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Level 1
-The level design has been improved, so players can understand the core mechanics earlier.
-Added a magnet icon to the bridges that you can push with the "Magnetic Impulse".
-Improved design and visibility to the final power source puzzle.
-Bombs now last longer on the final boss fight.
-It now takes more time for the final boss to attack.
-Added a papyrus explaining the use of boxes and how you can use them to attack enemies.
-Grabable objects are no longer affected by the "Time Power".
-Fixed an issue where players would sometimes not be able to turn the valves on the power source puzzles.
Level 2
-Fixed an issue where the statues that hug would sometimes not keep their positions.
-Added new statues that will attack you on the way to the second temple.
-Fixed an issue where you could open the door of the main temple with only two ears unlocked.
-Added a missing collision on the third temple.
-The particles of the snake's attacks have been optimized.
-Fixed an issue where the FOV changes after the first cutscene plays.
Level 3
-Improved collision and movement of the tea cups.
-Improved movement to the ladder on the rails.
-Added a particle to represent the threads of the puppeteer.
-Fixed an issue where players could jump on the doll's mouth to skip the level.
-Portals are now closer to each other, so players can move faster through the level.
Level 5
-Fixed an issue where you couldn't press the action button to trigger the final cutscenes.
MISC
-Overall performance improvements.
-Improved and optimized collisions.
-Improved some sound FX.
-Some text and icons are now smaller in the UI.
-Fixed an issue where objects disappear sometimes, due to the view distance scale.
-Added some footsteps to help players find where to go.
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