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General Changes:
- New input menu options have been added to invert snipe and swim look on the Y-Axis for mouse and gamepad.
- Adjusted the joystick angle needed to perform strafe jumps for gamepads
- Fixed issues with classic controls and swap stick gamepad options.
- Moving the joysticks diagonally will no longer slow down Shadow Mans animations
- When swimming in the water pressing Jump will now also move you forward.
- During the Avery cutscene Shadow Man will fire his weapon forward
- During the Batrachian cutscene sound effects now play correctly and Shadow Man will fire at Batrachian.
- Enabling or disabling the Giant Stetson secret no longer turns off the Play as other characters secrets.
- Enabling a Play as character secret will no longer reset Shadow Mans animation
- Music now stops when starting cutscenes, and will return to the previous music if no music is playing when the cutscene ends.
- When Shadow Man dies in Louisiana and respawns in Deadside Shadow Mans health is restored
- The lava volumes in Temple of Fire and Temple of Blood have been fixed
- Fixed issues with rotating the camera in snipe mode while hanging or doing a special event animation
- Objects effected by frame rate have been fixed: rotation of Violators, Teddy Tunnel effect, inventory selection cursor, coffin gate bolts, and enseign shield effect.
- Fixed issues with Baton plinth keeping Shadow Man suspended.
- Added more path nodes around Legions arena so he can move around better.
- Fixed Trueform Legion from not doing attacks after loading a game
- Fixed fishys from going through surfaces
- Auto closing doors that are set to ignore baddys will no longer remain open when a baddy is near them.
- Changed the No-fly Zone achievement to unlock when both copters are destroyed in day OR night.
- Save slot progression text now shows the total Cadeaux you have collected instead of the current Cadeaux you have.
- Fixed play time counter
- Fixed issue with picking up 2 dark souls near each other at once
- Fixed the soul transfer effect in the good ending cutscene
- The Credits music now begins to play after Shadow Mans speech is over during the Credits.
- Shadow Man will no longer target baddys or objects that are behind his weapon. Fixes issues with projectiles being fired at ground when close to objects such as the barrel.
- Shadow Man will no longer prioritize Animals, Friends, or Govi targets over Baddys.
- Fixed issue with the Secret Activated Flash Frame being triggered when picking up a Dark Soul.
- Speech triggers will now always play.
- User KPF files can now be loaded.
- Fixed issues with saving and loading a game while the Calabash is in use.
- Shadow Man will now break destructible objects he touches if his additional velocity is high. Prevents clipping through walls with destructible objects near walls.
- Changing the HD texture menu option will now reload all textures for the level right away
- When Shadow Man is performing a strafe jump it now checks if he should be sliding or falling before entering his landing on ground animation.
- When sliding or rolling it now checks if Shadow Man is underwater and should be swimming.
- Area-51 and Disco music returns to the correct music when turning those secrets off.
- Loading tips now display correctly for other languages and fixed english spelling mistakes.
- Made sure the items in your hands are usable when opening the weapon wheel.
- The Dark Soul that spawns from the Govi in the Temple of Prophecy that sits on the pillar that lowers when you press the button will now fall to the ground.
- Playing as the dog will no longer constantly play the falling animation when running down slopes.
- Adjusted snipe camera position and rotation based on if Shadow Man is swimming and rolling
- Shadow Mans swim lava death animation will no longer play after another death animation has already played out.
- Whenever Shadow Man dies he will always say something instead of sometimes just making a generic hurt sound.
- Items in your hands will now be visible in the inventory screen.
- After Jack is killed the entrance door will no longer be locked
- After Avery is killed his battle music will stop playing.
- Moved Averys spawn point for his final encounter closer to his "furniture"
- Added more node paths to marcos node list so he would move around more.
- Any achievements that failed to unlock will now be checked at the start of each level
- Netties cutscene about Luke will no longer trigger forever
- Netties start position will change based on the cutscene she will trigger. She'll be either in the room or in the doorway.
- Fixed issue with Trueforms always running forward if you load your game from the continue game menu option
- Female Zombies were not getting their stats set correctly based on their variant. (First zombies in dead marrow gates will not attack Shadow Man at shadow level 0)
- Fixed mesh normals on engineer locks and Flambeau doors.
Level Changes:
- Asylum: Experimentation Rooms has had some changes to make it a bit less maze like.
- New gear meshes of different sizes have been added into Experimentation Rooms and Asylum Gateway
- Summer Camp, Florida Day and Night now have a path in Miltons arena that leads directly to the Soul Gate instead of having to go all the way back.
- Salvage Yard: The car crusher machines can now be activated by pressing the switch next to them.
- Wasteland Temple of Life: Redid Yorts arena to be smaller so he can tail wipe you wherever you are.
- Asylum Gateway: Added lights to the torch lights in the courtyard
- Asylum Gateway: Set bounding box of Asylum intro cutscene back to it's original size
- Asylum Playrooms: Moved the Brutal enemy away from the teddy spawn point.
- Asylum Dark Engine: Luke will now appear and run out of sight many times just before fighting legion.
- Asylum Dark Engine: Fixed the appearance of the glass and liquid in the piston key consoles
- Asylum Dark Engine: Better uv values on Legions chair
Weapon Changes:
- The Baton bolts can now bounce off walls for longer periods of time.
- Increased Flambeau Fireball Voodoo ammo usage from 5 to 8
- Increased the rate at which the Flambeau consumes Voodoo so the Shadow Meter will always stay on screen. Overall Voodoo consumption has been lowered by 0.005 percent each time the light consumes Voodoo.
- Marteau Bolts now deal 30 damage instead of 25.
- Firing the Marteau underwater will fire it straight down
- Lowered Enseignes Voodoo consumption rate by half from 6.25 to 3.125
- The Flashlight can now be used in Deadside with the I Like Deadside Guns secret.
Baddy Changes:
- Baddys can now be finished by the Shadow gun during their "into stun" animation.
- Added in Legions ranged attack from the psx version.
- Increased Trueform Legion Health from 350 to 400
- Increased Trueform Legion Anti Wraith homing projectile damage from 1 to 3
- Increased Trueform Legion Bomb homing projectile speed from 8 to 20.
- Avery Nail gun damage increased from 1 to 2
- Milton machine gun damage increased from 1 to 2
- Marco moves faster when he's in his trueform and music is playing.
- Marcos revolver damage increased from 3 to 4 and speed increased from 55 to 65
- Lowered Yorts Health from 400 to 300
- Yort will now turn and attack so he can now perform all his attacks.
- Yort will now fire 2 snot balls that home in on Shadow Man a little bit.
- Yorts tail slam now has a bigger radius and deals more damage.
- Yort Floaters will now charge at Shadow Man and explode when close by.
- Better uv values and texture work on Yort
- Increased Yort Floaters collision bounds
- Shadow Man will no longer auto target the Canary's flying around in Averys level
- Increased Trueform stomp radius from 500 to 650
- Friendly dogs will now always bark when getting up from sitting
- Dog, Duppy dog, Man dog, Duppy, Surgeon, and Zombies now play their Voodoo death animations
- Lowered Duppy Collide Range from 130 to 100
- Lowered Grinder Collide Range from 130 to 100
- Lowered Sister Adept and Sister Matriach Collide Range from 150 to 120
- Lowered Surgeon Collide Range from 150 to 100
- Lowered Brutal Health from 100 to 60
- Lowered Hookman Collide Range from 150 to 100
- Lowered Hookman Health from 100 to 60
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