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New Features & Major Fixes
Unit Transfer completely redesigned, but can still use old way of transferring
Unit transfer – select multiple units and click on any other army slot to transfer there
Unit transfer – select multiple units and use Transfer button to transfer and auto sort
Major performance improvement on the World Map for Epic camera settings
Minor performance improvement for Performance camera on world map and in combat
Fixes and Additions
Fixed one of the sources of very bad lag in large town sieges
AI will no longer do a suicide charge out of large towns each time now
AI will only sally forth to attack the player if it has 2x stronger force and a very good chance of winning
Small chance AI will sally forth at random to surprise player
AI will no longer build ballista on towers, as it was spamming them too
AI will not cheat in the first two years and use armies with advanced units, only the basic
High level AI towns still use the cheat units for now, but this is to be fixed shortly
Balanced AI armies in the first two years, more difference between easy, mid and hard difficulty
All campaign world map cinematics now have distance fog
Town intro, battle intro and victory cinematics now have distance fog
Fixed level design issues in some of the large towns
Polished main menu scene fog
Mobile Siege Weapons are much better at going to attack the specific target, but will get distracted if fired by ranged units
Various issues due to unreachable AI ballista on towers have been resolved
Removed tree visible in the middle of some hamlet rivers
Hill terrain set improved with dirty terrain under trees
Balancing Changes
Rebalanced early game technologies - they are not more affordable
New campaigns now start with more trade goods, allowing researching more early game
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