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General
Cooks now have a visual effect when baking a pizza.
A new citizen thought was added: Citizen wants to enter the restaurant but it is closed.
Graph handling in charts has been improved for the player.
The warning that an employee has already worked today has been removed from the schedule in the restaurant inspector as it is no longer necessary.
The comment stream in the bakery has been improved and now uses visual indicators to quickly tell if the comment is positive, negative or average.
The chef user interface in the bakery now has the same citizen type selected as the smartphone when opened.
The statistics section in the manager now has a pizza statistic per restaurant that tells how often a pizza has been ordered, how often a pizza has been served and outputs revenue, profit and production costs for a pizza.
Improved the preview of characters in the user interface.
Fixed carpets in Paris.
Furniture can now be placed on carpets.
The employee inspector now outputs the working times.
The schedule in the employee manager now has an indicator for the current time.
Warehouses can now be restocked actively by pressing a button in the warehouse inspector.
Restocking of warehouses can now be set to automatic in the warehouse inspector.
AI can now handle low motivation and low health of employees.
AI can now train employees.
Added a simple achievement overview in the main menu to keep track of achievement progress and giving a shortcut to Steam’s achievement overview.
Improved the visual effect for low health on employees.
The campaign info screen in the bakery has been moved to the bottom of the screen.
The size of citizen thought icons now stays the same on all zoom factors. This enables a better overview when being zoomed in.
The eating of pizzas is now visualized. Pizzas also lie on plates now.
Feature: Game Events & Taste Change
Players can now enable game events in free mode. Based on a chance set by the player the game will trigger several events that will challenge the player e.g. by ingredients that can’t be delivered. Game events are disabled for the campaign.
Added events that make ingredients of specific ingredient groups unavailable for a certain time.
Added an event that causes a lot of employees to become sick at once.
Added an event that causes stored ingredients of a specific restaurant to become rotten.
Added an event that causes furniture of a specific restaurant to be destroyed.
Added events that make a specific citizen type leave the city for a certain time.
Players can now enable taste change for citizens in the free mode. This will cause citizens to change their favorite ingredients over time. Citizens will also change their preferences for ingredient types once in a while.
taste change in glossary
A Screenshot of Pizza Connection 3
By: Doppelkeks
Taste change is enabled for chapter 12 of the campaign and deactivated for all other chapters.
Feature: Employees
Employees can now be trained in the inspector or in the manager to increase quality and speed attributes. Only one attribute can be improved at once. Employees work at half quality and half speed while being trained.
Employees now have a motivation attribute that decreases for all employees of a currently working shift if a guest leaves before receiving a pizza and vice versa. Motivation increases while an employee is at home. Low motivation reduces quality and speed of an employee.
Pizza Connection 3 - Employee Feature Update - Employee Inspector
Community Created Artwork for Steam Artwork
By: Gentlymad
Employees now have a health attribute that decreases when the employee is at work and slightly increases when the employee is at home.
Pizza Connection 3 - Employee Feature Update - Health
Community Created Artwork for Steam Artwork
By: Gentlymad
Employees immediately quit work and go home if their health value reaches zero.
The player is able to cure employees by granting them one day off. The employee will return with full health after he skipped one working day.
Employees now have flexible working times. Working times can be scaled between 6 and 12 hours.
Pizza Connection 3 - Employee Feature Update - Flexible Working times
Community Created Artwork for Steam Artwork
By: Gentlymad
Added new notifications that support the changes on the employee feature.
Employees should now work reliably.
An analytics view has been added to the employee manager to give a quick overview about employee attributes.
Pizza Connection 3 - Employee Feature Update - Analytic View
Community Created Artwork for Steam Artwork
By: Gentlymad
The employee schedule in the manager can now be sorted by motivation or health.
Employees now have expression effects that show if an employee has low motivation or low health.
Service employees now have an expression effect that show up if they are very friendly when they take an order. This is also connected to visualize the positive effect on waiting times.
Pizza Connection 3 - Employee Feature Update - Employee Expression
Community Created Artwork for Steam Artwork
By: Gentlymad
The player can now actively manipulate the serve order for guests by either using the inspector (by clicking on a guest) or using the new user interface in the sub menu of the menu card manager.
Pizza Connection 3 - Employee Feature Update - Citizen Inspector
Community Created Artwork for Steam Artwork
By: Gentlymad
Content: New furniture assets
61 new furniture assets have been added, including 3 new sets of chairs and tables as well as several new carpets and premium decorations assets like a pool table or an aquarium.
61 new furniture assets for the Quattro Formaggi update
A Screenshot of Pizza Connection 3
By: Doppelkeks
29 seasonal assets have been added, including surfboards
29 new furniture assets for the "summer" seasonal pack
A Screenshot of Pizza Connection 3
By: Doppelkeks
Balancing
Motivation and health decrease have been tweaked to be less hard.
Increased the restaurant storage capacity to 200 kg per shelf.
Changing the ‘Pizzas per guest’-value in freemode now also affects the capacity of the restaurant storage, the warehouse storage and the suppliers.
Bug fixes
General
Graphs in charts should no longer reactivate if a chart is updated and graphs were hidden by the player.
Repositioned a hydrant standing on the street in Rome.
The pizza cart restock button no longer increases in costs with each time the inspector is opened.
Fixed a bug where employees wouldn’t return to work if they went on sick-leave after 30 days of play time.
Fixed a bug where employees were working from inside of their apartment, which kept the restaurant open for 24 hours.
The notification that informs the player about empty storage of the pizza cart should no longer be triggered multiple times.
Fired mascots are now removed properly from the minimap.
Players can again switch between restaurants in the restaurant balance.
A bug that prevented triggering achievements when finishing a game in Berlin or Madrid has been fixed.
The first brand achievement is now triggered correctly after creating a new brand and doesn’t check if the game is in first start mode anymore.
The restaurant storage effect for bad ingredient quality has been fixed and should look as intended again.
The employee inspector now updates correctly when a selected employee is fired.
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