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Balancing:
Active Skills
Annihilation
Base damage increased by 23%.
“Avenger” Autoturret
Base damage reduced by 17%.
Bladestorm
Damage of the skill increased up to +24% at max level.
Bleeding Edge
Base damage increased by 14%.
Unstoppable momentum: cooldown reduced from 10 to 6 seconds.
Consuming Embers
Base damage increased by 13.3%.
“Deathgazer” Railgun
Base damage increased by 13%.
Stage 1: Time to reach is reduced from 0.66s to 0.5s.
Stage 2: Time to reach is reduced from 0.66s to 0.5s.
Stage 3: Time to reach is reduced from 0.66s to 0.5s.
Stage 4: Time to reach is reduced from 0.66s to 0.5s.
Stage 5 (“A Promised Bullet” modifier): Time to reach is reduced from 0.66s to 0.5s.
Duskshroud
Swift Retraction: Movement speed bonus reduced from 70% to 50%.
Evasion
Base damage increased by 20%.
Scaling by level now increases base damage instead of reducing rage cost.
Reduced transfer time from 2 to 1.5 seconds.
Flight of Gaavanir
Base damage increased by 26%.
Infinity Blades
Three-Dimensional Scoring: bonus damage increased from +15% to +25%.
Cosmic Recursion: bonus damage increased from +15% to +25%.
Mark of Impurity
Base damage increase reduced from 20% to 16%.
Big Game Hunting: Added damage increase reduced from +5% to +4%.
Target Eliminated: Critical damage increase reduced from +10% to +8%.
Defect of Creation: Ailment damage increase reduced from +10% to +8%.
Weight of Culpability: Added damage increase reduced from +5% to +4%.
A Sentence Accepted: Added damage increase reduced from +10% to +8%.
Phantom Blades
Base damage increased by 10%.
Cooldown reduced from 5 to 4 seconds.
Slayer’s Flurry
Base damage increased by 18%.
Solarfall
Base damage increased by 13.3%.
Sovereign Shout
Cooldown reduced from 15 to 10 sec.
Reduced cooldown scaling by level from -0.05s to -0.02s.
Stings of Krearion
Base damage increased by 16%.
Tear of Etheliel
Cooldown reduced from 8 to 6 seconds.
Meteorological Grip: cooldown reduction reduced from 2 to 1.5 seconds.
Climactic Domination: cooldown reduction reduced from 2 to 1.5 seconds.
Wailing Arrows
Base damage increased by 14%.
Warpath
Transfer time reduced from 2 to 1.
Rage cost reduced from 150 to 120.
Wrath of Baäpheth
Base damage increased by 20%.
Taste for Vengeance: bonus damage increased from +15% to +25%.
Enemies
Champions:
Elite Dragon Rider: “Scorched earth” fireball spawn rate reduced from every 1 second to every 1.5s.
Devourer: Soul Meat cooldown increased from 0 to 6 seconds.
Lucan, Republican Commander: “Scorched earth” fireball spawn rate reduced from every 0.75 second to every 1s.
Specialists:
Flayer WallBreaker: The area of effect of its strong attack is now correctly centered on the target instead of the caster.
Soul Spawn: Reduced the area of effect of the Jumping Attack and Default Attack.
Underlings:
Abyssal Spawn: Reduced the area of effect of their attacks.
Shadow Spawn: Reduced Hitboxes sizes of its Jumping Attack and Default Attack.
Bug Fixes:
Fixed an issue where Edric could spawn out of his arena during the Chapter 1 quest “No Matter the Odds”.
Fixed an issue where “Evasion”’s level scaling would reduce rage cost instead of increasing damage.
Fixed an issue where the Gate of Fates node “Toxic Emanations” would sometimes only apply one stack of Poison to one enemy.
Fixed an audio glitch that could randomly happen at the end or beginning of the prologue’s cutscenes.
Fixed an issue where the damage of the bounces would be decreased instead of increased when using the elemental variants of “Thunderstrike”.
Fixed an issue where “Snuffles, Good Doggie” could be found too frequently and without its minimap icon on certain maps.
Fixed an issue where the modifier “Balanced Handle” for “Anvil's Woe” would not mention an ailment chance reduction.
Fixed an audio issue that could happen when rapidly using the “Hungering Flesh” skill for the Aspect of Flesh.
Fixed a mismatch between dialog and subtitle during the Chapter 1 quest “Meet the Purifiers”.
Fixed an issue where it would be possible to bypass the event taking place after talking to Gernese during the Chapter 2 quest “Journey into Madness”.
Fixed an issue where the VFX for the “Necromantic Ritual” Arena entrance would be invisible, but still clickable during the Chapter 2 quest "Dawnbringer".
Fixed an issue where it would be possible to pass the guards blocking the palace during the narrative mission “The Order of Oshara” using Aether Jump.
Fixed an issue where an NPC in Stormfall had no idle animation.
Update v1.1.0.9:
Balancing:
Aether Jump:
March of the time devourers: Reduced the Willpower multiplicator from x2 per cast to x1.5. Now also increases the resource consumption time by 0.5s.
Anvil's Woe:
Damage increased by 10%.
The Will to Crush: Isn't affected by the increase in base damage.
Arctic Spear:
Comet Ballista: Reduced damage from +100% to +75%.
Sublime Fracture: Damage reduction increased from -10% to -20%.
Eclipse:
Damage increased by 20%.
Gunslinger's Brand:
Damage increased by 25%.
Havoc Orb:
Damage reduced by 10%.
Disintegrating Payload: reduced the damage of the smaller explosions by 33%.
Summons (Feeding Swarm, Hunting Swarm, Livor Mortis):
Improved summons damage from +10% damage at lower levels to +40% damage at higher levels.
Increased the range before summons run back to the player’s location when in combat from 20 to 25 meters.
Increased the range before summons teleport to the player’s location from 30 to 40 meters.
Talon shot:
Projectile damage increased by 50%.
The damage of the explosion is not affected by this modification.
Improvements:
The quest reward window has been moved to the left side of the screen to avoid blocking vision during fights.
Globes exploding thanks to the unique chest “Discordant” now have a sound FX.
Slightly reduced the size of the sparks and the strength of the application of the wind on the sparks of the “Timefault Tracker” pet.
Bug Fixes:
Fixed an issue where Heimlock could disappear from his arena during the boss fight in Chapter 3.
Fixed an issue allowing Ondar to be brought out of its narrative mission into other end-game activities.
Fixed an issue where destroying a ”Corrupted Heart” before the quest feed displays the quest to do it would cause the player to be softlocked during the Chapter 2 quest “Journey Into Madness”.
Fixed an issue causing multiple "Worthy Enemy" quests to be displayed in the quest feed when launching the “Champion of Stormfal”l mode for the first time.
Fixed an issue where Ilthain would not be clickable for several minutes when launching the “Champion of Stormfall” mode for the first time.
Fixed an issue causing the chest part of the Female character to be invisible when equipping a specific Mage Chest armor.
Fixed an issue where affixes value "-0.x%" would be rounded up to ‘-1%”.
Fixed an issue where health regen values on item tooltip would be displayed in scientific notation when rounded to 100.
Fixed an issue where the player would sometimes get soft locked when killing Valeria clone’s too fast during the Chapter 2 quest “Cordial Invitation”.
Fixed an issue where the key bindings displayed in the tutorial window would not be properly displayed if they had been changed.
Fixed an issue causing Invincible snipers to be targetable when they should not be during the Chapter 2 quest “Journey Into Madness”.
Fixed an issue where Sobok would appear slightly after the end of the cutscene during the Chapter 1 quest “The Bane of the Storm”.
Fixed an issue in the Female character’s animation when casting “Parasite”.
Fixed an issue causing the player to spawn at the wrong location and then be relocated at the right position after a few frames after the first cutscene of the Chapter 1 quest “The Bane of the Storm”.
Fixed an issue where the Weapon would not disappear when using “Stings of Krearion” and holding it down.
The modifier “Pious Supremacy” for “Light bringer” now properly converts Lightning damage into Physical damage.
Changed the Navmesh in Chapter 3 "Cell-H" area to prevent the player from getting stuck.
Fixed an issue where the orb displayed when wielding a staff with the Female Character would be displayed during cutscenes.
Fixed several animations issues for the spectators NPC in “Mercy’s Arena”.
Fixed an issue allowing the player to walk on the barricade located right behind Ilthain during the Chapter 1 quest “The Bane of the Storm”.
Fixed an issue where water would not be displayed properly in low graphic settings.
Fixed an issue causing the footsteps sound and animation to be out of sync.
Fixed an issue where the tooltip of the “Livor Mortis” Modifier "Corpse Harvest" wouldn’t mention that it dropped a health globe on death.
Fixed an issue where dying during the Chapter 3 quest “Infiltration” could lead enemies to be there again after restarting the event.
Fixed an issue where the character could sometimes fall beneath the map during the Chapter 1 quest “No matter the Odds”.
Fixed an issue where the two last steps of the Chapter 2 quest “Cordial invitation” would be inverted.
Fixed an issue where the animation of “Avenger Autoturret”’ would be out of sync.
Fixed an issue where the flag in the background of the Chronicle Main Menu would have no animation in medium and low graphic settings.
Fixed an issue allowing the player to leave the area of the Chapter 3 quest “Illusions of Peace” without completing the last quest step.
Fixed an issue where the Navmesh in the “Ossuaries” in Chapter 1 would let the player walk on the skull cliff on the edge of the map when it shouldn’t be possible.
Fixed an issue where the Chapter 2 quest “Journey into Madness” would display the wrong announcement.
Fixed an issue where enemies could spawn after defeating The Lambach in Chapter 2.
Fixed an oversized texture in the “Flesh Frontier”.
Fixed an issue where no VFX would be shown for the “Winter’s Grasp” modifier “Hail The Ice Queen” buff when using the toxic variant of the skill.
Fixed several transparency issues with pillars and banners inside of Stormfall.
Fixed an issue where the weapon would not disappear when using “Havoc Orb” with the modifier “Hailing Devastation” when using the Female Character.
Fixed an issue where the secondary objective of the narrative mission “The Only Lead” would be displayed after completion when reaching the Lucan fight too fast.
Fixed an issue where a Secondary Entrance’s VFX could be seen out of bounds at the end of “Defiled Urhan Necropolis”
Fixed inconsistencies in the tooltips regarding “Toxic damage” and “Poison damage”.
Fixed an issue where the Projectile's explosion would be delayed if it hit an obstacle or reached its maximum range.
Wailing Arrows: The "Black Cloud" modifier correctly reduces the cooldown of the skill instead of increasing it.
Update v1.1.0.8:
General
The items sold by Fate-Adjucatrix Zeitgeist's now scale with the level of the on-going expedition instead of the character’s level.
Increased the fade-out time after loading a level to prevent empty levels to be visible.
Added Sparks VFX to the pet "Timefault Tracker".
The Apocalyptic Shrines present in the Sanctum of Hope during the Chapter 2 quest “The Darkest Dusk” are now only usable after the start of the event.
Improved the texture’s loading in the Main Menu when booting the game.
Bug Fixes:
Fixed an issue sometimes making it impossible to cross a bridge during the narrative mission “Ashfall”.
Fixed a crash sometimes happening when using the Crafting UI with specific items socketed with Genesis Stones.
Fixed an issue where the Gate of Fates node “Sparking Dart” would reduce the “Power Charge” cost by 20% instead of 30%.
Fixed an issue where the Gate of Fates node “Protracted Effort” would not properly increase the invisibility triggered by “Waltzing Smoke”.
The tooltip of the Gate of Fates node “Protracted Effort” now correctly states that it increased the duration of the invisibility triggered by “Waltzing Smoke” “to 8 seconds” instead of “by 8 seconds”.
Fixed an issue where the first trace of a Hunt could spawn on top of the Hunt starting Altar.
Fixed an issue where the Main Menu would have struggle loading textures when booting the game.
Fixed an issue where Heimlock and Valeria would not disappear during the Chapter 3 quest “Fury’s Ascend”.
Fixed several issues happening when changing the left and/or right-click keybinds.
Fixed an issue where un-equipping the Hound Pet would cause a part of Stormfall’s background to disappear.
Fixed an issue where the quest marker over Valeria’s head during Chapter 3 quest “Fury’s Ascend” would not appear if she was defeated during the previous quest.
Fixed a typo in the “Blessed Silver” tooltip.
Fixed the modifier “Wounds Bled Eternal”’s tooltip, it now correctly states that it "Increases the Critical Damage dealt by “Infinity Blades".
Fixed an issue causing the time of the day to change too abruptly during the narrative mission “The Only Lead”.
Fixed an issue where the Gate of Fates nodes “Precarious Flesh” and “Omnitempest” would have the same tooltip.
Fixed an issue preventing the player to exit the Stormfall Palace after entering it in Champion of Stormfall mode.
Fixed an issue allowing the player to go out of bounds when using “Aether Jump” near the exit of the Stormfall Palace.
Fixed an issue allowing the player to go through the end of the bridge during the Chapter 1 quest “Bane of the Storm”.
Fixed an issue where the clickable area of the Mercy's arena gate would not properly match its visual.
Fixed an issue in the “Branded Burst”’s tooltip - Localization in French
Fixed an issue where if was possible to get softlocked in Wrath of Sarisel mode when breaking the breakbar of an Untainted Zealot right when he charges the player.
Update v1.1.0.7:
Bug fixes
Fixed an issue causing an error message to pop up upon closing the game.
Fixed an issue sometimes causing the game to crash when launching it in simplified Chinese.
Fixed an issue causing the player to take fire damage during the Oshara fight without actually being hit by the fire.
Fixed an issue causing the player to be softlock during Chapter 2 “Journey into Madness*
Fixed an issue preventing Key binding to be displayed on the HUD and in the Game settings when the assigned key was a mouse key.
Fixed an issue where no sound feedback would be received by the player when taking fire damage in the Farmlands.
Fixed an issue sometimes causing Talon Shot to be blocked by vegetation.
Fixed an issue preventing the trees from blocking projectiles in Garadalug Bowels.
Fixed an issue causing ragdolls to still be visible during cutscenes.
Fixed an issue causing the tooltip of the Gate of Fates node 'Flurrying Flames' to be displayed at the start of the game without hovering it.
Fixed an issue preventing the trail to be properly highlighted during Chapter 1 Quest “Bane of the Storm”.
Fixed an issue allowing a player that joined a game session during “The Only Lead” to walk through the gates and other blockers.
Fixed an issue where the secondary objectives would stay displayed in the quest feed after leaving the narrative mission.
Fixed an issue where Yudai's health bar would sometimes still be displayed after the Cinematics of the end of the Prologue.
Fixed visual issues happening when returning to the main menu during Chapter 2 Quest “Cordial Invitation”.
The tooltip of the Gate of Fates node “Virtuose Stance” now displays the correct Attack and Cast speed bonus.
The Modifier “Hail the Ice Queen”’s tooltip now correctly describes the modifier’s behavior.
Fixed an issue where pressing Enter would not confirm a friend request.
The Aether version of Phantom Blades now properly displays the VFX of the explosion when using the modifier “Death's last delay”.
Fixed an issue where the trail left by “Deathgazer” Railgun's Modifier "Shrapnel Trail” would not appear on lower settings.
The Havoc Orb Modifier “Disintegrating Payload” now properly displays its visual effects for each of the damage type variations.
Fixed an issue where the Area-of-Effect left by Solarfall’s Modifier "Devastation” would not appear on lower settings.
Fixed an issue sometimes causing the level of the monster to not match the level that is displayed on the Reverie Incense: Bowelreed.
Fixed a mistake in one of the first Hunt’s tutorial panels.
Fixed an issue where Quartermaster Havar projects in Stormfall would mention "Rings" instead of "Accessories".
Fixed an issue causing “Anvil’s Woe” to deal Fire damage instead of Sacred damage when using both the modifiers “Revelatory Hammerstrike” and “Crackling Grindstone”.
Fixed an issue causing the VFX of the explosion from the “Untainted Mindsealer” to be displayed perpendicular to the ground instead of parallel.
Fixed an issue causing an NPC in Stormfall to have no idle animation and to be highlighted on mouse over when the 'Usable silhouette' option is ticked in the gameplay settings.
Fixed texture issues in Chapter 2 "Shadaron Forest”.
Fixed an issue sometimes causing one (1) or no Hunt modifiers to be proposed, preventing the player to complete the Hunt.
Fixed an issue where pressing the "Escape" key to close a confirmation window would closes the Game Menu instead.
Fixed a crash that could occur while manipulating items in the inventory.
Update v1.1.0.6:
Following reports of issues preventing some players from progressing in the story of Chronicle I: Bloodtrail, we are delivering the hotfix 1.1.0.6 that should prevent progress from not being saved on certain specific quests during the Story.
Thank you all for your reports.
Please also note that exploits of any kind & Real Money Trading (Selling or Buying) are not tolerated in Wolcen.
Our teams are thoroughly investigating game accounts, and we will permanently ban from the game users who are undertaking such activities.
Update v1.1.0.5:
Bug Fixes:
Fixed an issue where Active Skills Modifier increasing or decreasing a skill's damage would not affect the bonus damage gained by gaining skill level.
Fixed an issue causing parts of the Gate of Fades to not be active upon connection until the wheel was rotated.
Fixed an issue sometimes causing the portal at the end of an expedition to not spawn.
Fixed an issue causing yellow rectangles to be displayed on screen when pressing tab several times in a row.
Fury’s Divergence (Unique Gauntlet) : Enemies killed now properly explode and deal damage in an Area-of-Effect.
Discordant (Unique Chest-Piece) : Globes picked up now properly explode and deal damage in an Area-of-Effect.
Fixed an issue allowing the player to stack an item’s statistics for the current game session using the Jeweler Zanafer Stark’s UI.
Fixed an issue causing the trail to sometimes not generate during Chapter 1, causing softlock issues.
Fixed an issue causing the Warbeast’s Relentless run to hit the player multiple times making it impossible to survive it.
Fixed an issue where Ilthain would stop attacking enemies and following the player during a Chapter 1 narrative mission.
Fixed an issue where both the Gate of Fates nodes "Chemically Empowered Metabolism" would give +10% maximum health in Health Regeneration instead of increasing the Health Regeneration by 10%.
Fixed an issue where the 'Mercy' hunt choice would not mention giving the 'Seeping Shadows' modifier to the Prey nor give it the modifier.
Fixed an issue allowing accessories obtained via the Transmutation Forge project to roll no base magic effect.
Fixed an issue sometimes making it impossible to cross the bridge in the end game narrative mission in Ashfall.
Fixed an issue causing Oshara to appear in A pose for group members in multiplayer in the early Sunken Lands.
Fixed an issue preventing the Map: Chamber of Trials” event to be properly completed and thus to exit the room normally.
Fixed an issue where there would not be a trading shrine at the end of the Garadalug Bowels(Swamp) map expedition.
Fixed an issue allowing the player to go out of bound in the Republican Backline.
Fixed an issue causing the character to be teleported at the wrong position when using the portal from Gate of Anankis to the Necropolis.
Fixed an issue where the leader of the party could sometimes skip the rewards of other group members when swapping Chapters in multiplayer.
Fixed an issue causing Sandor to sometimes not be visible in Farmlands after returning to the main menu during Chapter 1.
Fixed an issue causing Edric to be sliding during a cinematic in Chapter 1.
Fixed an issue allowing the "Flayer War Beast" boss to be multiplied in Chapter 1.
Fixed an issue causing Zima to teleport from her location after talking to her during Chapter 2.
Fixed an issue where a quest marker would be missing during the Chapter 3 quest “Illusions of Peace”.
Fixed an issue where NPCs in Stormfall would sometimes clip through the Stray Dog.
Fixed an issue where the Lambach’s Tentacle would have no VFX on low graphics settings.
Fixed an issue causing several NPCs in Stormfall to have their animations synced.
Fixed an issue where the 'Wailing Arrows' skill would display an incorrect telegraph when targeting if the player had both the Modifiers 'Spirited Advance' and 'Aching Accuracy'.
Fixed an issue where a soldier model would be missing in Chapter 3.
Fixed an issue where smoke would be displayed as polygons in Crimson Keep’s Eastern Tower.
Fixed an issue where no audio feedback would be played when interacting with the "Ossuaries" in Chapter 1.
Fixed an issue where no collision would take place with a bench in the Laughing Sea Gal' during Chapter 1.
Fixed an issue causing the stairs to sometimes clip through the floor in the Halls of Anankis.
Removed quest markers option from the settings.
Update v1.1.0.3:
Balancing:
"Academic Fieldwork": Material Damage Bonus per Champion or Boss killed reduced from +50% to +20%. Duration reduced from 90s to 30s.
"Perilous Load": Duration reduced from 120s to 40s.
Block chance from defensive stance is now flat and unconditional.
Bug Fixes:
Alpha Svriirs: the damage zone left from their poison, fire or rend breath attack now correctly deals damage.
Fixed an issue where "Winter's Grasp" toxic and fire conversion did not have the right keywords.
Worm-Tooth unique helmet now allows correctly to cast "Winter's Grasp" when the Funerary Procession modifier is selected.
Fixed an issue where switching pets would count as an enemy being killed.
Fixed an issue with the PST Plaguebringer “Undertaker” node where removing / switching the pet counts as an enemy kill to spawn poison globes.
Fixed an issue with the PST Plaguebringer “Undertaker” node where removing / switching the pet could update the quest progression.
Fixed an issue where the “Incubation Chambers” in the third narrative mission of Bloodtrail already looked destroyed.
Fixed an issue where the weapon doesn't disappear if Stings of Krearion is being held down.
Fixed an issue where Janaris is displayed dying when the character dies during the first Chapter II quest.
Technical:
Missing Burning- and Shock DoT audio added in the game.
Reward System: Improvement for the Cosmetic Reward window to increase server performance.
Pets: Server improvement to check if a pet isn’t already locked/unlocked to generate less warnings.
Fixed an issue where burn stacks would not be properly reset on the screen.
Fixed an issue where the "%" sign was displayed on an affix when it shouldn't be.
Removed "+" sign from "damage from last spell" affix.
Fixed an issue where Gate of Fates available nodes were not properly disabled when canceling the first point assigned into a Gate of Fates area.
Fixed an issue where the player was unable to target the “Incubation Chambers” in the third narrative mission of Bloodtrail.
Fixed an issue where the player could get softlocked during the second quest in Chapter III.
Fixed an issue where the Alpha Svriirs were not using their dodge skill.
Fixed an issue where Monsters can spawn outside of the map during Hunt Events.
Fixed an issue allowing multiple identical player sessions to connect to the online server
Fixed an issue related to consumed items in city buildings
Update v1.1.0.2:
Balancing:
Gunslinger's Brand:Now gains 20% damage for each additional projectile modifier
'Avenger' Autoturret: Now gains 20% damage for each additional projectile modifier.
Fate Adjudicatrix Zeitgeist: Increased price of gems to better reflect the changes in primordial affinity gain.
Warbeast: reduced speed and turn rate relentess charge
Fixed some “DRAGONRIDER” that can still be possessed.
Gameplay:
Hunt improvements:
Hunt choices that increase the damage of the prey are rescaled: the bonus damage value is reduced.
Reduced difficulty of hunt bosses that spawn during the campaign.
Reduced occurrence of hunts that would only offer one choice.
Bonuses to hunt currencies from hunt choices are now only multiplicative in order to better scale with high level hunts.
Bug Fixes:
Fixed an issue where some hunts would not offer any choice.
Fixed some occurences of hunts not giving the bonus items with tributary affixes that they were supposed to.
Fixed some occurences of some hunt boss modifiers that would not be displayed correctly in the hunt choices and summary UIs.
Technical:
Fixed an issue where the sorcerer skins would disappear from the cosmetic inventory.
Fixed an issue allowing stacked reagents to be put in the Crafting Inventory, and thus losing the excess ones while crafting.
Fixed an audio issue causing the sound to sometimes drop completely
Fixed a server crash randomly happening while dragging items in and out of the Crafting UI.
Enhancements brought to the latency in Online mode so it feels & play smoother for players
Update v1.1.0.1:
Balancing:
Reduced maximum number of Specialists a Prey can summon from 30 to 4
Reduced Warbeast’s relentless run damage.
Bug Fixes:
Fixed an issue with the rewards of the secondary quests in the narrative missions.
Fixed an issue that allowed the player to Possess the Hunt Bosses.
Fixed an issue causing where Skill bar keys would not update after being changed.
Fixed an issue where several keybindings could be bound to the same key.
Fixed an issue causing the full reset cost of the Gates of Fates to be based on the character level instead of the number of invested points.
Fixed an issue causing the targeted rewards from the hunt to not be awarded upon completion.
Fixed a server crash randomly happening when using Talon Shot.
Fixed an issue sometimes causing the Hunt choices UI to go off screen on Ultra-wide settings.
1 mal bearbeitet, zuletzt 10. März 2021, 18:05 Uhr
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