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Patch 1.1.7 is now available and with it comes a couple more gameplay and balance changes including one most regularly requested. We've also squashed a handful of bugs that have been reported over the last couple of days! If you're having any issues keep those reports coming so we can identify and fix problems as soon as possible!
Gameplay & Balance Changes
Unit Spawning
Unit spawning now takes into account the current army composition of the player and will now spawn
Ember Demon
We're continuning to tune the Ember Demon to focus on two specific roles: Small skirmishes and destroying defences. The single target damage has been heavily increased and the AoE burst damage is now all but gone. Across the board they now have less damage overall, but we've doubled their bonus damage to defences to compensate. Finally, we've added a knockback to Ember Spirit to prevent an entire army being killed after defeating a few Ember Demons.
Health increased to 1000 (from 700)
Basic attack: Damage increased to 75 (from 30)
Basic attack: Cooldown reduced to 2.5s (from 3s)
Flare: Damage reduced to 0 (from 50)
Flare: Range increased to 3 tiles (from 2)
Flare: Cooldown increased to 10s (from 5s)
Ember Spirit: Damage reduced to 75 (from 125)
Ember Spirit: Added a small knockback
Ember Spirit: Added a 2s stun
Ember Spirit: Range reduced to 2 tiles (from 4)
Collateral Damage: Bonus damage to defences increased to 100% (from 50%)
Firecracker (AoE damage + stun ability) removed
New ability: Immolation: Applies a stack to nearby enemies (1 tile radius) every 2.5 seconds which lasts for 10 seconds and deals 3 damage per second. Stacks up to 5 times, and new stacks will reset the duration of old stacks.
Worker
Over the months since release we’ve received significant feedback on how you would like to see worker’s gain experience and levels enabling them to potentially defeat other workers in combat and increase the effectiveness of your work force. We’ve listened and we’re pleased to deliver these changes!
Workers can now level up through performing work tasks.
Gain health, damage, work speed and movement speed per level
UI Changes
Option added to reset hotkeys to default
AI Changes
Units will now ignore rally flags for 30 seconds after being dropped on a prop
AI players will no longer try to attack players who have been defeated
Misc Changes
It is now possible to select a random start location in Multiplayer
The game now cleans up data much better when leaving the lobby
Bug Fixes
Fixed some props (Torture / Crypt) not accepting dropped units
Fixed that themed walls were not showing colours on impenetrable walls
Fixed a bug where the “Dalaran Shield” in Level 13 would disappear on a save
Fixed a potential issue with Saving and Loading
Vampire Ritual now once again supports sacrificing prsioners
Fixed an issue where Skirmish AI would not load correctly after a save
Fixed an issue where Necromancers and Beasts would not respond to rally flags
Fixed several issues where delay between working voiceovers
Fixed a visual issue where summon worker would not correctly show
Highguard corruption has been fixed
The Emperors throne in level 13 is no longer walkable
Fixed several issues with clients casting Blood Money in Multiplayer
Fixed a bug where entering a cut-scene while in possession would cause the camera to become unusable
That's it for this patch, keep your eyes open for further developments in the next few days!
Until next time Underlord,
-WFTO Team
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