asC/Strick9
Deviance
F1 2002 (c) EA
Supplier....: Team Deviance CD Count.......: 01 CD
Protection..: Safedisc 2 Date...........: 06/2002
ALWAYS READ THIS NFO PROPERLY
** Release Information **
Game Notes:
F1 2001 shook the house with precision, speed, and insanely tight racing.
Not ones to pass up a good thing, EA does its capitalizing thing and
extends the franchise into 2002.
Muscle your way to the front and enjoy every heart-stopping moment as you
battle for every inch of track against the superstars of the sport. With
authentic driver controls, you experience life in the cockpit with the same
technological wizardry available to this season's Formula One racers, or
switch off the controls and rely on your raw driving skills. Take the
wheel in F1 2002 and take aim at the 2002 Formula One World Championship.
Real drivers, teams, cars, and tracks all taken straight from the actual
2002 racing season, will once again make appearances. Aside from this,
and all of the other options and nuances to make return appearances,
F1 2002 will also include:
Game Features:
* 2002 Season complete with new Toyota and Renault racing teams.
* Telemetry based optimization of vehicle setup, driving style,
and performance.
* New graphics technology that incorporates multi-texturing, dynamic
weather, real-world lighting, character and pit crew animations,
and "6D physics" (now including engine and brake temperature modeling).
* Greater accessibility, automation, and controller compatibility.
* As with practically all of EA's marquee sports franchises, yearly
iterations are but improvements upon the last efforts, and not
necessarily radical alterations to or departures from proven formulas.
And, as with practically all of EA's other marquee sports franchises,
this is usually a damn good thing. F1 2001 was an exercise in immense
satisfaction; I can only imagine 2002 will be the same, but better.
Install Notes:
1) Unrar.
2) Burn the .cue and .bin with CDRWin or Fireburner.
3) Install the game. Use 7931-9865028-6024865-1156 during installation.
4) Crack will be copied automatically :>
5) And then play :)
Thanks to a special guy for this one!
Read this NFO properly!
DEViANCE Application Information
You think you can contribute to the scene too? You have one or more
talents in:
- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, language translator company, store etc.) You don't
need a fast internet connection for the above!
- supplying NEW unreleased store/shop games BEFORE the store release
date & have a fast UPLOAD 300k+ internet connection and time to
spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!
- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or Copylok or Laserlok. You must be
able to code in assembly language.
- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
Copylok. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.
- you are a Unix guru with good Ansi-C software developing knowledge
and understanding how to prevent network security vulnerabilities.
That means you must be able to code to ansi-c guru level. And you
must also have a good coder perspective of hostbase and network
based intrusion detection systems. You should be able to code tools
to generically prevent stack and heap buffer overflows on unix in
Ansi-C. And Be able to code tools to look after a group of systems
and code sniffing avoidance tools. And you can configure a system
in ways to prevent packet sniffers and "man in the middle" attacks.
- supplying linux bnc shells to the group (for free).
They should have 2mbit MINIMUM link. We shall require flexible
control over the shell. Root access on the box with dynamic
ident such as midentd for bncs. All boxes must have legitimate
IP's, they should not be running NAT or a firewalling system
that will constantly interfere with the link. Ideal shells will
have multiple vhosts, reasonably good uptime (20+ days), and a
low system load. Public shells such as JEAH.NET or similar with
25+ load averages and 3 day uptimes are not acceptable. The more
reverse ips you have the better. We are only interested in LEGIT,
NON-HACKED/CARDED shells. These shells will be used only for the
purposes listed above and will NOT be used for any kind of
'dump site' or for spreading any kind of releases. We are NOT
interested in modem, cable, or DSL shells. The shells should be
up 24/7 with minimum downtime for upgrades, etc and should not be
overloaded with processes. We check!
- are you able to write source code to unpack & repack game related
major file format types such as MPQ, MIX & WAD? And can you also
identify most major big-file formats(files that contain more
files) by looking at the hex byte code of the header for that
file? Do you know what reindexing is in regards to game .exe's
and can you do it? And can you turn your OWN source code
written in ASM/C/C++ for the above tasks into executable group
tools? And do you also have 50K downlink for downloading new game
formats to write tools for? You must send example code of your
work with sources on major file formats for depacking/repacking.
Existing/stolen source will not be allowed!
- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!
If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.
And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread anything,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!
How to Contact DEViANCE
READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:
DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!
DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!
DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!
DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!
DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR RELEASES!
SO DO NOT ASK...
Via the WWW : WE DO NOT USE OR WANT ONE, THANKS.
Via E-Mail :apcsupply*hushmail*com (READ NOTES ABOVE FIRST).
DEViANCE: ALWAYS FASTER THAN LiGHT!
[NFO UPDATED 22/APR/2002]
Support the software companies. If you play this game BUY it!
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