asC/Strick9
Deviance
Armored Task Force (c) Shrapnel Games
CD Count.......: 01 CD Date...........: 11/2002
Protection.....: N/A
READ THIS NFO PROPERLY & UNDERSTAND IT!
Support the software companies. If you play this game BUY it!
** Release Information **
Game Notes:
Armored Task Force represents a whole new approach to wargaming. We have
modeled the entire battlefield, practically down to the bolts on the road
wheels! Here is a look at some of the things you can expect to see in the
final release:
Features:
- Terrain. We've started where we left off with BCT: Brigade Combat Team
adding even more detail to the most detailed terrain ever included in
a wargame. Maps are not abstract hexes or grids, but a continues
elevation terrain model, complete with 3D representations of special
terrain like trees, roads, and buildings.
- Single vehicle resolution. You aren't fighting platoons or sections
anymore. Each icon on the map represents a single vehicle, right down
to chassis and turret facing. These are real, physical objects, with
more detailed modeling than any wargame ever created!
- Vehicle Smoke. Smoke isn't just the purview of artillery and smoke
generators any more. Many vehicles carry their own smoke grenade systems.
Your dismounts will pop smoke and try to disengage. HE (high explosive)
fire missions and destroyed vehicles will produce smoke, too.
- Another innovation we have included in Armored Task Force is the improved
Artificial Intelligence engine. You thought BCT was hard? Well you
haven't seen nothin' yet.
- Friendly AI. Armored Task Force features "layered" friendly AI support.
You can tell a company formation, "Attack here!". Or you can tell it,
"Attack here, along this route, in this formation". Or you can tell it
"Attack here, along this route, in this formation, setting support by
fire positions here, with these units..." Well, you get the idea. You
concentrate on the big picture and let Armored Task Force handle the
details.
- Enemy AI. The enemy has a new, "big picture engine", which makes
tactical decisions about the implementation of his combat power based on
what he sees about your battle plan. We're talking decision point
tactics here, just like the Russians use!
- Flexible command levels. Fight your force at whatever level you choose.
Give orders to companies and watch them execute or manage the movement
of individual vehicles. It's up to you. Armored Task Force allows you
to fight the fight at the level you want.
- Adjacent Units. When we tell you that your company must cut the breach
for the battalion attack, we mean it! The battalion will REALLY be
rolling up behind you. Your victory conditions will depend on how many
of THEM make it through.
Install Notes:
1) Unrar with WinRAR.
2) Burn the .cue and .bin with CDRWin or Fireburner.
3) Install the game.
4) Play the game
Read this NFO properly!
DEViANCE Application Information
You think you can contribute to the scene too? You have one or more
talents in:
- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, design firm, language translation company, packing company
store etc). You don't need a fast internet connection for the above!
- supplying NEW unreleased store/shop games BEFORE the store release
date & have a fast UPLOAD 300k+ internet connection and time to
spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!
- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or Copylok or Laserlok. You must be
able to code in assembly language.
- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
Copylok. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.
- you are a Unix guru with good Ansi-C software developing knowledge
and understanding how to prevent network security vulnerabilities.
That means you must be able to code to ansi-c guru level. And you
must also have a good coder perspective of hostbase and network
based intrusion detection systems. You should be able to code tools
to generically prevent stack and heap buffer overflows on unix in
Ansi-C. And Be able to code tools to look after a group of systems
and code sniffing avoidance tools. And you can configure a system
in ways to prevent packet sniffers and "man in the middle" attacks.
- supplying linux bnc shells to the group (for free).
They should have 2mbit MINIMUM link. We shall require flexible
control over the shell. Root access on the box with dynamic
ident such as midentd for bncs. All boxes must have legitimate
IP's, they should not be running NAT or a firewalling system
that will constantly interfere with the link. Ideal shells will
have multiple vhosts, reasonably good uptime (20+ days), and a
low system load. Public shells such as JEAH.NET or similar with
25+ load averages and 3 day uptimes are not acceptable. The more
reverse ips you have the better. We are only interested in LEGIT,
NON-HACKED/CARDED shells. These shells will be used only for the
purposes listed above and will NOT be used for any kind of
'dump site' or for spreading any kind of releases. We are NOT
interested in modem, cable, or DSL shells. The shells should be
up 24/7 with minimum downtime for upgrades, etc and should not be
overloaded with processes. We check!
- are you able to write source code to unpack & repack game related
major file format types such as MPQ, MIX & WAD? And can you also
identify most major big-file formats(files that contain more
files) by looking at the hex byte code of the header for that
file? Do you know what reindexing is in regards to game .exe's
and can you do it? And can you turn your OWN source code
written in ASM/C/C++ for the above tasks into executable group
tools? And do you also have 50K downlink for downloading new game
formats to write tools for? You must send example code of your
work with sources on major file formats for depacking/repacking.
Existing/stolen source will not be allowed!
- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!
If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.
And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread anything,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!
How to Contact DEViANCE
READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:
DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!
DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!
DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
DEViANCE DOES NOT USE ICQ OR MSN, NEVER!
DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!
DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!
DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR FILES!
DEViANCE DOES NOT TELL HOW OTHERS GET OUR FILES!
SO DO NOT ASK...
Via the WWW : WE DO NOT USE OR WANT ONE, THANKS.
Via E-Mail :apply*apcsupply*org (READ NOTES ABOVE FIRST).
DEViANCE: SHARPER & FASTER THAN LiGHT!
[NFO UPDATED 07/JUL/2002]
Support the software companies. If you play this game BUY it!