Reward scene and have them be selected and move a little.
Fixed a bug that sometimes caused the game to get stuck during the loading screen if you opened the options menu at a particular timing.
Fixed a bug that in certain situations allowed enemy figurines to move onto blocked tiles.
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