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New content
Sector map panel has now "view system" button
Viewing distant system on starmap now creates "return view to ship" button
Selecting a point def now highlights projectiles it can target
Player can now set the priority target for point defence module (like giving weapon attack cmd)
Projectiles are now hoverable and selectable (not blasters)
Module slot downgrade now asks confirmation
Multi crew actions panel now shows crew count in header
Added "intruders" help page and and tip given when first intruder starts welding in
New perk for Tigerfish: can now start with an explosives combinator
Balance
Fate bonuses are now given only after all items (perks and ships) are unlocked
Tigerfish has more resource & evasion bonus.
Dronebays and medbays can now heal more people simultaneously
Dronebays and medbays now use less resources to heal wounds
Increased nuke HPs
Reduced number of intruders sent by some hostile ships
Updated Spideraa bridge
Level 9 boss, added 1 more nuke slot.
Made warpdrives slightly slower
Fixes
Fixed crew fight fire command not working properly
Fixed researchable beacon with endless loop
Fixed errors with saving and loading
Battles after final boss won't change game victory path any more
Modules in loot panel don't request power any more (no more red power icon)
Misc
Moved some serialisable classes and structs to a separate folder (prep for better modding capabilities)
Removed % shown after evasion from all places
Cryosleep defreeze button in UI is now shown only when there is actually crew in that cryosleep
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