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Misc
Difficulty - Added Difficulty Selection menu when New Game is selected
Reconstitute - Added Save and Quit to Reconstitute after the Mutation Roll screen
Keyboard Bindings - Changed Grenade to F and Flashlight to G by default
Level 3, 5, and 6 Elevators - Set to lock the player when traveling to the next level, and increased speed of elevators
Tutorial - Replaced Scrap Barrier with Locked Crate to prevent potential player block if the earlier Scrap drops aren't picked up
Tutorial - Increased weapon variety from crates in the tutorial
Optimized Solus Sporeling objects present in all Solus zones to remove the animations
Achievements - Removed Cream of the Crop and Bottom of the Barrel achievements (6 Positive and 6 Negative stats on a single DNA piece)
Balance
Shop - Removed 2 Minute Timer to fight the Master Scavenger. Now will always present the player the option to engage the shopkeeper when their desk is approached.
Mini Timer Crates - Changed unlock timer from 2 minutes to 3 minutes, updated Notifier to say Local Timer to indicate it is for the specific level along with a secondary ring around the timer
Level 3 Miniboss Rush Arena - Changed Unlock Timer from 15 minutes to 20 minutes
Level 4 Polluted Swampspore Island - Changed Unlock Timer from 20 minutes to 30 minutes
Level 5 Prism Weapons Lockers - Changed Unlock Timer from 30 minutes to 40 minutes
Scrap Machine: Employee Slot Machine - Added Luck chance increases to the loot table, making it more common to get Passive Items, Grenade Mods, and higher Scrap drops based on your Luck stat
Scrap Machines - Raised amount of damage required for enemies to destroy Scrap Machines (Should still only require one Fragment Grenade)
Act 1 Hivemind Boss - Reduced Tail Slam stun duration, slam range, and damage.
Act 2 Native Ultratumor Boss - Increased move speed and rotation speed, set all enemies in the arena to be killed when the main boss is killed.
Act 2 Uncharted Ultra Icosatron Boss - Increased move speed and rotation speed
Mutation: Sack Feet - Removed -40 Speed Stat
Mutation: Stimulating Tentacles - Reduced from -40 Speed to -20 Speed
Mutation: Purulent Feet - Changed negative stat from -40 Speed to -10% Critical Hit
Mutation: Defensive Claws - Changed negative stat from -40 Speed to -40 Stamina
Mutation: Scuttling Claws - Increased Speed bonus while Strafing from 120 to 300
Mutation: Limp Tentacle - Changed negative stat from -20 Speed to -20 Stamina
Mutation: Feelers - Reduced from -40 Speed to -20 Speed
Mutation: Holo Head - Removed +10% Resistance buff, increased to +3 Accuracy and +1% Resistance per 5 Health Lost
Fixes
Fixed Act 2 Ultratumor and Ultra Icosatron bosses being able to roll off of the arena
Fixed Pyro Droid sometimes being unkillable and frozen after its Death animation (Can now be killed before the animation completes to prevent the explosion)
Fixed Level 6 Flauros loot waypoint deleting after the crate is opened
Fixed Level 6 Onyx Mementos at the bottom sometimes spawning the incorrect object
Fixed some objects spawned by the Onyx Golem boss not deleting correctly, stacking sounds in the background and causing the music to cut out while fighting
Attempted fix for Solus Weiner enemies hitting themselves with their own projectiles
Fixed some crates being blow-openable by enemies before the player arrives allowing the loot to sometimes get stuck in the air
Fixed DNA Synthesizer not being blow-uppable with explosives
Fixed Weather on Level 5 and 6 not immediately applying on level load
Fixed Oil Spill Flame traps applying the wrong type of Flame debuff, making it inextinguishable by dodging
Fixed Radiation Weapons not having number designations
Update v3.03:
Balance
Difficulty: Player Damage Taken - Increased damage taken by the player on Easy by 5%, Default by 10%, Hard by 15%, and Extreme by 20%
Difficulty: Explosive Self-Damage - Increased Explosive Self Damage taken on Extreme by 25%
Difficulty: Stormcells - Increased chance of Stormcells on all difficulty types
Player - Freja will now hold her arm up to aim on a target while moving even if not firing
Stormcell: Spore Rain - Reduced the amount of spore fruit drops during the Stormcell
Swampspore and Succulent Tree Fruit - Reduced chance for Fruit health drops to spawn
Shop - Removed Grenades from shop to prevent them being picked up before being bought
Small Crates - Increased the chance of small crate spawns in bonus loot zones by 20%
Crate: Crystal Prism - Removed rotation from crystal prism to prevent player getting stuck while looting items
Level 1 and 2 End Arenas - Added backtrack boosters to many arenas to allow backtracking after the arena has ended
Trap: Shipping Drop - Removed instant kill on player, added telegraph hologram in landing zone
Mementos: Patch Boxes - Increased the chance for Patch Box mementos to spawn on upper spires
Weapon Ship Drone - Removed from the game while bug that breaks input when not played through Steam exists
Enemy Spawns - Increased the amount of Medium and Large enemies spawned in levels 5 and 6
Enemy: Prism Fortification Drone - Increased heal rate and added new healing trail effect that siphons onto enemies being healed
Enemy: Prism Trench Droid - Increased movement speed, added knockback explosion to Sonic Teleport take off and landing
Enemies: Prism Pyro Droids - Pyro Droids MK1 through MK3 are no longer Flammable
Enemy: Prism Pyro Droid MK1 - Increased move speed, decreased cooldown on Flamethrower, Flamethrower can now be used while moving
Enemy: Prism Pyro Droid MK3 - Increased Flame Cannon fire rate, decreased cooldown of Flame Cannon, changed from 4 shots to 2-4 random shots. Increased movement speed. Increased Flame Dash distance and speed, reduced dash cooldown, and removed 2 stage dash. Increased Flame Pod cooldown, decreased Flame Pod lifetime, and removed Pause while Flame Pods are summoned.
Enemy: Prism Tesla Droid MK1 - Decreased Tesla Dash cooldown, decreased time Shield is deactivated after Tesla Charge
Enemy: Prism Tesla Droid MK3 - Increased health, increased movement speed, increased Tesla Pulse bullet speed, decreased Teleport cooldown, decreased damage and frequency of Tesla Dome zaps
Enemy: Solus Firefly - Reduced charge cooldown, increased charge speed and homing, reduced successful latch blind duration
Enemy: Solus Prime - Reduced charge cooldown, increased charge move speed and homing, reduced charge impact stun duration, increased max health
Enemy: Uncharted Nematode - Reduced charge time from 12 seconds to 4 seconds, increased float speed slightly, reduced explosion damage by half
Act 1 Boss: Tritoraptor Matriarch - Increased movement speed, increased Melee damage, increased cooldown on abilities after Melee, changed Health for Stage 2 from 1200 to 1000
Act 1 Boss: Flauros Aphelion - Increased max health, increased move speed, increased speed and homing of Flauros Bloat projectiles, reduced chance for Health to drop off of Bloats, added chance when the Aphelion is damaged to release 3 explosive flame projectiles
Act 1 Boss: MK-X Spider Droids - Increased max health slightly, increased Excavation MK-X Spider laser sweep speed
Mutation: Leeching Tentacle - Increased Lifesteal from 10% to 20%, increased melee damage, and increased max lifesteal amount to 10 health
Mutation: Spore Mound and Spore Pustules - Removed self-damage from Rotspore clouds released by both mutations
Auxiliary: Deployable Turret - Re-added Rocket variant rarely, fixed turrets being able to be placed on moving platforms
Pickup: Flydrop Core - Changed from complete removal of Stamina Regen to reduce Stamina Regen Delay by 2 Seconds
Pickup: Bio-Extractor - Increased enemies killed to trigger the heal from 1 to 3, increased heal from 1-3 to 5
Pickup: Tritoraptor Egg - Decreased Heal to 40, added 120 Stamina regeneration
Pickup: Crab Legs - Decreased Heal to 80, reduced Stamina regeneration to 200
Passive: Nanomed Backup - Added effect and sound when heal activates
Pickup: Soured Veins - Reduced Stamina decrease from 300 to 150
Weapon: Magrail Projectiles - Adjusted Magrail Gibs released after impact to roll around slightly and stay closer to the enemy they impact
Weapon: Tesla Pulse Projectiles - Increased speed of Tesla Pulse projectiles on the Tesla Pistol and Tesla Pulse Rifle
Weapon: Mini Launcher and Splitshot (Variant) - Increased homing power, increased lower damage range slightly
Weapon: Impeder and Flubbernator (Variant) - Reduced reload regeneration speed, reduced Flubbernator Max Ammo
Weapon: Quill Gatling and Lance Keeper (Variant) - Renamed to Quill Mammoth, Increased fire rate
Weapon: Bone Bouncer and Far Flung (Variant) - Reduced ricochet limit on bones from 5 to 3
Audio
Level 5 Announcer VO - Added Announcer lines to Level 5 when the Power Core is activated and after the central elevator is activated
Ambient Audio - Added new Ambient audio loops to dozens of Prism, Solus, and Native levels
Fixes
Fixed DNA being able to replace mutated/locked slots
Fixed Win on X Difficulty Achievements not being rewarded
Attempted to fix debuffs or screenfades rarely permanently applying to the player's screen if applied during a Pocket World transport. All debuffs are now removed on Pocket World teleport
Fixed Fortification Drone not properly healing nearby Prism allies
Fixed Level 5 combat music using the Level 1 song
Fixed a few Solus crates having their Use Trigger active after they were blown up
Fixed Level 4 Weather being removed after entering a pocket world often, causing the rest of the level to have no weather
Fixed grenade bug in Challenge games clamping the players grenades at the wrong value
Fixed Max Health not being recalculated when Champion Mods are applied to an enemy, causing health bars on minibosses to incorrectly update
Fixed new backplate for hints not adjusting to text width
Fixed key hints on certain objects not showing after the Backplate update
Fixed many crates and interactable objects not having a Use icon, sometimes causing the Scrap icon to show instead mistakenly
Fixed incorrect Notifier names on multiple items
Fixed multiple incorrect item descriptions and stat descriptions
Fixed Palier Cap passive item sometimes appearing in Codex as a memento when the item is picked up
Fixed Level 6 loot island not spawning Uncharted Loot Crate in the Prism variant
Fixed Mining Laser having no collision on the main laser crane
Fixed floating Onyx Orb lights in Level 6 not allowing the player to land on them
Attempted to fix Flamethrower particle effect not appearing for some players
Fixed Broken Prism Laser Redirector trap not having an explosive ring notifier
Fixed player preview on End Game screen not rendering transparency correctly
Fixed Onyx Emanator trap damaging the player with Explosive Armor pickup equipped
Fixed float height of some floating enemies causing the Laser Engine to miss
Fixed a few enemies having too low of an aim position, causing bullets to hit the floor in some cases
Fixed Swampspore Fruits not being breakable with certain weapons that aren't able to aim upwards (Bone Flinger, Laser Engine, etc...)
Fixed Old Aiming Reticule style line beginning too far above the player's head
Fixed incorrect Slide 5 caption on Native ending
Update v3.02:
Balance
Enemies: Cluster Champion Mods - Released the chance for multiple champion mods to release their cluster projectiles when the enemy is damaged
Weather: Onyx Stormcell - Updated Onyx Stormcell to replace the old permanent Emanator traps. New Stormcell summons telegraphed Onyx Orb projectiles from the sky, exploding once on impact.
Passive: Onyx Shard - Updated projectile with new better telegraphed Stormcell event version and increased the cooldown between shots summoned
Weapon: Flamethrower and Blazetorch (Variant) - Reduced ammo count, increased radius and damage of shots
Weapon: Gut Blaster and Tight Squeeze (Variant) - Reduced ammo count, increased radius and damage of shots
Challenge: Drone Master - Added all new drone items to the drone list
Mementos - Added more Memento spawners to many levels, making it easier to collect each faction's story logs
Achievement: Jackpot - Reduced value from 20k to 15k
Achievement: Icarus - Reduced from 50 Fall Damage to 20
Fixes
Fixed Level 2 Shop Timer to fight the Master Scavenger not starting, forcing the player to fight the Shopkeeper in Level 2 every run
Fixed DNA Printer still having Holoshield Drone on the available item list
Fixed Controller disconnecting when returning to the Main Menu from in game
Fixed Tutorial DNA Statistics not updating correctly
Fixed Lance Keeper and Late Bloomer Acid weapon variant crit explosive bullets being able to be reflected back at the player
Fixed layer on Vent Platform jump traps that sometimes triggered the drop drone in Level 5 after the player lands on them
Fixed Floating Ultrabouncer Miniboss often bouncing itself up into the sky with its own Nightshroud projectiles
Fixed incorrect faction and descriptions on a few Mutations
Optimized many Lock and Key objects and fixed errors with some notifiers
Optimized Mirage Maze Wall objects and reduced the amount of gibs they spawn when destroyed
Reduced gibs spawned by Tumor enemies
Fixed Holoshield drone being on the item list for a few challenges and drop tables
Fixed Level 5 start elevator causing Hatchlings to burst when touching the walls
Update v3.01:
Balance
Player: Speed - Increased both the lowest player speed and the upper player speed. Builds with lower speeds will move more quickly than before but slowing traps and attacks should still pose a threat and reduce player movement.
Trap: Holo Barrier - Reduced health of barriers
Booster: Swampspore Balloon - Increased size of boost trigger
Mutations: Release Cluster on Crit - Reduced the activate chance for all mutations that can release a cluster on Critical Hits (Meaty Cranium, Crystallized Skull, and Nematode Cluster)
Boss: Prism MK-X Spider Droids - Decreased the health of the Prong that is exposed when porting to the platform, added new Arrow particles to attract attention to the prong while it is channeling
Enemy: Tumor and Mega Tumor Enemies - Reduced max health of all tumor types
Enemy: Solus Lumens Enemies - Reduced duration of Flashes on all attack types, making repeated flashes much less annoying
Achievements: Gotta Go Fast - Increased times of the Complete Level By Time achievements to 2 Minutes for Level 1, 15 Minutes for Level 3, and 30 Minutes for Level 6
Audio
Updated Solus Flash sounds
Updated Chaingun Fire sound
Updated Onyx Emanator trap sound
Updated Crate Unlock sound
Updated Item Pick Up and Drop sounds
Added Shopkeeper chuckle when an item is bought
Fixes
Fixed Endings not unlocking after being viewed
Fixed Ending Achievements not being rewarded (If viewed from the Menu Codex it should award the achievement)
Fixed Shop Teleporter repeatedly teleporting the player if the Crab Drone or Bone Shield Drone are being used
Disabled Holoshield Drone from being given to the player when it was in the save file from a pre 3.0 Patch
Fixed Codex Headers not repositioning if one was empty
Fixed Level 4 not awarding the level complete Achievement
Fixed Scroll Clamping being incorrect in the Codex
Fixed multiple UI issues with Ultra-Wide displays
Fixed endings having dead space Ultra-Wide displays
Fixed Oozing Glands being the incorrect faction and missing the bottom part of Freja's legs
Fixed multiple item descriptions and notifier names
Fixed Deployable Turrets stacking both types
Fixed repeating flame wave sound from the Flauros Champion modifier
Fixed Deployable Turrets Auxiliary turrets potentially adding to the Enemy Counter in arenas
Fixed Level 4 Containment Landmark having an overlapping Shop and Swampspore Island spawn
Fixed Level 5 Containment Landmark having wall heatsinks that the player could land on and not proceed from
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