PRELUDE PROUDLY PRESENTS
Absolver.UPDATE.v1.15.PS4-PRELUDE
SiZE ..............: 7.48GB PLATFORM ..........: PS4
TiTLE iD ..........: CUSA-06282 RELEASE DATE ......: 01-01-2020
REGiON ............: United States FORMAT ............: PKG
iGN SCORE .........: Good (7.6) GENRE .............: Action / Fighting
LANGUAGE ..........: Multi FiRMWARE ..........: 5.05
AUDiO .............: - SUBTiTLES .........: EN,DE,ES,FR,PL,PT,RU,ZH
FiLES .............: 30 x 250MB VERSiON ...........: 1.15
YEAR ..............: 2017 PRO ENHANCED ......: Yes
PSN REQUiRED ......: No VR SUPPORT ........: No
DEVELOPER .........: Sloclap SOURCE ............: PSN Update
PUBLiSHER .........: Devolver Digital URL ...............: tinyurl.com/absolverpre
\o/ H A P P Y N E W Y E A R 2 0 2 0 S C E N E R S \o/
DESCRiPTiON
UPDATE / PATCH v1.15
Debug:
- Crash fixes.
- Fix a bug where some attacks could not be unlocked.
UPDATE / PATCH v1.14
Balancing:
- Khalt freeze frames have been reverted back to 1.12 state for this patch.
- Kahlt stamina cost increased 10 -> 15.
- Tweaked gold link timings previously changed to have a better game feel.
- Tweaked standard release (recovery) previously changed to fit with attacks of the same power.
- Tweaked knockback in guard previously changed.
Debug:
- [GAMEPLAY] Fixed Revived animation being stuck when the rescuer was interrupted by a hit.
- [GAMEPLAY] Fixed avoided not slowing down and not preventing use of perfect link.
UPDATE / PATCH v1.13
New:
- Added new 3v3 intro and outro animations specific to Fighting Style.
- Level Design modification on the Oratian Quarters 3v3 map.
- AFK feature.
- Attack's advanced details have been added.
- Attribute panel has been updated.
- We updated the error message displayed when a player can't get online. If the issue happens to you, please
send an email tosupport_pc*sloclap*com orsupport_ps4*sloclap*com (depending on your platform) with the
error code you have, we'll look into it.
Debug:
- Fix attack startup changing after an absorb.
- Fix double hit after an absorb.
- Fix Twist Parry Strike active frames.
- Fix parry direction for Twist Hips Slash and Parry Slash.
- Set the target on middle for Spiral Palm.
- Fix user score not reseted after matchmaking with a different opponent in 1v1.
- Fix Tear Chief Undertop stats.
- Fix wrong wargloves in shop, Barbarian War Gloves are now available.
- Various debug on 3v3 game mode.
- Various debug on dye issues.
- Various text typos fixes in English language.
- Various debug on UI.
- Various debug on sounds & musics.
Gameplay Balancing: (got to https://www.absolvergame.com/ for details)
- Buff stagger and windfall.
- Nerf Kahlt and shockwave.
- Increase knockback of breaking attacks when blocked.
- Increase slightly impact on stamina when guarding.
- Nerf Fighting Style attribute bonuses.
- Buff attack damage attribute scaling.
- Increase weapons durability & disarm gauge. Give back amount of shards when sheath a weapon.
- Dodge anti-spam : Increase release 13 -> 16 (no changes when cancelled by attack or special ability).
- Various balancing on all attacks.
Misc:
- Credit menu has been updated.
- Dye menu layout has been updated.
UPDATE / PATCH v1.12
New features:
- Added Dye Feature.
UPDATE / PATCH v1.11
New features:
- 3v3 Combat Trial.
- Overtake.
- Overtake Combat Trial is played with 6 players, two teams of 3.
- "Coop 3v3 Match": play with your coop group against other players in 3v3 game modes.
- 3 Maps are available in this mode.
- Private 1v1: "Friendly Match" play against a player in your coop group.
Prestige expanded:
- Players can now exchange fragments for Gear and Weapons.
- Players can now exchange crystals for Emotes.
- New gear is available through the Prestige System.
- Players can now dye their equipment with fragments.
- Emote Customization.
- Players can now customize their emote wheel with newly obtained emotes.
- Matchmaking can now be launched from the post-fight menu in Combat Trials.
Misc and Debug:
- [1v1 Combat Trial] Players can now fight in both Day and Night versions of the maps.
- [1v1 Combat Trial] Maps are now running at 60FPS on PS4.
- Various debug in the Main Map (collisions, LODs, shader optimization).
- Lighting issues have been sniped, no more black assets :)
- Debug on all FX.
- Fixed some issues regarding keyboard + mouse behavior when scrolling and right-clicking.
- Fixed some issues with sound, especially regarding to reverb effect and missing audios on some attacks.
- Kuretz & Risryn now give the intended amount of XP.
- Player cannot use shards after being silenced anymore.
- Charging attacks are now always interrupted when hit twice.
- Avoid successfull now always affect opponent.
- Parry active frame reduced from 7 to 5 (same value as absorb ability).
Gravity:
- Hit character goes in overweight state.
- Overweight now also impact lockmove speed.
- Guard impact reduced from 50 to 15.
- Stun reduced from 32 to 20, and block stun from 18 to 12.
- Earthquake & exhaust: "charging" property replaced by Absorb property during buildup.
- Shield: add Absorb property during buildup.
UPDATE / PATCH v1.10
Code:
- Bug fixes.
UPDATE / PATCH v1.09
Code:
- Bug fixes.
UPDATE / PATCH v1.08
New Content:
- Prestige levels unlocked after level 60.
- Rift Coins replace random loot drops in Combat Trials.
- Rift Disks allow to get rarer equipments and weapons.
- Win Crystals at each Prestige level.
- Spend Crystals to reset attribute points.
- Spend Crystals to acquire Rift Disks.
- Inventory management: Sort by, Salvage and Repair.
New equipment:
- 4 new sets.
- 9 new masks, including 6 Halloween masks dropped by Marked Ones.
- 1v1 maps are now in night mode (temporary).
- New "haircut" available at character creation: Bald !
Design:
- Most attacks, including thrust attacks, now require a specific parry direction to be countered
(except Hadrunken, Obvious Slash and bare-hands rush attack for Stagger style).
Rush:
- Decrease rush acceleration.
- Closer rush camera.
Rush Attacks:
- Increase stun duration on Rush Attacks.
- Decrease knockback on Rush Attacks.
Camera:
- The camera is now lower when close to walls.
Shockwave:
- Range 230cm -> 280cm (as before 1.06) BUT knockback now depends on distance to caster
(from 280 when close to the caster, to 84 when at the limit of the range).
Items:
- Added rarity levels to all equipments.
- Updated drop rates (Rift Coins and Disks).
Debug:
- [GAMEPLAY] 1v1 rematch : clear shards.
- [GAMEPLAY] Shards cannot be filled in practice anymore.
- [GAMEPLAY] Charging attacks now lose their property when parried.
- [GAMEPLAY] Silence power cannot be used without a target.
- [GAMEPLAY] Parrying a double hit attack doesn't result in being hit by second hit anymore.
- [NETWORK] Fixed a bug in hit knockback resulting in some awkward teleportation.
- [NETWORK] Fixed dodge position replication.
- [SAVES]: The game now detects if save is not valid and rollbacks to previous save if needed.
- [AI] Fixed a bug when AI would get stuck after a player's successful dodge.
- [SFX] Fixed issue with boss gate SFX sound was playing in PvP maps and during boss fights.
- [DESIGN] Loot drops in Rift Coins and Rift Disks now give items in different color variants.
UPDATE / PATCH v1.07
Design:
- Tweak guard range and guard impact on previously changed attacks.
- Revert dodge changes to previous settings.
UPDATE / PATCH v1.06
Code:
- Fixed power loss issue (powers will be given back to the player).
- Optimizations.
- Fixed bugs in schools menu.
- Fixed item loss issue in inventory menu.
- Fixed crash in cutscene.
- General Stability improvement.
Design:
Absorb successful
- Increase ghost damage refill (x2).
- Decrease stamina bonus (50 -> 20).
- Add +20 protection during 5s.
Avoid successful
- Decrease stamina bonus (40 -> 35).
- Increase stamina cost 5 -> 10.
- Character avoided: Decrease stamina refill (x0.3) during 1.5s Stamina malus (-10).
- Parry successful: decrease stamina bonus (30 -> 15).
- Stagger style: decrease range of side special attacks (190 -> 145).
Attacks:
- Decrease range and impact on guard of fastest attacks.
- Increase impact on guard of Breaking attacks.
Shockwave:
- Cost 2 shards.
- Decrease range.
- Boost stamina during 5s.
Exploration:
- Decreased maximum number of AIs spawned at the same time.
- Fixed navigation issue in Oratian Quarter zone other improvements.
- Health refill based on players health ratio at the beginning of the round.
- Fixed out of bounds issue in Adalian Columbary arena.
- Modification on the cross arena.
Others:
- Increase weight impact on stamina.
- Increase dodge iFrames (2 -> 4).
- Keep shards after death.
- "Victory" & "Defeat" localised.
- Corrected misspelled english texts.
- Fixed cut off localised texts.
- School creation: added notification confirmation when school is created.
- Other improvements.
Art:
- Added six unique masks.
- Collision and navigation bugfixes.
- Optimizations.
Audio:
- Added two new tracks to 1v1 Game Mode.
- Added variety on foleys.
- Sound corruption fix.
UPDATE / PATCH v1.05
Code:
- Network improvements.
- Cross region invites.
- Fixes on attack learning and combat styles.
- Added double save to avoid complete progression loss if a save get corrupted.
UPDATE / PATCH v1.04
Code:
- Bug and crash fixes.
UPDATE / PATCH v1.03
Code:
- Crash fix related to combo edition.
- Engine crash fixes than can produce corrupted save data.
- Crash fix on dialog.
- Improved overall stability.
- Fixed school issues.
Art:
- Fixed waterfall shader issue.
UPDATE / PATCH v1.02
Code:
- Various fixes related to menus and special conditions (cutscenes, death state).
- Performance improvements: when in 3-players cooperation group, menus.
- Stability improvements: 1v1, map transitions.
Design:
- Navigation improvements all over the map: player and camera collisions.
Art:
- Fixed LODs issues.
- Various UI and menus fixes.
- Performances improvements: World map and cutscenes.
- Fixed Lighting issues.
Languages:
- Added the following languages: French, English, German, Portuguese (Brazil), Spanish.
UPDATE / PATCH v1.01
Code:
- Schools-related issues: school creation, 1v1 rewards.
- Various fixes related to Coop invitations and transitions.
- Various fixes related to the 1v1 flow, music, rematch and rewards.
- Stability improvements: World map, cutscenes, menus and 1v1.
- Preorder sets integration.
- Start/End multiplayer related to invites and connection loss.
Design:
- PvE fights updates: Bosses and mini-bosses.
- Added minimap at altars.
Art:
- Fixed LODs issues.
- Fixed UI functionality, display and overlap issues.
- Fixed Water and waterfall behaviors issues.
- Performances improvements: World map and cutscenes.
Lighting:
- Improvements on visibility in dark areas.
- Fixed a bug where the lighting scenarios wouldn't trigger in 1v1 maps.
NOTES
Requires 'Absolver.PS4-PRELUDE' installation.
Latest update version available at this time running on current PS4 firmware (5.05).
In order to play this game you will need:
1. A PS4 with Firmware 5.05.
2. A computer running the PS4 Exploit Host:
https://github.com/Al-Azif/ps4-exploit-host/releases
IF YOU LIKE THIS GAME, BUY IT!!!
iNSTALLATiON
1. Format your USB drive to exFAT file system.
2. Copy the .pkg file to the root of your USB drive.
3. Plug your USB drive to one of the USB ports of your PS4.
4. On your PS4, go to 'Settings' => 'User's Guide/Helpful Info' => 'User's Guide'.
5. The exploit selection should appear, start one of the HEN exploits.
6. Go to 'Debug Settings' => 'Game' => 'Package Installer' and install .pkg file.
7. Start the game and...
8. Enjoy!!!
\o_ PRELUDE -- TEAM _o/