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no changelog was posted.
Update Build 24353:
Darkest Dungeon
Japanese Localization added for Darkest Dungeon, The Crimson Court, and The Shieldbreaker. (The Color of Madness is coming).
SOME SAY THAT CRITSMAS WENT TOO FAR. (Critsmas was when we increased crit %s AND added the OnCrit Buffs for each hero.) They are basically right. We have tweaked a number of crit values (skills, trinkets) down a bit to account for those OnCrit Buffs that were a late addition. Crits are still net+ from pre-Color of Madness release.
Total Scouting chance can now be seen as a tooltip on the Quest Provision screen.
Shambler loot increased
Champion Bone Courtiers should drop their special Chalice more often now
Moved Laudanum glossary entry to base game (from CC)
Fix to crash when killing siren with controlled hero with reflect damage.
Swinetaur brain improvements: hooked PIG SPEAR back up (it went missing!) and improved logic of Trot Retreat
Added buff/debuff+ icons to quest length duration buffs/debuffs.
Fix to double riposte overriding corpse crit clear.
Fix to centered icons swapping sides.
Carrion eater ACC++ on their main attacks
Fix to alpha curio bug in battle.
Leper crit tuning
reworded Help strings referencing Retreat Flag to say "Retreat Icon (which looks like an "X")"
Fix for quest generation that was creating too many quests in individual dungeons
Town buffs and debuffs now use the new Buff+ and Debuff+ icons.
Add ability to modify combat speed in the rules file.
Fix to removing mortality debuff camping skills and the has had heart attack flag cleared.
Riposte now won't trigger attack additional effects.
Game now saves every time you sell a trinket.
Fix to dead hero save load exploit.
Fix to heart attack save load exploit.
Mini-map will no longer auto center when scouting if you have the map_follow_party option set to off.
Adjusted Torch Tooltip zones to account for when there is a light meter or not.
Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
Fix to swinatuar brains and trot retreat fixes.
Fix to journal crash if you uninstall dlc.
Added monster size check to unholly rally when corpses are disabled.
Reduced active area of realm inventory by removing empty background.
Arb/Musk fix to stagecoach chances for cases where user doesn't have Musketeer installed
Fix to Virtue Hero avoidance in several monster attacks (brains)
Added ability to specify clickable area of button
Fix to shambler ambush bug
Retroactively giving the In Such Haste achievement
Fixed a bug that affected specific encounter bgs (ie. Fanatic and Shieldbreaker Nightmares)
Fix to mashes being cleared from traps that spawn battles.
Fixing pop up props associated with heros to be drawn with the hero instead of after the fact.
Fixes spawn monster effect rendering in front of summoner during summon.
Fixed retreat raid button from popping up during teleport
Updated localization
Crimson Court
Adjusted Infestation - Players have consistently reported some dissatisfaction around the number of Bloodsucker spawns in dungeons during periods of High Infestation. In order to better preserve each dungeon’s identity, High Infestation has had the following adjustments:
Overall amount of hallway Bloodsucker encounters reduced, so as to not overwhelm a dungeon’s native population.
Egg Sac curios appear at High Infestation, allowing players an opportunity to opt-in to a Bloodsucker fight and farm Blood and Invitations.
Fixed a typo on CC Bleed Res Debuff 5 (ie. Champion monsters will now correctly apply bleed resistance debuffs to some of their attacks.)
Fix to countess not showing skill names on transforms
Shieldbreaker
We have been concerned to see feedback that some players believe the Shieldbreaker flashback battles are never-ending and therefore the SB isn’t given as much value as she deserves. We’ve implemented a few things to help communicate that there are only 7 flashbacks and they only need passed once. (Not once per recruited SB.)
Added a tutorial for flashbacks.
Flashbacks now have a 50% chance of happening on a given quest.
The Shieldbreaker will now bark to warn the player of an impending nightmare before resting.
Once the 7 flashbacks have been completed, all Shieldbreakers get a free restful sleep buff each time they camp!
Fix to controller exploit with flashbacks and ambush.
Fix to being able to retreat from a flashback.
Fix to immediately switching to room after not ambush camp and be visible sitting.
The Color of Madness
Reflections (see above)
Change to Battle Limited skill refreshment while in Endless Harvest (see above)
Wave spawned monsters now are placed more intelligently. (Front rank monsters will more reliably be placed in front; back rank monsters will more reliably be placed in back.)
Revised length of post-Spire wavepools for new Endless Harvest rules. (Each wave group is shorter now.)
Fix sorting of shard recruits.
Remove raid buffs when dying and going to time and space.
Remove plot quest required quirk heroes (shard recruits) from being calculated in hero level requirement for town events (vulf).
Added refreshing of skills in curio rooms
Abomination has an exception for his transformation
Shard dust refreshes skills when used
Remove roster limit quirk heroes ( shard recruits ) from being included in goals.
Adding colour_grades to monster art files. In particular Galaxy and Spire.
Geologic Study hall should no longer increase stacking of Tapestries and Antiquarian treasures
Fix to torch settings persisting after death in time and space.
Added Kill Count to Wave UI
Lowered Thing roaming icon on quest select screen to reduce overlap on 4th position quest icons above it
FIXED bug where once you've finished endless, game would reroll quests everytime you start it
Remove map references from help menu in wave raid.
Remove quest modifier buffs when you die and go to time and space.
Thing debuffs don't apply if the attack misses
Thing persists after retreat (you can't retreat to then roll a new encounter)
Fixed "preferred" typo in game code.
Fix to skill Refresh pop text.
Adjusted Shamblers encountered in the Farmstead to be equivalent to fighting at 0 light.
Updated miller success/defeat strings
Added controller support for nomad wagon and stagecoach for shard activities.
Fixed bug w/ crystal overlays
Sleeper's caretaker goal should now function correctly
Increased Crystal Aberrations stun resist 400 from 200 (This is to prevent it from surviving until wave reinforcement, resulting in bugs)
Fixed and issue around reloading a save during a turn where multiple Crystal Aberrations self-destructed resulting in one of the crystal surviving and causing an assert with wave reinforcements.
Modding
You can disable new Virtue loss at high stress and return to legacy system through an entry in Rules.json ("virtue_can_lose_from_stress" : false)
Added tag based quirk evolution duration buff.
Added a cure disease effect
Add variable to disable buff description.
Ability to have additional mashes based on quirk tags
Fix to mod support bug where hp dot duration percent mods where not being applied.
Added ability for multi target effects to have individual rolls on targets
Edit: Wieder ein Minusklicker .Kommt wohl mit seinem leben nicht klar
2 mal bearbeitet, zuletzt 16. Aug. 2018, 19:16 Uhr
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