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Fixed a crash that could occur when users would create a new game and their save game slots were full
Fixed a startup crash related to temp folder
Fixed an AI crash that could occur during combat
Fixed an AI crash in the EventMessageHandler
Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)
Fixed a crash when users would instantly back out when changing sliders in the Settings menu
Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting
Potential fix for memory corruption in AI routines which could lead to crashes
Potential fix for a GPU hang caused by a threading issue
Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash
Performance improvements:
General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)
Improved performance of camera cuts in cinematics and conversations
Other Improvements:
HDR – Fixed colour banding issues in HDR mode
Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant
Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine
Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts
Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance
Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog
Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming
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