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From the Community
Fixed an enemy spawning issue that could prevent the story campaign mission ‘Liberation: Tyrlon’ from being completed
The AI no longer freezes when trying to target units with seven or more evasion pips
Fixed an issue where you couldn't accept a contract even though you were honored in the stated faction
Reloading a combat save no longer causes enemy ‘Mechs to ignore active stealth charges
The Raven ‘Mech cannot be encountered in combat before completing the ‘Prototype’ flashpoint
XML Audio files have been removed, this may address the AKSoundEngine crash for some players
Fixed a DLC unlock issue that prevented players using the PDX Launcher from successfully accessing all DLC content
AI
Pathfinding for AI going to a zone has been improved.
When fleeing during Assassination contracts the AI is now less likely to become stuck
The AI will now be more aggressive when it has a ‘Mech with ECM capabilities
When in an enemy ECM field the AI now makes better decisions regarding firing while cloaked
Active probe now targets units that were revealed in the current round by the AI
Localization
Fixed UI issues with some German and Russian strings overrunning text boxes
Updated translations for improved accuracy
Added more translations
Performance
A new option has been added to reduce the number of props and visual effects in Urban biomes. You can find it in the ‘Settings Menu’ Video: Advanced tab
Smoke VFX now dissipates properly after buildings collapse. This was affecting performance for some users
Map Graphics
Resolved several instances of textures flickering
Fixed ground plates swapping on save/load on urban maps
Removed several instances of buildings hiding within other buildings
Fixed many issues of urban props penetrating buildings or other props
Grounded several urban props that were floating in mid-air
Replaced a number of missing urban textures
Other
'ECM Missile Defense' now applies to units that enter an ECM field in which a hostile is positioned
The player is now correctly shown when an ECM carrier will lose stealth charges while plotting a move of the ECM field over multiple enemies
The 'Missile Defense' icon no longer displays on the movement flag when units leave an ECM field
ECM blurring effects now follow a ‘Mech during melee
Multiple toast messages no longer appear over units that migrate between an ECM field with no hostile units and an ECM field in which at least one hostile unit is positioned
ECM cloaking VFX now conform better around non-assault ‘Mechs
Electrical field effects are no longer obstructed by Non-DLC ‘Mech ECM bubbles
Coolant field game effects should now better match visual pool locations
Small dots no longer appear on part of the coolant splash pool
Added more environmental sounds to urban biomes
Building collapse sounds now play over pilot barks
Flowing water sound effects are now more prevalent in Urban biomes
You can now review the Raven tutorial in the Mech Bay once unlocked in the ‘Prototype’ flashpoint
In the flashpoint ‘Double Agent’ ally ‘Mechs no longer spawn on the same grid node
Removed a redundant payment increase prompt from The ‘Tournament of Champions’ flashpoint
A character is no longer present in the mission report after being eliminated during the ‘Tournament of Champions’ flashpoint
In the flashpoint ‘Siegebreaker’ the 'Destroy reinforcement wave' objectives are no longer doubled on the after action report
One of the objectives In the flashpoint ‘Double Agent’ is no longer swapped
Darius now gives a warning prompt when starting missions with a weak lance in the flashpoint ‘Siegebreaker’
Employer mission debriefs in the flashpoint ‘One Man’s Trash’ now correctly correspond to the right events
Enemy transport vehicles no longer lose their objective marker after loading a save file in 'Liberation: Smithon'
Moving a ‘Mech into the transport vehicles destination objective no longer fails the related objectives in the campaign mission: 'Liberation: Smithon'
Destroying all enemies in a contract now triggers an ending dialogue in several of the new contract types
Withdrawing from the ‘Test Drive’ mission no longer displays an “Error” name or blank portrait
Future evac zones are now visible in more contract types
Several rooftops in the Capitol Hill map can now be landed on that were previously unreachable
The side objective of 'Protect all Condo Complex Buildings' now fails when the first building gets destroyed
When completing the second mission of ‘SiegeBreaker’ destroying both forces no longer causes an error
The player can no longer target a hostile if the unit that was spotting them is destroyed and then the opposing force attacks any of the player's ‘Mechs while in the ‘untargetable' state
‘Sensors Impaired’ flags now only display in the status panel
Armor bars now properly display when right-clicking cloaked units
Coolant pools no longer apply '+1 to hit from' and '+1 to hit into' difficulty modifiers
The Gallant Urban Assault Tank now has headlights
The 'Meeting Archangel' event's outcome no longer displays an error in lieu of the pilot's callsign
Two placeholder dialogues at the end of ‘The Gauntlet’ contract have been removed
Region flags are now displayed during procedural contracts played on the 'Barter Town' map
‘Restore Defaults' no longer automatically saves changes made in ‘Difficulty Settings’
Tooltips describing the injury mechanic are now properly evoked
Enemy units no longer get stuck when spawning during 'Target Acquisition' contracts on certain map
Electrical transformer field effects no longer hang in the air after a building is destroyed
Morale tooltips now appear when hovering over highlighted 'Morale' information
Color swatches are no longer set to red when the player re-enters a MechWarrior's
Customization Menu after reloading a combat save file
Beacons for allied forces now highlight the correct position during ‘Capture Escort’ contracts on the Power Structure map
Destroyed ‘Mechs no longer periodically revert back to their default state after loading a combat save
In Career Mode, the total score multiplier has more tooltip information regarding its minimum value
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