FairLight DOX Division Presents:
Don't Starve Update Rev 89685 (c) Klei Entertainment
Cracked by: FAiRLiGHT : : Release Date: 19-11-13
Packaged by: FAiRLiGHT # of Options: N/A
Type: [ ] Manual/Reference Card Type: Crack
CD/Box Covers
Walkthrough
Strategy Guide
[X] Content
[X] Patch
Number of archives: x
Update Notes:
November 14, 2013 - Bugfix / Performance update Edit
Gameplay fixes
* Add naughtiness to smallish tallbird
* shadow maxwells scare rabbits
* wilson is invincible while sleeping
* fix recipe prototyping to work with new tech level splits
* fix for Winter is generated in spite of the 'Season' preset setting being
set to 'Only Summer'. in the 'World Menu'
* fix for wolfgang saying how mighty he is and totally ruining everything in
the intro NIS
* Make telelocator check for water when teleporting randomly
* prevent infinite loot fountain from beaver-gnawed spiky tree
* Stumps can now be lit on fire after loading.
* Stumps now propagate fire.
* fix for placing structures after eating a glow fruit
* fix maxwell mine visibility
* heatrocks work in backpacks
* instead of clearing followers from saveindex on load which can result in
them being lost, clear followers on any save that is not an ascend/descend
* fix crash when lureplants eat bees
* Now reset the colour cube on load to deal with loading and saving between
insane and non insane games.
* made evergreens and cave entrances non-clickable when they are first
worked to stop you from interacting with them by accident
* Planted pine cone has different name from unplanted
* Abigail is is now tagged as a "character", additionally the tentacle will
retaliate against anything in range that is attacking it
* lantern swap bug fix
* lantern can't be turned on in pocket
* killing a baby beefalo is very naughty
* Made a "SelfStacker" component and added it to the houndstooth, monster
meat and spoiledfood to improve base clenliness and performance in very
long games
* Rubble no longer crashes
* Armour will always return 0 damage if the absorb percent is >= 1.
* There is now only one "Sinkhole" room per task. This will remove the case
of regularly seeing two cave entrances near each other.
* Made "characterspecific.lua" a component for items that are only supposed
to be on one character. Added it to all character specific items.
* fix bug where nightmare stuff was getting turned on in second overworlds
* fix for occasional cave gen fail
* Fix for wes talking
* Walrus blow dart is no longer targettable/inspectable during flight
* Fix for two bugs: Leif not exiting frozen once hit and minotaur being
stunlockable.
* Made beefalo poop in the old way, and fixed a problem with their babies
never showing up
* Catcher now makes sure the projectile it's tracking is valid before
attempting to preform functions with it.
* Combat function now ensures that the entity it's on is still around before
calling GetDistSqToInst.
* Ham bat no longer loses durability from being used, but does spoil over
time
* Ham bat and flower hat both display spoilage graphics instead of text
percentages in order to reflect that they are spoiling over time
* fixed occasional invisible maxwell intro bug
* properly report farm plot fertilization success
* make the build placers opaque so that they show up better
* make burnt trees more visible when they are highlighted
* Deerclops will knock down anything he collides with that is tagged "tree",
allowing him to pass through.
* Divining rod will not disappear when attacking.
* made hambat non-edible to avoid interface confusion. Gave it higher damage
to compensate.
* flower hat is not edible to reduce interface confusion
* make dusk announcement more generic, so that it doesn't mention fire.
* Inventory items that also have brains will now hibernate while they are
held by an owner.
* Bees no should no longer buzz while in a container.
* Fix for mandrake crash when travelling between cave levels.
* Use consistent language for the settings screen in FE and pause menu
* Fix for inventory items getting into a bad state when you try to put them
into an already-full chester
* Birds can no longer be killed while flying away.
* Shadow Creatures will not trigger tooth traps.
* Fix woodie, chester contents, and beard issues when time catches up when
leaving / entering caves
* Fix for dropping equippable tools under full-container conditions
* Maxwell's Shadows will now die when he does.
* Fix bee spawn schedule
Controller stuff
* Added a controller debug menu
* Improved attack/interaction picker
* Added vibration (it can be toggled off)
* added controller hints to the front end screens and made them more
consoleish when a controller is attached
* When using dpad to use un-equipped item on the scene, it will now be
equipped if required
* Fix for item-on-item interactions with controller
* Fix "for science!" button controller focus when you beat the game
* Inventory hint stays up longer
* Added trigger tooltips to inventory and crafting bars
* Controller tips for inventory and container items are at more sensible
offsets
* add louder controller focus change sound
* added repeat rate for controller page/value changes
* hooked up sounds to page flips
* don't play scrolling sounds after the ends of the crafting menu
* When using a controller pressing the "INVENTORY_USEONSELF" bind will now
first toggle deployable mode on (if applicable) a 2nd press will execute
any action related to the bind if deployable mode was triggered.
* Keep the crafting menu open as you open and close the map
* make controller scrolling move a page at a time in the character select
screen
* changed the sense of the rotation buttons to be more logical
* controller focus movement in FE has repeat when held
* Use the correct string (based on type, not index) to name the controller
you're configuring on the controls screen
* Added default PS3 controller bindings on OSX
* Added various missing control bindings across platforms
* Split ui focus controls from movement
* Split prev/next controls from prev/next page, bound to spinner
* Controls screen listens for pgup/pgdown, scrolls by half-screens so you
can see some paired controls better
* Deprecated "custom control" values which are unused inhouse, hopefully
unused in mods
* Increment control mapping version, invalidating users' current mapping
settings (sorry!)
* When hovering a stackable item over a stack of the same type the hint now
says "Put" instead of "Swap" to match the behaviour
Performance
* Re-enabled mipmapping on pc - the game should look much cleaner at low
resolutions now
* Set up better timer code for osx and linux
* Lots of GPU / shader optimizations - the game should run better on older
cards
* made killer bee brains cheaper
* made controller button popup checker cheaper
* Fire fighting ) - Perf improvement with burning trees (lights in general).
Light buffer is now quarter res (actually it's fixed res)
* Lua spike prevention - no defered userdata cleanup, timeslicing "built-in"
UI fixes
* disable crafting/inventory opening when you are a beaver
* adjust recipe description text over slightly
* properly pause game when prompting the player to confirm activation of
adventure portal so that controller input isn't picked up by the game
* The audio settings are automatically changed when starting a new game on a
fresh install
* fix scrolling issue with crafting UI
* Fix mousewheel zoom on map screen
* clock is now more legible
* Don't stop FE music when a character is selected
* Updated fonts in inventory bar for legibility
* Spoilable inventory items now also have a highlight outline behind their
icon/text
* fix text cut-off in crafting menu
* replaced big arrow button anims with image buttons
* hide hud and squelch interaction when going through wormhole
* map screen panning is smooth instead of chunky
* Remove non-functional open/close prompt for equipped containers when using
controller
* arrow added to hud for backpack
* inventory bg is one solid image
* move chester open menu up to the top of the screen
* opening chester will close chests and vice-versa (so they don't overlap)
* Display deaths recorded as "unknown" as "shenanigans" instead
Misc
* Did full string pass - there should be no more missing strings
* Player character Art is high-res for nicer closeups
Instructions:
* This release requires the following updates installed before you begin:
Dont_Starve_Update_Six_Feet_Under-FLTDOX
Dont_Starve_Update_Alls_Well_That_Maxwell-FLTDOX
* Now unrar the update.exe and run it ( point to your installation
folder if required )
* Play the game
/TEAM FAIRLIGHT
Kindest regards - FairLight DOX 2013