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Wizard of Legend v1.02e Patch Notes
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Enabled option for resolution select dialog (hold ALT when launching game)
Adjusted some logic for enemy teleport skills (fixes Mentis Imperium in locked room bug)
Added backup recovery save system for corrupted files
Aiming with the Gamepad now maintains last input position when the analog stick is returned to neutral while using multiuse arcana
Changed how locked room colliders are generated to help prevent accidentally using Chaotic Rift to exit the room
Wizards have learned to not hurl themselves into pits while using Blazing Lariat
Fixed a few edge cases where Wallet of Vigor had ambiguous interractions with other items
Fixed outline on dialog portrait for Jade the Jeweler
Wizard of Legend v1.02d Patch Notes
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New Features:
Added dash to mouse option. Can be enabled in Options -> Key Config (Mouse Aim must be enabled!)
Quality of Life Changes:
Tomi, Ward, and Mimi now spawn in Lanova Plaza when approaching their respective vendors
Varik is now hanging out in the shade
Added a signature recharge orb to the training area in Lanova Plaza
Harmful DoT effects on the player are now removed when defeating a Council Member
Bug Fixes:
Fixed issue with level generation that caused erroneous portal locations
A few problematic rooms tuned or removed
Fixed co-op interaction bug with Jewelry Box
Fixed issues with resurrection items in co-op
Fixed issue with black lines occasionally occurring in levels
Adjusted wall colliders for Zeal and Freiya's arenas to help prevent collision errors
Fixed issue where activating a signature on the same frame as getting hit can cause 0 hp
Wizard of Legend v1.02c Patch Notes
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Bug Fixes:
Added a failsafe to prevent getting stuck in walls
Fixed an issue that sometimes caused invisible walls in levels
Fixed improper colliders for some spike hazards
Fixed a bug with picking up combine items when inventory is full
Fixed issue with incorrect icon showing up for dropped relics in minimap
Fixed issue where Taffy could be easily defeated using the Cobalt Firestone
Fixed store pricing issue where some spells cost 0 gold
New Features:
Added an additional portal to the the mini boss room that leads to the start area
Gameplay Changes:
Taffy now drops only enhanced arcana instead of standard arcana.
Locked elemental treasure chests will no longer drop standard arcana, and only drop gems, gold, health, and relics.
Final Boss attack timings slightly adjusted:
- First form now activates spells roughly 0.25 seconds quicker and the time between spells has been reduced by roughly 1 second.
- Second form is 1 unit more accurate with wind slash and flame breath arcana.
Health orbs now recover a flat value of 25 hp. All other healing sources will still heal for a percentage of the players max health.
Counter Rogues and Grand Summoners now only heal after using their summon spells instead of blindingly healing whenever they wanted to.
Burst Mage heal spell removed.
Arcana Tunings:
Spark Contact (Basic) buff: Burst added to last hit of spell and enhancing it will cause the burst to apply shock status to all enemies.
Spike Track buff: Enhanced version now travels much further than before.
Arc Sphere buff: Activation time reduced and forward movement removed for better aiming.
Absolute Finale buff: Cooldown lowered by 1.5 seconds.
Explosive Charge tuning: Damage and range increased significantly. Stores 2 uses instead of 3.
Shattering Strike tuning: Initial hit has less knockback for more consistent burst damage.
Storm Draft tuning: Wall collider size reduced to work more reliably near walls.
Phantom Brigade tuning: Standard version now honors Pop-up Primer’s effects, adding an extra knight to its summon.
Relic Tunings:
Charming Teddy Bear buff: Activation chance significantly increased and duration of confuse increased.
Boots of Frenzy buff: Duration of effect increased.
Absorption Coil buff: 100% of damage is converted to signature energy instead of 50%.
Bladed Buckler buff: Signature energy gain changed to flat 15% for each projectile blocked.
Bracers of the Beast buff: Signature energy gain changed to flat 15% for each parry and works more reliably while making quick turns.
Elven Ears buff: Added cooldown reduction to first arcana used when leaving stealth. Price also reduced by 50 gold.
Spiked Emergency Kit buff: Activates and heals up to 30% of max HP instead of 20%.
Thesis of Defense nerf: Now stores a maximum of 600 pages for a damage reduction of 3 instead of 5.
Mirror Shield nerf: Cooldown increased to 18 seconds after breaking.
Wizard of Legend v1.02B Patch Notes
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Bug Fixes:
Added a failsafe to prevent getting stuck in walls
Fixed an issue that sometimes caused invisible walls in levels
Fixed improper colliders for some spike hazards
Fixed a bug with picking up combine items when inventory is full
Fixed issue with incorrect icon showing up for dropped relics in minimap
Fixed issue where Taffy could be easily defeated using the Cobalt Firestone
Fixed store pricing issue where some spells cost 0 gold
New Features:
Added an additional portal the the mini boss room that leads to the start area
Gameplay Changes:
Taffy now drops only enhanced arcana
Signature arcana dropped by boss reward chests now swap out the current signature instead of granting an enhanced version
Locked elemental treasure chests no longer drop arcana and only drop relics
Ice Queen Freiya's attack timings adjusted to better reflect that of other council members
Final Boss attack timings slightly adjusted
Mid-fight health crystal moved to beginning of final encounter
Max difficulty mini boss rooms will now spawn appropriate class of enemies instead of ghouls
Health orbs now recover a flat value of 25 hp
Mini boss healing increased from 10 to 15 per tick
Counter Rogues and Grand Summoners now only heal after summoning additional minions
Burst Mage heal skill removed
Arcana Tunings:
Bouncing Blaze max travel distance decreased slightly
Ice Dagger's speed slightly decreased
Spark Contact now adds a burst on last hit with the standard version and the enhanced version now shocks enemies
Spike Track length increased for enhanced version
Wave Front travel distance reduced
Explosive Charge lowered to 2 uses. Damage and range increased
Evading Zephyr active duration lowered
Scales of Babylon grants slightly less cooldown reduction
Storm Draft now works a bit more reliably against walls
Breaking Twister active duration lowered
Shattering Strike's initial hit's knockback reduced for more consistent burst damage
Earthen Aegis active duration and radius reduced
Grasping Earth damage intervals sped up and final hit damage reduced
Lightning Aspect active duration lowered, cooldown lowered, shock level reduced
Arc Sphere activation time reduced and forward momentum on startup removed
Magsphere active duration lowered
Volt Pinball cooldown increased and enhanced version's active duration reduced
Creeping Tendrils speed increased and damage slightly reduced
Cardice Prime active duration slightly reduced
Distortion Beam damage lowered
Phantom Brigade's standard version now honors Pop-up Primer's effects
Absolute Finale's cooldown reduced
Relic Tunings:
Neve's relic effect values normalized across all versions
Thesis on Defense max page count lowered to 600
Bracers of the Beast now gives a flat amount of signature charge and activates a bit more reliably in certain edge cases
Mirror Shield cooldown increased
Lei's Drum cooldown increased, stun time and damage increased
Reactive Vinemail cooldown increased
Charming Teddy Bear activation chance increased
Vampire's Eyeglasses now heals max 5 hp per second
Stygian Turtle Shell now takes an additional hit to activate but grants longer immunity
Tozy's Pocket Watch grants slightly less cooldown reduction
Boots of Frenzy now stays active longer once activated
Freezing Sprite Naya's freeze duration lowered slightly
Absorbtion Coil's signature gain to damage taken ratio changed to 1:1
Bladed Buckler now grants a flat amount of signature charge
Raffle Ticket success chance slightly lowered
Tiny Crocodile Heart's max health increase lowered
Spiked Emergency Kit now kicks in at a lower HP threshold
Silver Spinning Top's attack speed increase slightly lowered
Elven Ears now reduces the cooldown of the first used acrcana out of stealth by half
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