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- point lighting optimization
- improved framerates all maps
- improved framerate when proximity mines, grenades or ammo packs spawned
Update v1131:
- hide turret mesh fix quad and 3rd person
- fixed tick mushroom pickups
Update v1128:
- fixed double jump
Update v1127:
- fixed Knee Actuator suit mod
Update v1126:
- fixed problem with inventory not loading from new merchant ID's
Update v1123:
- carcass pickups for special squirrels (to be used in artisan crafting)
- map work
- carcass texture update
- drop lights on proximity mines, grenades, max ammo
- turret damage upgrade skill
- speed walking skill
- FIX: persistent inventory save after selling items
- FIX: no more exiting vehicles in glider state
- FIX: correct modified max health and battery stats during character selection
Update v1115:
- suit mods added
-- double jump mod
-- aim walk speed
-- suit battery recharge rate
- merchant fixes
- training fixes
- new training
-- speed walker
Update v1106:
- character image training
- character switching single player
- training item fix double click issue
Update v1101:
- character level up
- character skill points
- skill points can be spent on modifiers
-- health
-- sprint speed
-- turret firing rate
-- turret turn rate
-- turret recharge rate
-- more soon
Update v1077:
- repeated same weapon drop and re-pickup bug fixes
- improved dropped weapon re-pickup
- dropped weapon now has a locator light
- quad point orb pickup HUD message added
- more mushrooms on Summer Squirrels map
Update v1074:
- squirrel distance hud fix
- quad enter more responsive / less fiddly
- selling a found weapon removes it from unit weapon inventory (mag rifles and pump shotguns always available)
- sold equipped items replaced with mag rifle or a pump shotgun.
- squirrelball scoreboard updated
Update v1028:
The new SquirrelTech Interaction 2.0 system is now live.
- traced items are outlined
- easily drop and re-pick up the same object
- messaging / hint system re-worked (a little buggy still but functional)
Squirrel Brains
- squirrels will sometimes run up trees.
- if there are no squirrels around they are probably up a tree somewhere, hunt them down!
- squirrel is stuck resolver updated
- squirrel AI double jump removed
- less air control so more natural air time
UI Updates
Have added some backgrounds to elements. I had to rework the UI layout structures to add the backgrounds. More UI work coming soon.
- Lobby / Hive menu updates (reverted back to borderless)
- character select / loadout screen (new header backgrounds)
- in-game player HUD (element backgrounds)
- game over screen (tweaks to layout and added backgrounds)
Other Updates
- character jump height reduced. (allows for meaningful suit upgrades)
- general map work
- mission tweaks
- weapon names and handling tweaks
- weapon proficiency reduces time between fire for trigger based weapons
Update v1007:
- improved body search, weapon, max ammo and health pickup interactions
- fixed map night time with fog lighting: Squirrel Mountain
- new points pick up type: recycling (plastics, scrap metal, electronics)
- laser rifle mesh updated
- 5 achievements added (retroactive completion coming soon - if you have completed the mission already you will get the achievement on Steam)
Update v995:
- pickup system fixes
- messaging system update
Update v988:
- single player mode: move barriers, turrets and crates
- persistent object placements (item locations carried over to next play)
- map tweaks and fixes (all maps)
- item pickup / interaction improvements
- pickup item select boxes now visible
- smarter turrets (turrets will only fire upon an enemy if in line of sight = no more ammo wastage!)
- turrets no longer damage players but applies hit force. Cause small player movement hamper effect.
- new lobby background scene
- squirrel fur textures updated
- squirrels get stuck less on maps
- new character fixes for weapon stats
- map selection functions re-worked
- weapon level / progression system fixes
- map optimizations = improved frame rates most maps!
- cleared out FPS DEAD ZONE surrounding spawn APC Vehicle late game
Update v924:
- fixed bug where after moving a turret you could not select another turret / move further turrets
Update v923:
- fixed bug when setting motion blur in video settings
Update v917:
Holiday Map
The Winter Wonderland map is now live along with an Xmas mission for this holiday season.
Sonic Plasma Turrets
New hybrid sonic plasma turrets are now ready for the field. Sonic waves propel a micro ball of super heated plasma. Auto recharges.
In single player you can pack up and carry them and deploy them at almost any location. A few bugs to work out, but Orbtech engineers have deemed them safe (enough) for use in the field.
UI Updates
The mission select screen now has the intro lore available to read before selecting a mission zone. I will probably remove the lore from the opening sequence soon.
Updated mission review and accept menus
Added CREDITS button to the main menu with pop-up
Other fixes and changes
- movable SPT's (sonic plasma turrets)
- optimized landscape material (reduce instruction set)
- recompiled all shaders
- lore updated with some passage updates
- laser gun, grenade launcher, rocket launcher weapon icons
- game over Mission Completed / Failed pop up message
- game over layout updated
- game over button labels updated
- character select UI tweaks
- Squirrel Town map re-worked with less foliage
- proximity mine updated: player can no longer trigger
- custom texture for lil' red squirrel
Update v895:
- some menu and select screen work
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