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General:
-Light effects on nightmare lights can now be clicked through.
-Rearranged some items in setpieces to allow for proper pathfinding.
-Players will now react to being hit by bees and mosquitoes.
-Music will play during credits on the standalone version.
-Fixed some issues with resurrecting.
-Water is no longer culled while still on screen.
-Fixed some issues with the player appearing at the wrong location when changing cave levels.
-Actions are now canceled when you change your tool mid-action.
-Maxwell's Shadow no longer lingers in the world during the intro.
-Shadows now rotate correctly.
-Cleaned up some TaskInTime calls to prevent memory growth.
-Made Cave Gen a bit more consistent in an effort to remove MaxWorldGen crashes.
-The book reading FX is now canceled if the action is.
-The HUD will now hide during the tent's fade out.
-Shift clicking now works properly between backpacks and player inventory.
-Removed double-click sound when clicking build recipe.
-Fixed beesplosion when trying to stuff bees into a full container.
-The confirmation window will now close if you press "no" when entering Maxwell's door.
-Fixed a crash that happened during the loading of some adventure levels.
-Adventure World (two worlds) will no longer crash on generation.
-Fixed a bug where you could get stuck in a state by pressing the map button while trying to sleep.
Controls:
-You can now add placeable items to a fire while using a controller.
-You can now press and hold to hammer.
-You can now navigate the controls screen with a controller.
-Fix for issues with using keyboard controlled crafting and mouse walking.
-Fixed items disappearing if you tap pickup very quickly.
-"Useable" items like the Telelocator Staff and Bush Hat can now be used when playing with a controller.
Characters:
-Lucy the Axe will no longer continue to talk after finishing adventure mode with Woodie.
-Fixed some layering issues on the final level of adventure mode.
-Camera doesn't shake when doing work as Woodie.
-Woodie the Werebeaver now uses seperate attack and action buttons.
-Player character will not emit frost breath when facing upwards.
-Tuned locomotor to prevent jittering at higher player speeds.
Modding
Mod System:
-Mods which overwrite core game assets have usually crashed the game unless the game is restarted once. Now a mod can specify this to force
the game to restart when the mod is loaded.
-Mods can now specify an arbitrary save slot instead of using slots 1-4. This is useful for 'game mode' mods which don't sit nicely on top
of an existing Don't Starve save.
Assets:
-Road textures can now be overwritten by a mod.
World Gen:
-Can now specify the range of background nodes to generate for each node in the level definition.
-Tasks with blockers can now specify what their "blank" nodes are in case you don't want it to be ocean.
-Tasks have a little more control over internal connectedness by specifying a custom crosslink factor for rooms, and whether or not the
rooms are generated in a loop.
Development:
-AddGameDebugKey and AddGlobalDebugKey are now global functions, so mods can utilise them for testing.
-Better logging when animations and builds are missing.
-Sublime Text, a great script editor, is now packaged with the mod tools in Steam! Use this when working with Lua files for syntax
highlighting, multi-file search, and other handy editing tricks.
Hotfix 88224
-Screecher Mod properly included in OSX and Linux builds
-Fix crash when attacking bosses
-Fix bug with water faucet in Screecher
-Fix for invisible maxwell teeth traps
-Updated string tables for translators
-Fixed Screecher promo in Chrome
-Ruins busy music should play
-Dropped items don't pop up as high, so they're less likely to get stuck on things
-nil check some values in playerprofile.lua
-Add epic tag to ancient guardian
-Chester will keep up with player
-Maxwell will regen his book on load if he doesn't have it
Additions:
Characters:
-Maxwell has his player power.
Creatures:
-Mosquito drops loot.
Items:
-The "Totally Normal Tree" now spawns in the world.
Screens:
-A "Top Mods" section has been added to the mods screen. It doesn't function yet, but it will show the top 5 most popular mods of the day.
Tweaks/ Changes:
Creatures:
-Depths Worms attacks now ramp up over an increased time period.
-Spitter Spiders had their range and projectile speed decreased.
Items:
-The Miner Hat can be refueled.
-Wickerbottom's books have descriptions.
-Tooth Trap and Bee Mines are now "deployable" objects. They can no longer be packed too closely by dropping them.
General:
-Rearranged some of the front end.
-Added FX to mining animation.
-Added FX to book reading animation.
-Improved feedback when taking damage over time.
-Added some additional music to the ruins.
-Made some improvements to the text widget
-Improved console screen focus.
-Improved controller controls and prompts for teleportato.
-Added additional art to the credits screen.
Controls:
-Action button will now harvest farms, crockpots and drying racks.
Bug Fixes:
Creatures:
-Befriending music will now play for bunnymen and chess creatures.
-Batalisks have been given a strong stomach.
-The Ancient Guardian will drop his horn again.
-Shadow Hands will appear again.
-The Pig King will no longer throw gold on top of himself and surrounding obelisks.
-Chester no longer uses the old death effect.
-Fixed a bug that was preventing pathfinding from working with walls.
-Shadow entities no longer appear as chunky messes in the Mac and Linux versions.
-Chess monsters will now retaliate when being attacked by other chess monsters that are following the player.
-MacTusk's icehounds will no longer respawn instantly under the right conditions.
-You can no longer click-spam pigs to force feed them and gain extra poop.
-Fix for bee/mosquito sounds so they don't accumulate at the world origin.
Items:
-The Lazy Forager's amulet will now also pick up any animals that are caught in a trap when the trap is collected.
-Pumpkin lanterns no longer bounce when placed.
-Snurtle Shell Armour will provide protection again.
-Picking a mushroom as day phase changes will no longer cause the mushroom to regrow immediately.
-Breaking down a Cook Pot with a completed food item will cause the item to drop in the rubble.
-Tents and Sleeping Rolls now properly restore body heat.
-The Glow Berry is now tradeable.
-Tree Stumps can now be burnt.
-Creatures can no longer walk through walls that have been destroyed and rebuilt.
-Fixed some issues with save/load states on Light Plants.
-Heat Rocks now emit light if they are heated up outside your inventory.
-Items do not rot on death in caves.
-Walls no longer sleep - this should help with some caged animals escaping their pens.
-Fixed some issues with the Forager Amulet duplicating traps.
-Boomerang now works against the Tentapillar.
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