FairLight DOX Division Presents:
Battlecruiser Millennium Gold
Cracked by: FAiRLiGHT : : Release Date: 06/02/03
Packaged by: Heaven # of Options: N/A
Type: [ ] Manual/Reference Card Type: Patch
CD/Box Covers
Walkthrough
Strategy Guide
Cheat/Trainer
[X] Patch
Number of archives: 3
Instructions
Apply the included update to update your copy of Battlecruiser Millenium
Gold to 1.01, then copy the cracked 'bcm.exe' and 'bmcg.exe' over.
Patch Changes
v1.00.01 - 05.30.03
GENERAL
* Replaced DivX version with Indeo 5.10 version of Dreamcatcher logo
animation.
For more on this, read the troubleshooting FAQ.
* Updated README.RTF, added BCMG_MANUAL_REV.HTML and renamed BCMFAQ.HTML
to BCMGFAQ.HTML (update your shortcut properties accordingly because the
old version will continue to point to BCMFAQ.HTML) to avoid confusion
with files from the original BCM game.
* Added IA galaxy maps galaxy_map_links_ia1.jpg and
galaxy_map_links_ia2.jpg to docs\appendix\images\maps.
* If you go to MISCON and attempt to LOG OFF while running an IA or TA
scenario, you will now return to the game instead of only being allowed
to exit entirely. Previously, you could only return to the craft by
first going to another sub system e.g. Logistix.
* The wing of fighters in BCIA0043 will now start in the same space region
as you, instead of being created on the planet you are supposed to be
attacking. Some people didn't realize that they were being created on
the planet.
* Your race/caste in BCIA0044 is now set to TER/INS instead of TER/MIL,
thereby preventing your imminent destruction by the station when you
launch.
* Navitron will no longer display the main galaxy map in IA/TA scenarios,
since they take place in a different galaxy
* Restricted the station's ability to have extremely high quantities of
items
* Revised orders menu so that access to all assets is now possible
regardless of where the AE is located. Previously the Tacops shuttles
menu could not be used to launch a shuttle if the AE is not aboard the
CC. This was reported as a bug. Its not. Thats how it was originally
designed to work. Also, a problem was reported in which if the AE was
assigned to an OC in a launched shuttle, on quit/restore, the Tacops
waypoint orders menu only listed orders for the OC regardless of the
craft selected. This is not a bug. Basically the waypoint menu is
showing options valid for the SC (for example it shows TOW which is not
a valid OC option), however the AE is located in the OC and the startup
code is using the asset (OC) that the AE is currently located in to
create the menu and not his primary asset (CC). As the OC has no
OC/FC/SC/DRN assets of its own, no orders that relate to these craft
will be added to the orders menu. This occurs when the game is restored
and the player is not located in his primary asset. The menu revision
above should alleviate this confusion but it may cause other quirks
elsewhere e.g. trying to order a unit that is invalid or in a completely
different region.
* Introduced special handling so that TER/MIL and TER/INS station captures
work more reliably. Someone reported that EPs and medals were not
awarded for capturing stations. This is false. As the manual indicates,
EPs and medals are only awarded for the capture of hostile stations. In
the case of TER/MIL and TER/INS, because the Insurgents are a special
case caste, sometimes EPs would not be awarded in some cases. Also, as
the EP.HTML file in the appendix indicates, medals for station captures
are only awarded if you are playing as TER/MIL, TER/INS and TER/EAR.
* The commander career now has access to the illegal items list in Tradcom
* FIXED: If you attempt to tow a unit when there is no power to launch
control and cannot, when you turn power on to launch control and try
again, the tow operation will fail. What was happening is that after the
message "LAUNCH CONTROL NEEDS POWER" message is displayed a further
message: "RECOVERY FAILED" is queued. This message had a zero display
time, which is used when asking a question. But no question was issued
with this message.
The consequences of this situation are:
1) the message is never seen
2) the message remains locked in the message channel (waiting for a
response)
3) the icon representing the person asking the message will remain on
the display
4) further messages from the person are queued but never seen The
deadlock is cleared when the message queue is flushed.
* Updated appendix files airdefense2.html, cruisers.html, transports.html
* FIXED: Clearing the Commlink log will cause a crash due to the long
install path to the game folder
* FIXED: If you accessed Logistix from Tacops, selected the SC icon and
then select the CARGO icon (for the CC) without first selecting a craft,
a crash may sometimes occur.
* FIXED: The LBASES.INI file had some incorrect entries which affected the
starting base locations for some careers. Until the patch is released,
right-click on and download this file. Then copy it into the DATA folder
where the game is installed, thereby replacing the existing versions.
* FIXED: In certain conditions an item can get into the "repair suspended"
state but will be prevented from switching to "ready" status once it was
100% repaired.
MULTIPLAY
* The /c parameter in the "Join MP Server" shortcut is no longer required.
If this parameter is present in the shortcut, it can safely be removed.
Please see the Multiplayer Issues section for the FAQ for a word about
multiplayer shortcuts.
* Requesting a tow ship has been disabled on the client in order to
prevent abuse. Once acceptable restrictings are identified, it MAY be
re-enabled with said restrictions.
* The station launch transition sequence has been disabled on the client.
It was easier to disable it than to put in an option to bypass it. In
instances where someone just died and just wants to get back in the
game, a camera transition sequence is probably the last thing they want
to see.
* Implemented several towing restrictions in order to prevent cheating.
See the FAQ for more on multi play restrictions
* Local LAN servers will no longer report to the master server. This was a
problem in the ASE sdk.
* Servers will no longer connect to the CDKEY authentication server. THIS
IS TEMPORARY AND WILL BE RE-ENABLED IN A LATER UPDATE!
* There is now a backup master server hosted on 3000ad.com. Internet
servers will now report to both the ASE and 3000AD master servers.
* Optimized the prediction code to make it smoother under low transmission
conditions. Still needs further tweaking.
* Added support for Multiple (M) and individual (P) chat recipients. With
individual recipients, select one item from the chat menu. With
multiple recipients, check the menu boxes for desired recipients and
then click SEND.
* The text entry (for sending chat and server password) now uses a larger
font in order to improve readability.
* When the player quits the game or if the connection to the server fails,
the game will do a clean exit instead of going back to the server
browser.
* When a player is killed he goes back to Start New Game to change
settings (remains connected to the server) instead of being spawned with
previously selected settings. This is required in circumstances where
player may wish to change his game options e.g. switch from Elite Force
Marine to Planetary Support Pilot, without having to disconnect from the
server, reconnect etc because on popular and crowded servers, player may
lose his slot when disconnected.
* Implemented a third-party networking SDK update which fixes packet
flooding and other problems on the server.
* Support for the /cheat parameter has now been disabled in the client in
order to prevent, well, cheating.
* Included a stand-alone MFC server config app called, funny enough,
BCServerConfig. This allows you to configure the server without having
to manually edit the BCSETUPMP.INI server file. For usage info, see the
BCServerConfig.txt file located in the game install folder.
* The server will no longer do any graphics rendering when minimized. This
improves performance as well as the reliability of a minimized server
app. THE SERVER REQUIRES A GRAPHICAL INTERFACE AND WAS NOT DESIGNED TO
BE RUN WHILE MINIMIZED. SO, DO THIS AT YOUR OWN RISK
* All sound fx have now been disabled on the server. This greatly improves
performance. This has no effect on the client.
* Some graphics options e.g. planetary terrain detail texturing, blast
fragments, are now disabled on the server. This improves performance.
This has no effect on the client.
* Added more options for All Seeing Eye browser support.
+ More entries in the BCSETUPMP.INI file are now reported to the ASE
master server
+ Revised ASE launch syntax: bcmg.exe +connect ip:port +name "my_name"
+password "server_password". You can also use this syntax to connect
directly to a server (i.e. its not just for launching the game from
within the ASE browser)
* Added more options to the in-game browser (powered by ASE).
+ An internet server which also resides on an internal LAN subnet will
no longer appear in the browser's LAN servers list
+ The in game server browser now has all elements as part of the
bitmap.
Previously they were handled by program code. It looks better this way
and entities are now nicely lined up and neater looking. To see what I
mean, compare the previous ROS-MP.BMP file in the
GFX\FRONTEND\INTERFACE.ZIP file to the newer version from this patch.
+ You can now see and filter different server types e.g. dedicated,
fleet, private. An icon indicating the server type is also displayed
next to the server name.
+ The server list is now obtained when you start the client. No need to
do a Refresh first. If you don't see any servers, the master server
is either down or your firewall is incorrectly configured. Read the
Multiplayer Issues section of the troubleshooting FAQ for more info
on this.
+ Added support for displaying the selected server version. When a
server is selected, the version number is displayed at the bottom of
the server list display, next to its ping time.
* The C key conflicted with the first person crouch action and so was
changed. In order to chat, press the ESCAPE key and the message prompt
will appear. See the manual revision file for more info on multiplay chat.
* FIXED: The "Start in" section in the properties for the "Join MP Server"
and "Start MP Server" shortcuts did not contain the path to the game
folder.
/TEAM FAIRLIGHT
Greetings to our friends in groups such as:
CLASS, BACKLASH, KALISTO, ECHELON, BMI & TITAN
Kindest regards - FairLight DOX 2003