Freedom_Planet_Update_v1.21.4-FASDOX
Freedom Planet (c) GalaxyTrail Games *Update v1.21.4*
Date ..........: 2016-05-12 13 x 05.00 :......... Files
Language ......: English - :.... Protection
Update [ ] NoCD/NoDVD Crack [ ] Language Selector
DLC [ ] Cheatscodes [ ] Trainer
Unlocker [ ] Keygen [ ] GameGuide
Savegame Editor [ ] Covers [ ] Manual
Other:
Requirements:
- Freedom.Planet-DEFA
Changelog:
v1.21.4
- We pushed out a small patch today that will hopefully fix the recent
issues with Steam cloud synchronization. Hope it helps!
v1.20.6
General:
- Milla is now available to play in Adventure mode. She has several new
cutscenes in addition to an altered ending sequence to accommodate the
fact that she's the one fighting Brevon.
- Because of Milla being playable in Adventure mode, it now has an identical
character selection screen as Classic mode once she has been unlocked.
- In Final Dreadnought 3, the stage ends for Milla when she crosses under
the tube where the Kingdom Stone was, instead of the right side of the
room. This is to accommodate for the cutscene that now takes place here in
Adventure mode and will likely result in faster clear times (by less than
a second, but still notable).
- Milla no longer has to deal with the crosshairs in the red hallway before
the final boss.
- The required crystals for the Gem Hoarder achievement has been lowered
from 7000 to 6000.
- The dialog cuts from the Wii U version have been carried over. Only the
cutscene break between Relic Maze and Fortune Night is affected, plus one
line after Fortune Night. See "Adventure Mode dialog cuts" for details.
Tweaks:
- Improved the shading on characters and enemies that were lacking it
including Mayor Zao, Aqua Tunnel's boss and various enemies.
- In Milla's cutscene before Relic Maze, it's no longer possible for her to
get a 1up by collecting the crystals she runs over. The crystals still
count towards your total crystal count, however.
- In the intro cutscene after Brevon says "My turn," the frequency of his
blade noises has been reduced a bit.
- The player now regenerates life during the Battle Glacier schmup on Easy
and Casual.
Fixes:
- Carol's hitboxes on her attacks would sometimes not register.
- In Fortune Night as Carol, pausing the game in the area between defeating
the midboss and entering the mall would make the music fade out
indefinitely.
- In Final Dreadnought 3, the end boss's hitbox would linger after death,
meaning that players with a fire shield would repeatedly hear the hit
sound if they overlapped the hitbox during the cutscene.
- The game could be paused during the score tally in Final Dreadnought 4 as
Milla, causing the results screen to glitch out.
- Pausing and selecting Next Stage during the cutscene where the heroes talk
to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
- Pausing and select Skip Scene in the cutscene where Lilac is being healed
in Shang Tu Palace would cause the invincibility music to play in Pangu
Lagoon instead of the normal stage theme.
- Exiting a stage during Milla's Super Shield Burst would make other
characters unable to climb ladders until she was either selected again or
the game was restarted.
- Death counter on the file select screen has been increased to allow up to
four digits instead of two.
- Patched up all the holes in the ceiling in Trap Hideout.
- In Fortune Night, rolling arches in the first section would sometimes make
it impossible for Milla to land on the ground when touched during her
hover move.
- Dragon Valley's score tally now properly activates if you somehow skip the
end boss.
Adventure Mode dialog cuts:
- The treehouse movie scene has been shortened significantly for Lilac and
Carol. (Unessential filler)
- The "space cooties" dialog where Lilac explains the origin of dragons has
been cut. It now simply jumps to Carol's question about why aliens are
interested in Avalice. (Unnecessary exposition since Zao basically says
the same stuff later on)
- Torque's tent scene now fades out when the girls do their victory
animation. (Torque's request to keep their mission a secret never comes
into play during the story. The rest is unessential filler)
- In the Zao dinner scene, removed Lilac's comment on how Milla and Carol
both agree on something for once. (References an event in the story that
was cut early in development)
v1.20.4 and older... read included 'changelog.txt'
Freedom Planet is a combat-based platform adventure that pits a spunky
dragon girl and her friends against an alien attack force. There's trouble
around every turn, from insects to giant robots to sheer explosive
destruction, but you'll have a variety of special fighting abilities to
blast your way through each stage.
As Lilac, you can use Dragon powers to whip enemies with your hair, spin
like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or
summon motorcycles that let you ride up walls and ceilings.
Features:
- Dash across the celestial world of Avalice with boosts, bikes and other
high-speed gimmicks to achieve the fastest time
- Explore at your own pace to find hidden paths and treasures and collect as
many crystals as possible
- Help Lilac and friends save their world from war in an engaging Adventure
mode with fully voiced cutscenes
- Zoom through the stages without interruption or dialog with Classic mode
- Battle tons of quirky boss enemies including giant robots, towering alien
creatures and aggressive rivals
- Discover five elemental shields that reflect specific attacks and provide
cool benefits
- Unlock special bonuses, including mini-games, achievements and unused
artwork and music
URL: http://freedomplanet.galaxytrail.com/
URL: http://store.steampowered.com/app/248310/
NOTE: Freedom.Planet-DEFA was v1.15.1
- UnRAR into game directory and overwrite files
- Start the game with 'FP.exe'
We bring you games that other groups do not do. We are different, like us
or hate us. You think some games that we release are crap? We do not care
because we think that scene means that every game should be released.
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