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Dialogue Logic
Fixed some logical issues in dialogues
Dialogue Camera
Fixed several small issues with dynamic dialogue cameras
Localization
Corrected wrong ticker texts
Corrected several inconsistent dates
Added a few missing texts in the French localisation.
Fixed several orthographical errors in English and German localisation
Scripting
Fixed wrong state of Richard's loft being loaded, if you come back from the strip club, after having retrieved all data from Simon's module
Added an emergency reload script for players who use broken savegames (concerning the "return from strip club" issue above)
Fixed an AI navigation issues leading to the Doomsday surveillance drones occasionally getting stuck
Fixed an dialog staging issue where Adam was wrongly being able to walk around after the CloudCall with Richard
Corrected conditions for some holo pin board hints
Fixed a hotspot/dialogue issue with Steve at The Voice
Reduced the durations of fetching cryo containers inside the Skywhale
Fixed a sound issue of the cleaner bot in the Queens Loft
Added missing credits entry
Staging
Fixed Phil's head peeking out of the floor in the backstage area in “Doomsday”
Fixed an staging issue with Simon at the piano during his last memento flashback
Collision
Fixed minor collision issues in Adams Loft
Fixed collision of door terminal at Artificial Human Lab exit
Fixed a collider issue with the Doomsday surveillance drone obstructing Lou's hotspot
Controls
We increased each character's turn rates a little
Fixed an issue where holding the “Sprint” button before walking forward makes the character run on the spot
Crashes
Fixed multiple crashes when leaving minigames (e.g. Clinics Spymission)
Fixed crash in memento puzzle
Graphics
Fixed invisible car in “The Dome” when Adam decides to accept Utopia
Display
Fixed problems with the game window resolutions
Fixed that the game doesn't start on the primary monitor
[Windows] Fixed potential crash when dis-/connecting an audio device
[Linux] Fixed that some keys are not handled correctly
[Linux] Fixed that SteamController isn't setup correctly for different in-game contexts
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