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Update v1.2.0:
Changes
System
UI Changes
Increased size of text displayed on the HUD
Increased size of text displayed on the HP Bar of bosses
Changed UI design of the Adventurer's HP Bar and increased size of the text
Changed UI design of the Pause Window and increased size of the text
Increased size of text in dialogue boxes
Changed UI design of the witch trait window and also increased size of text
Changed UI design and increased size of text for pop-up descriptions of skulls, items and food. Also added “See More” option.
Changed UI design of the Scroll and also increased size of text
Increased size of text in NPC speech bubbles
Increased size of text in cutscenes
Maps
4 “Special Event Maps” Added
Dang-Ka Knight
Mystic Ruin
The Gauntlet
Altar of Greed
Bug Fixes
Fixed bug where the final cutscene wouldn’t play properly if you defeated the 3rd phase of the First Hero while he was stunned.
Fixed bug where the number of bone fragments you receive when destroying a skull was sometimes displaying the wrong number.
Fixed problem where the wrong status icon was being displayed when in possession of the ‘Attitude’ inscription.
Fixed bug where the Archlich’s basic attack was being registered as a skill attack.
Fixed problem where the Berserker’s ‘Bone of the Devil’ skill didn’t work properly if your attack speed was very high.
Fixed problem where all grades of the Gargoyle mistakenly didn’t become invincible when swapping heads.
Fixed problem where skulls could still move forward when swapping all grades of the Skeleton-Bomber to the others and it had immovable duration
Fixed problem where enemies sometimes didn’t take damage when hit by all grades of the Skeleton-Spear.
Fixed bug where the projectile would sometimes disappear after using Skul’s ‘Throw Head’ skill.
Changed it so that the effect of the ‘Empire’ inscription no longer makes the flag cover up enemies.
Fixed bug where the cooldown time was mistakenly reset for the ‘Cretan Bull’ item when swapping a non-power type skull.
Fixed bug where the effect for the ‘Rear Blast’ item wasn’t working properly because of the effect for the ‘Gold Mane Rapier’ item.
Fixed bug where the hands of Yggdrasil would not properly show when gathering its energy
Fixed bug where the visual effects of legendary-grade skulls, quintessence and items wasn’t displaying properly after dropping them on the ground.
Fixed problem where interacting with NPCs at the start would affect the frame rate
Fixed problem where entering Settings would automatically reset the current resolution to the default setting for each monitor
Fixed problem where the background pop-ups were still activated when the mini pop-ups were opened
Fixed problem where game background would glitch in both sides in 21:9 aspect ratio
Fixed problem where camera moving would follow a wrong direction in some resolutions
Fixed problem where the death pop-up would not display the items properly
Fixed problem where Dark Quartz and Gold showed white during the interaction with NPCs in some languages
Text Corrections
Fixed issue where the description for the trait ‘Ancient Alchemy’ was incorrect (Japanese)
Fixed issue where the Magic attack showed red in the description for 'Basic Carleon Staff’ (Portuguese)
Polished the flavor text for the item 'Cretan Bull' (Chinese-Simplified)
Polished the flavor text for the item ‘Dark Priest Robe’ (Chinese-Simplified)
Fixed issue where the text was not properly displayed when destroying ‘Savage Altar’ (Spanish)
Fixed issue where ‘Upon Great Success’ was replaced by ‘Success’ in the description for Gambler’s ‘Russian Roulette’ (Korean)
Fixed issue where the skill name for the Destroyer was incorrect (Every language except for Korean)
Update v1.1.1:
Bug Fixes
Fixed problem where the player randomly would get stuck in some of the maps.
Fixed bug where the Voodoo Doll would not appear in the previous build.
Fixed bug where some items would be duplicated even after disappearing and transforming.
Rejuvenating Root
Unknown Seed
Elder Ent's Gratitude
Forbidden Sword
Fixed problem where the Devil Berserker would cancel its [Demonization] with [Rage Tackle].
Fixed problem where the number of killed bosses and adventurers would reset when the player dropped Stone of the Heir and Medal Box.
Text Fixes
Fixed some text that was not displayed properly in Simplified and Traditional Chinese.
Changes
System
Changed the icon in the Pop-up UI when the player purchases items from the Grave Robber.
Update v1.1.0:
Bug Fixes
Fixed bug where the Chapter 4 Mage Adventurer would sometimes freeze after being hit with Genie’s Genie Swordsmanship skill attack.
Fixed problem where the increase in crit chance and max number of stacks for the Elder Werewolf’s Predation skill attack was implemented improperly
Fixed problem where some controllers weren’t registering properly at the Title Screen
Text Issues
Fixed the flavor text for the Archdemon Quintessence (English, German, Spanish, Portuguese, Russian, Polish, French)
Fixed the explanation for the stacks related to the Elder Werewolf’s Predation skill (Every Language)
Fixed the explanation of Dark Paladin’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
Fixed the explanation for each Living Armor’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
Fixed the explanation for the Whirlwind skill for each Predator (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)
Fixed the explanation of each Samurai’s swap ability and skills (German)
Fixed the explanation of Warlord’s passive ability (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)
Changes
System
New NPC in the Black Market: Grave Robber
The Grave Robber is the only human in the Black Market and he sometimes steals hidden treasures in Carleon.
He possesses items that you can’t get normally during your run and can only be purchased with Dark Quartz. They will drop like all other items after being bought though.
Boss Items
After clearing a boss, an item that possesses a special characteristic of it will appear.
These “Boss Items” will only appear in the chests after defeating the bosses.
Skulls
Gladiator
Increased amount Concentration Speed increases when swapping
Warlord
Increased amount Concentration Speed increases when swapping
Abyssal Monarch
Increased amount Concentration Speed increases when swapping while in the barrier
Items
Newly-Added Items
Common
Unknown Seed
Basic Carleon Staff
Prayer of Grace
Rejuvenating Root
Rare
Luxurious Tea Cup
Offensive Wheel
Inner Malice
Inner Flame
Lunar Ring
Trainee’s Necklace
Abyssal Virus
Prince’s Box
Elder Ent’s Gratitude
Cretan Bull
Solar Sword
Fighter’s Belt
Sage’s Time
Unique
Arch Bishop’s Scriptures
Magic Pocket Watch
Mithril Armor
Clone Stamp
Forbidden Sword
Frost Witch’s Staff
Contaminated Core
Proof of Fellowship
Growing Volition
Stone of the Heir
Gold Mane Rapier
Medal Box
Legendary
Evil Sword: Kirion
Voodoo Doll
World Tree Seed
Doomsday
Pot of Greed
Pain & Despair
Chimera’s Poison Fang
Nether Mana Suppressor
Hope Slasher
Adjustments for Existing Items
Standard-issue Carleon Sword
Changed Inscriptions: (Duel, March) → (Empire, Courage)
Standard-issue Carleon Armor
Changed Inscriptions: (Leonia, Endure) → (Empire, Endure)
Standard-issue Carleon Bow
Changed Inscriptions: (Chase, Execute) → (Empire, Chase)
Carleon Insignia
Changed Inscriptions: (March, Miser) → (Empire, Miser)
Draft Stone
Changed it to increase the Physical and Magic Attacks for all skulls, not just “Skeleton Soldiers”
Changed Inscriptions: (Endure, March) → (Endure, Adaptation)
Grudge Stone
Changed effect’s damage type: Magic → Physical
Changed Inscriptions: (Tactics, Execute) → (Execute, Brawl)
Thorny Pauldrons
Changed Inscriptions: (Endure, Fortress) → (Blitz, Endure)
Clown’s Surprise Box
Changed Inscriptions: (Fuse, Mutant) → (Fuse, Preparation)
Assassin Dagger
Changed Inscriptions: (Sprint, Madness) → (Weakness, Madness)
Warrior’s Gloves
Changed Inscriptions: (Sprint, March) → (Courage, Blitz)
Thief Armor
Changed Inscriptions: (Madness, Chase) → (Weakness, Chase)
Ancient Incense Burner
Changed Inscriptions: (Swamp, Ruins) → (Heart, Ruins)
Giant’s Ax
Changed Inscriptions: (Mutant, Demolition) → (Demolition, Preparation)
Iron Shoes of Bitter Cold
Changed Inscriptions: (Alchemy, Blizzard) → (Soar, Blizzard)
Ceremonial Dagger
Changed Inscriptions: (Tactics, Mirage) → (Tactics, Weakness)
Ice Scale Spaulders
Changed Inscriptions: (Sprint, Blizzard) → (Blitz, Blizzard)
Manatech Circulator
Changed Inscriptions: (Manatech, Tactics) → (Manatech, Mirage)
Bone of Courage
Changed it so that Physical Attack damage would be amplified, not Basic Attack damage
Ninja Mask
Changed Inscriptions: (Soar, Duel) → (Blitz, Duel)
Master Brawler
Changed Inscriptions: (Execute, Endure) → (Brawl, Execute)
Bone of Swiftness
Changed Inscriptions: (Madness, Execute) → (Weakness, Execute)
Hero’s Holy Sword
Changed Inscriptions: (Duel, Sprint) → (Duel, Blitz)
Hunter’s Wooden Longbow
Changed Inscriptions: (Chase, Mirage) → (Chase, Weakness)
Raven Monarch’s Feather
Changed Inscriptions: (Ruins, Mutant) → (Ruins, Preparation)
Inscriptions
Newly-Added Inscriptions
Empire
Attitude
Adaptation
Brawl
Weakness
Blitz
Preparation
Adjustments for Existing Inscriptions
Madness
Changed max number of inscriptions: 6 → 7
Changed effect for each level: (5/15/25/45/75/125) → (5/10/15/30/55/90/150)
Necromancy
Slightly reduced damage done by projectiles
Sorcery
Changed max number of inscriptions: 6 → 7
Changed effect for each level: (10/20/40/70/120/200) → (10/15/25/50/90/160/240)
Alchemy
Changed max number of inscriptions: 4 → 3
Changed effect for each level: (5/20/40/70) → (10/30/60)
Soar
Changed max number of inscriptions: 6 → 5
Changed effect for each level: (15/25/35/55/100/150) → (15/25/35/70/120)
Spring
Changed max number of inscriptions: 3 → 4
Changed effect for each level: (5/10/20) → (5/10/15/25)
Mutant
Changed max number of inscriptions: 6 → 7
Changed effect for each level: (10/25/35/50/70/90) → (10/15/25/35/55/80/105)
Endure
Changed max number of inscriptions: 6 → 7
Changed effect for each level: (1/2/3/5/7/10) → (1/2/3/4/6/9/15)
Tactics
Changed max number of inscriptions: 6 → 7
Changed effect for each level: (5/10/20/40/60/100) → (5/10/20/30/45/75/120)
March (Courage)
Changed Inscription Name: March → Courage
Changed max number of inscriptions: 6 → 8
Changed effect for each level: (3/6/15/25/45/90) → (5/10/15/25/40/65/100/145)
Update v1.0.3:
Bug Fixes
Fixed an issue so that Elder Ent skull’s [Tree Buddy] skill properly damages enemies with Magic Damage instead of Physical Damage.
Fixed an issue so that Guardian Commander skull’s [Shield Rush] skill properly damages enemies with Magic Damage instead of Physical Damage.
Fixed an issue where the swap skill of the Werewolf skull would not grant frames of invincibility as intended.
Fixed an issue so that the ‘Blizzard’ synergy effect properly damages enemies with Magic Damage instead of Physical Damage.
Fixed a bug where the Thief and Priest adventurers would disappear from the map when players entered the map but did not touch the ground as the Gargoyle skull.
Fixed a bug of a VFX being repeatedly applied to the Rockstar skull.
Fixed a bug where the charged basic attack of the Warlord skull would repeatedly damage nearby enemies.
Fixed a bug of players becoming stuck at certain map terrains.
Fixed a bug where players could duplicate skulls during skull Awakenings.
Fixed a bug where players could not normally Awaken their skulls when attempting to Awaken while charging, focusing attacks or skills.
Fixed a bug of sound effects not playing after defeating the Chimera boss.
Fixed a bug of not being able to use Quintessences when rapidly using and swapping two different Quintessences.
Fixed a bug where players would be able to freeze the game by moving too far to the right of the exit after defeating the First Hero.
Fixed a bug where the buff effects from consuming food items could be transferred over to a new game.
Fixed a bug where shutting down the game right after deciding to make repairs to the Demon Castle would keep Dark Quartz from being spent.
Fixed a bug so that starting a new game will properly reset the game to its original settings. (camera view, amount of bone fragments, camera shake effect, etc)
Fixed a bug of the Leiana Sisters becoming stuck on map terrain.
Fixed a bug of the Priest adventurer becoming completely invisible when stunning her at a certain time.
Fixed an issue where players could knock enemies to unreachable areas in Chapter 4.
Text Changes
Fixed a text issue regarding Eternal Werewolf skull’s [Predation] skill cooltime.
Fixed text issues where damage types would not be properly displayed in languages other than Korean:
Eternal Werewolf skull, [Beast Leap] skill
Water Skull (all variants), Passive wave attacks
Nightmare skull, Swap skill while riding hell bike
Neo Samurai skull, [Quick Slash] skill
Fixed text issues that existed in German where the text did not match the actual in-game values:
Raven Monarch's Feather quintessence
Wraith quintessence
Ifrit quintessence
Hydra quintessence
Skeleton-Pike (all variants) skills, passive, swap skill
Hunter skull (all variants) skills, swap skill
Fixes on spelling errors & grammatical changes
Game Changes
System
Fixed issues so that all of the player’s current buffs will be shown as icons.
Added a new VFX for the buff granted by the “Iron Altar” for better visibility. (the altar that grants players/enemies super-armor)
Partial 21:9 screen resolution support enabled
Map
Added an invisible ceiling to the First Hero’s 3rd phase fight map.
Fixed a bug of Chapter 4 enemies being able to teleport around the map.
Skull
Changed the Ent skull (all variants) so that its swap skill animation can be interrupted/canceled by dashing.
Enemy
Fixed an issue so that players will be able to more stably stand on Yggdrasil branches.
Update v1.0.2:
Bugs Fixed
Fixed an issue where the gauge meter for Alchemist skull, Bomber skull would not increase if the player skipped over the story cinematics.
Fixed an issue where players would not receive the full amount of Bones when leaving the map right after salvaging Skulls.
Fixed a bug where Grim Reaper skull’s [Death by Fire] skill would not properly hit boss enemies suspended in the air such as Yggdrasil and St. Joan II.
Fixed an issue so that Sniper skull’s [Multi-Shot] skill used after concentration correctly deals Physical damage instead of Magic damage.
Fixed an issue so that Warlord skull’s [Rising Slash] skill used after concentration correctly deals Physical damage instead of Magic damage.
Fixed a bug where Pikeman Captain skull’s dash attacks would randomly be negated when the skull’s gauge is full.
Fixed an issue where the animation for Skeleton-Shield, Shield Bearer, Guardian, Guardian Commander skulls’ [Shield Charge] skill would appear inverted. (left-right)
Fixed a bug where some text in the story cutscene would appear repeatedly.
Fixed a bug where the HUD would not appear if the player restart the game via options before the ending credit scene after finishing the game.
Fixed an issue where the FX for Carleon Recruit skull’s [Comrade System - Recruit], [Comrade System - Archer], [Comrade System - Armored Soldier] would appear inverted (up-down)
Fixed problem where the Chapter 3 Adventurers’ Attack Power was abnormally high.
Fixed a bug where the focus would not move in the game’s UI.
Fixed an issue where using the Unstable Quintessence would mark the player character with a Duel mark.
Fixed a bug where the player would sink beneath the floor in the boss map of Chapter 3.
Fixed the hitbox of the homing light tower attack of boss St. Joan II’s first phase.
Fixed the hitbox of the dashing slash attack of boss First Hero’s first phase.
Fixed a bug where the homing projectile attacks of boss First Hero’s first phase would hit the player more times than intended.
Fixed the hitbox of the dashing slash attack of boss First Hero’s second phase.
Fixed the hitbox of the giant light beam attack of boss First Hero’s second phase.
Fixed the text for the debuffs in Chapter 4. (ex: Increases damage received by 110% → Increases damage received by 10%)
Fixed a bug where players could not play the game if their save file data has been corrupted/damaged.
Fixed the Adventurers Defeated count so that it now properly displays the actual number of adventurers the player defeated.
Text Corrections
Fixed problem where the Korean text explaining the Gambler’s swap effect wasn’t displayed correctly
Fixed problem where the ‘Roll Type’ was mistakenly still appearing in the Korean text for the Skeleton Bomber and the Demolitions Expert.
Fixed issue where some of the figures for Physical Attack, Magic Attack, Damage Taken, etc. were displaying the Early Access version’s numbers for German.
Fixed bug where some of the key images for German text wasn’t displayed properly
Fixed bug where ‘Tackle’ was mistakenly shown in the description for Skeleton-Shield for German
Fixed problem where the ‘Roll Type’ was still mistakenly being displayed in some skull descriptions for German.
Fixed problem where the ‘Roll Type’ was still mistakenly being displayed for the Outlaw for Portuguese and Spanish.
Fixed problem where the damage type for the Aqua Skull and Poseidon was wrong for Japanese and Chinese (Simplified and Traditional)
Changes Made
Maps
We’ve either removed or adjusted the location of the bounce pads from every map.
Removed ‘cutscene-like’ camera movement on certain maps
Reduced difficulty of Chapter 3 maps with guillotines by adjusting the map layouts and guillotine movements
Adjusted amount of damage that the breakable floors can take in some Chapter 4 maps.
Removed a door from Chapter 5 that closed.
Level Design
Increased drop rate of health orbs when clearing enemies in Chapters 2, 3 and 4.
Increased amount of gold that drops from piles of gold after clearing a map
Reduced amount of gold it takes to get a blessing from the Magnifico Temple Priest NPC
Reduced amount of gold it takes to request help from the Little Gust or Lion’s Sword NPCs
Reduced the price of items being sold in the Black Market
Reduced amount of gold it takes to request a restock of items
Reduced chances of the Headless and Quintessence Seller appearing in the Black Market in Chapter 3
Enemies
Reduced amount of damage it takes to break every Adventurer’s concentration when attempting to use a special skill
Increased Attack Power of basic enemies in Chapter 4
Decreased the amount of stacks needed to activate the ‘incoming damage increase’ debuff in Chapter 4 from 5 → 3.
Reduced HP of Yggdrasil
Increased Attack Power of St. Joan II
Increased HP of St. Joan II’s 1st Phase
Decreased HP of St. Joan II’s 2nd Phase
Decreased time between attack patterns for St. Joan II’s 2nd Phase
Increased difficulty of First Hero battle
Increased HP for all 3 phases
Increased damage dealt by some attacks in the 1st and 2nd Phase
Reduced time between attacks in the 1st Phase
The First Hero is now invincible when using the attack in the 1st Phase that covers the whole screen
Added a bit of delay in between the First Hero’s teleports and slashes
Adjusted Attack Patterns in the 2nd Phase
Increased the amount of times the First Hero becomes vulnerable, but reduced the time he is in that state in the First Hero’s 2nd phase.
Changed the First Hero’s 2nd phase attack pattern so that his second consecutive slashes don’t track the player anymore.
So we’ve decided to increase the damage he deals and speed up the attack patterns a little to raise the difficulty and inject some more tension into the battle.
Items, Quintessence and Inscriptions
Increased effectiveness of Physical Attack-related Items, Quintessence and Inscriptions
Increased amount Physical Attack is increased by Standard-issue Carleon Sword: 20% → 25%
Increased amount Physical Attack is increased by Execution Axe: 35% → 40%
Increased amount Physical Attack is increased by Thorny Boots: 20% → 25%
Increased amount Physical Attack is increased by Brawler’s Knuckle: 20% → 25%
Increased amount Physical Attack is increased by Emergency Bomb: 20% → 25%
Increased amount Physical Attack is increased by Giant’s Ax: 30% → 35%
Increased amount of time Rear Blast lasts: 2 secs → 3 secs
Increased amount Physical Attack is increased while Rear Blast is in effect: 70% → 80%
Increased amount Physical Attack is increased while Hero’s Holy Sword is in effect: 90% → 100%
Increased amount Physical Attack is increased by the Cobalt Quintessence: 20% → 25%
Increased amount Physical Attack is increased by the Centauros Quintessence: 30% → 40%
Increased amount Physical Attack is increased by the Orc Quintessence: 30% → 40%
Increased amount Physical Attack is increased by the Weapon Master Quintessence: 45% → 55%
Increased amount Physical Attack is increased by the Shadow Knights Quintessence: 65% → 80%
Increased the amount each stack of the March Inscription amplifies Physical Attacks: (3/5/10/25/35/75% → 3/6/15/25/45/90%)
Right now we think that there’s some room for balance related improvements when it comes to items that grant players Physical damage. We don’t want to make any rash, temporary decisions but to look into the root cause of the problem. This will require us to revisit all the different skulls, items and synergies. We ask and thank you in advance for your patience on this as we try to better balance the overall game experience.
That being said, we’ll do our best to improve the game and system so that you will have a ton of fun, no matter what damage type you go for.
Changed the Warrior’s Pauldrons so that the shield is based on the point of attack, not the attacker
Increased cooldown time of the Cyclops Quintessence: 20 secs → 30 secs
Misc.
Changed it so that you can interact with the fountain in Chapter 4 even if you haven’t stacked any Curses
Increased the HP of all attack dummies.
Changed it so that you can’t get the Skeleton-Bomber from the Headless if you only have one skull at the time.
Update v1.0.1:
Bug Fixes
Fixed problem where the Glacial Skull would sometimes disappear if you used [Ice Field] and swapped skulls at the same time.
Fixed issue where the character would sometimes spawn in a weird place when moving from Chapter 4 to 5.
Fixed bug where sounds effects from some items, Quintessence and Inscriptions could be heard during cutscenes and the ending credits.
Fixed bug where the Priestess Adventurer would sometimes freeze if the last one left.
Fixed bug where the actual hitbox of the cleric in the Chapter 4 Boss’ Johanna’s summon didn’t match the visuals.
Fixed problem where the Gambler’s Swap Skill [Slot Machine] would mistakenly show up below the character.
Fixed issue where the Alchemist, Grand Alchemist and Dark Alchemist’s Basic Attack Speed was being increased by the Cooldown Speed.
Fixed bug where after using the Shadow Knights Quintessence the shield didn’t last as long as the text displayed.
Fixed some text that was displayed wrong in English and Simplified Chinese.
Skull Changes
Changed Gambler’s Joker Card damage type from Physical → Magic
Changed Gambler’s [Blackjack] Joker Card damage type from Physical → Magic
Changed Rockstar’s [Amp] damage type from Physical → Magic
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