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100% Orange Juice - versioned hotfix live (4/3/2020)
Fixed a lobby graphic issue / crash if full-color textures option was disabled.
Fixed M10 Robo: Attack/Defense/Evasion down effects lasting 3 chapters instead of 2 as indicated on the card.
Updated game info credits.
Fixed players being unable to use "Evil Mastermind" while carrying no trap cards and standing on a panel with a "Rbit Hobby Shop" trap set on it.
Fixed a bug that was making "Do Pirates Fly in the Sky?" and "Plushie Master" unable to replace any set "Rbit Hobby Shop" traps.
Fixed players under the effects of playground Joker still using up stars when playing Tactical Retreat and Another Ultimate Weapon.
Fixed Poppo Galaxy, Poppo Tax, Robo Tax and Poppo Universe highlighting extra field panels that were unaffected by the ability.
Fixed a disco effect that was made with old panel highlights that weren't reset properly.
100% Orange Juice - versioned hotfix live (2/3/2020)
Suguri (46 Billion Years) no longer lends her awesome damage-doubling powers to other characters.
100% Orange Juice - version 2.8.2 live (1/3/2020)
Changes:
Added support for game invites from Steam and Discord.
Added a Config option to disable Rich Presence.
The cosmetic screen text buttons have been updated with cute new icons.
Glasses are now separate cosmetic category, so you can equip glasses and other accessories together!
Game invites will be joined automatically from the menu screen.
A pending invite popup is shown in shop/user info screen, which can be cancelled at any time.
Players' Steam avatars are now shown on the lobby screen.
Updated the visuals on one of the new emotes.
Fixed the chat log being cleared after finishing a game.
100% Orange Juice - versioned hotfix live (17/2/2020)
Fixed crashy-crashy.
100% Orange Juice - version 2.8.1 now live (17/2/2020)
Changes:
Added school uniform costume for regular Aru. (Unlocks automatically on Main Menu if you have already cleared the event).
Updated Co-op Support role A.I. to revive teammates more often when passing next to them if players have more stars available.
Made minigame Joker's effect work the same as the Co-op mixer Joker's effect.
Added an orbiting icon for minigame Joker effect.
Made Track the Card guarantee at least one positive prize to spawn at the start of the minigame.
Made Poppo Reverse, Poppo Dice and Poppo Frostwalker show the correct effect duration in player info plates.
Changed the DAMAGE message to no longer cap the number at player HP. The damage dealt is still the same, but you'll be able to tell that Big Bang Bell really really hurt.
Added display of plus/minus damage to combat stat plate.
Made Protect's Shield effect appear in battle when the unit has a Protect effect active instead of a damage reduction effect.
Made Star Devourer's additional damage passive effect display on the combat stat plate.
Updated Co-op's Mixers timer format to match the existing Daily Challenges timer format.
Added chapter duration display for Mixers in effect to the in-game info plate.
Made minigames stop the public lobby idle timer.
Added built-in idle timers to Match 2 and Track the Card.
Made players get the NoName prize from Match 2 if they match the pair regardless of whether it was the last pair matched or not.
Fixes:
Fixed graphical issues with Alte's school uniform when using her Halloween 2016 tennis player accessory.
Fixed a 4-legged Marc.
Fixed black unit color unlock not showing up properly on Results screen.
Fixed issue with chat typing window staying open between lobby changes.
Fixed issue with shop exit button not being highlighted when hovered.
Fixed Bloodlust's damage being affected by some damage reduction effects.
Fixed Special Stage letting players still use cards in battle.
Fixed Poppo the Snatcher giving the player carrying the card more stars than the amount of stars the player affected by it lost.
Fixed Match 2 minigame only creating instances with 12 cards in it.
Fixed cards created with Reproduction of Records displaying the wrong base cost if there's other active effects that affect the reproduced card's usage cost.
Added missing Spanish translation for School Crashers story.
Balance:
NoName now gives wins and stars when he would be KO'd out of battle with effects that reward the user with such. New unit card description: "If KO'd, turn into NoName (Head) instead. Give no stars or Wins if KO'd in battle."
While a minor change, this affects some head to head match-ups significantly. Originally NoName was vulnerable to all such effects (x16 Big Rocket, Air Strike, etc), but in version 1.19 he was changed to turn into pot form instead of KO when KO'd out of combat also, in order to make him more possible to actually KO for real. This had the side effect of giving him unnecessary extra immunity to some card/unit effects, and we're now rectifying that.
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