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Our "optimization" build have no critical bugs now, so we've just released it for everyone.
Here is the repetition of changes:
1.0.2.0
optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces
reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers
reduced UI refresh in Inventories, Block Catalog, POIs
invisible animations and partices culling in Animals & Swarms
optimized calculation and added caching of Dynamic Obstacles
optimized Wheel physics
reworked calculations of chunks and objects
1.0.2.1
fixed building new blocks in old saves
fixed exiting from cockpit, prevented exiting in dangerous cases (into terrain etc.)
fixed spawning of nests, trees and other game objects in dead zones (around wrecks, monuments, etc.)
fixed frozen swarm visuals
fixed highlighting of blocks in block mover
fixed compass visible in cut scenes
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