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PATCH NOTES:
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Speed up options:
We greatly raised the max speed of all the ingame animations, and added more options, so that you can really speed up the game as fast as possible.
You can modify these values in a dedicated tab in the options menu, and find your perfect setting.
Skip Mode:
We reworked our fast-forward mode into a real skip mode that you can activate/de-activate when you want. Just press the button or right-click anywhere.
It will temporaliry set all the speed up options to the max.
Skip Mode for dialogs:
We added the skip mode for the dialogs, so now you can really speed up those you've already seen.
Instant text display for dialogs:
We added an option to enable instant text display in dialogs. It speeds up Skip Mode even further.
New RNG modes:
We added 2 new optional RNG modes:
A "Statistical" RNG, as we call it, that completely reworks how the success chances for skillchecks, to hit chances, etc... are computed. In short, you now are certain to get a result that will be near the statistical expectation. (i.e. : 80% chances will give you a good result 8 times on 10)
A gaussian mode for all the random throws concerning "ranges" (like damages, states increases/decreases, items scavenged...). It will basically make that you'll get more often average values than extreme ones. For example, on a 2 - 4 DMG roll, you'll roll much more 3's, and sometimes 2's or 4's.
These 2 options can be enabled independantly. You can change them on the new game and load game screens.
Give same water ration to everyone:
We added a little shortcut to give everyone the same water ration, and to clear the rations set to everyone.
Distribute food and water rations with right-click:
We changed how the right-click works: it now magnetic drags food or water rations in the night phase, and if you left-click a character, the item will be kept in the magnetic drag. In short, you'll be able to distribute a lot more easily stacks of items, without having to drag n drop them from the bottom bar.
Safety check when boiling water:
You won't be able to lose your fire anymore if you try to boil water and you don't have enough Fire Intensity.
Level Ups reworked:
- The system now automatically re-rolls duplicates traits.
- You'll automatically get 1 Battle Trait and 1 Non Battle Trait. The 3 other Traits are still randomized.
- You'll now be able to re-roll the Trait list! You can do it 5 times each level-up, and you'll get a temporary bad trait as a tradeoff (for now, it gives -20% General XP. Cumulative)
Side bar sorting options:
We added the possibility to sort your characters by state or skill in the sidebar. It will enable you to quickly see who is the most tired, or who is the best craftman in the camp
Inventory filters:
We added some filters in the inventory, now you can filter by basic resources, food, healing items...
Items overview bar:
You can now flag up to 12 items that you want to show in the overview bar, on top of the screen. With that, you can track the current stock of critical resources, and customize it the way you like!
Animosity gauge feedback:
We now show the gauge progression of the Animosity Level of Björn when the value changes. You'll now see the direct impact of giving Elof more or less resources, and if you are near of the "point of no return"...
Post battle XP:
Characters now gain a bit of XP when they participate (and survive) a battle.
Tavern: auto-switch to Relax Mode:
If you don't have enough beers, the Tavern will automatically revert to Relax Mode.
Keyboard shortcuts:
We added the list of all keyboard and mouse shortcuts in the option menu. You will see there that you can send all characters to shelter with pressing DELETE key, or that you can select a character just by pressing its number on your keyboard.
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