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patchnotes.txt
- Fixed Game Settings not saving and reloading on game start.
v1.0.6 Update:
- Fixed torches not being impacted by volume settings
- Fixed ending of C6 being silent and taking a long time
- Fixed preplaced Taverns not working (on C5 and 6 specifically)
- Fixed Mira's core floating in C10 and C11
- Fixed ability descriptions not showing
- Fixed reset campaign button actually completing the campaign (whoops)
- Fixed 'Indy' achievement not awarding correctly
v1.0.4 to 1.0.5 Update:
- Reset campaign button added (please note: broken right now unless you have completed the campaign - You'll get given every level completion achievement. Fix for this is coming very shortly)
- Fixes to levels not completing (specifically C3, 4, and 6).
- Added level numbers to level briefing screens
- Balance tweaks to levels 5 (The Rear Guard) and 7 (Heart Attack), more setup time and less frequent enemy spawning
- Wraiths in C8 should now deal more damage to the big doors
- Updated Watergates in C8 to look less like doors and more like walls (as they cannot be destroyed)
v1.0.1 to 1.0.3 Update:
- Fixed an issue which ocassionally caused levels to be unfinishable
- Fixed an issue with C3 where enemy units would not path correctly
- You can now drop potions on the cauldron icon in the potions tab to return a potion to a free Cauldron
- Exiting to desktop via in game menu will no longer present a Bedrock Beta screen
- Players will now properly have all Veins unlocked after completing Campaign level 13
- Implemented a combat status icon, when in combat you'll have a combat notification, if you click on it to be taken to combat
- Fixed patrols and pathing issues which caused units to go idle in combat
- Fixed a stack overflow which caused huge framerate drops if the Dungeon Core is attacked on Campaign level 3
- Mouse cursor should no longer disappear at the end of some levels under certain conditions
- Fixed some audio and visual alerts not being triggered for combat & dungeon core damage
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