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MAJOR CHANGES AND ADDITIONS
Greatly improved visual performance when many units are on screen
Major pathfinding update - units appear on walls correctly now, without units dropping to the ground
Fixed a lot of additional problems with pathfinding on walls
Livestock now has an overlay icon to make them easy to select or task peasants on
Fixed major issue - archer units can attack buildings now
Fixed units falling through ships in naval combat and all other naval combat pathfinding issues
Reworked diplomacy peace making - it`s not much harder and expensive to conclude and maintain peace
Fighting enemy armies increases diplomatic relations and greatly helps with peace negotiations
Fixed major lagspikes when sieging large towns and AI opens gates to ride out
Battle rewards now scale depending on the battle size.
WORLD MAP AI REWRITE
Major rework and improvement to world map AI - armies will no longer attack same targets but spread out to look for weaknesses
World Map AI will often now attack in the first couple of months of the campaign, instead of letting player build up for a year
Fixed major issue with world map AI sending armies to attack player - will seem like a brand new experience. Effected all mid to late game campaigns
World Map AI will now send armies to attack player from far away towns and nations
World Map AI will complete it`s attacks on other AI towns faster without waiting around for months
World Map AI will never take long year long break from attacking player
FIXES AND ADDITIONS
Looted town is no longer auto-invited to join battle
Fixed game hanging when auto-resolving battle with a looted town
It`s now possible to select buildings by clicking the building banner
Building banners now show in multiplayer games
Fixed issue with world map army selecting when clicking on the ground near it
Greatly reduced lag that sometimes would happen when capturing the enemy flag
Fixed various issues with units on walls or on ships at the start of the game
AI will rush out from walled city to counter only if it has a strong chance of winning
Very rarely will AI now rush out from town just to surprise player
Large ship in naval combat can now be fully walked on
Fixed issue where AI army half across the screen would still protect it`s city
Arrows and ballista will no longer always hit village houses and set them ablaze
Ships no longer disappear during naval combat intro and outro cinematic
BALANCING
Diplomacy Gift and insult cost greatly increased, especially when the player is King
Trade Agreement cost increased when the player is King
Declaring War on a nation sets relations to -50, instead of 0
Increase the silver cost of Suing for Terms by 10x
Reduce diplomatic cost of Suing for Terms from -10 to -5
White Peace available at -10 relations instead of -30 relations
Only armies directly on top of cities will be auto invited to defend them
Range where armies can be invited is reduced by 30%
Can capture more units during battles, from up to 5 increased to 8
Mounted hobelar nerfed around 20%
Livestock max food is half of what it used to be. Same on start and grow quicker
Raising towns now has less diplomatic relations penalty, -3 for hamlets and -6 for towns
Reduced battering ram attack by 30% - to make Belfry and Escalade more attractive options
Reduced archer fire arrows damage by 25%
AI gets 5 minutes less (25 total) to conquer large player town
Silver drain increased- half an hour long battle now costs around 600 silver on medium
Units a 20% more likely to stay and fight until death instead of retreating
Price of trade goods increased 2x, makes it more important to produce trade goods in cities or through combat
Selling trade goods is 2x more profitable now
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