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Stability
Fixed a crash when using the Filter module
Fixed a crash when exiting the game while in sandbox mode
Fixed a crash when selecting the variant of the filter module after performing undo-redo for filter module
Fixed a crash when selecting ‘Replace Entrance’ after placing the ‘Slingshot’ flat ride
Fixed a crash when attempting to close the side character dialogue box using 'x' button
Fixed a crash when Hemlock's second parking lot is being built after a loading a save
Fixed a crash when loading a save file
Fixed a crash when selecting undo and redo option for any module in mission 1
Fixed a crash when connecting entrance path for coaster
Fixed a crash after placing a transportation ride with the elevator module and then using undo and redo
Fixed a crash after saving and loading mission 7
Fixed a crash that sometimes happens after performing undo-redo paths on uneven terrain
Fixed a crash when the performing undo-redo function for a cannon module with a wide coaster after loading a manually created save file
Fixed a crash when selecting 'Resume' from Main Menu after completing Mission 04 milestone 3 and quitting the game
Fixed a crash when track placement in specific situations
Fixed a crash when replacing the entrance queue path from the overview panel after destroying the queue path of any coaster prefab
Fixed a crash when performing undo-redo function after loading a manually created savefile
Fixed multiple less occuring crashes
Mission 1
Added Exception for M01 on pausing outro
Mission 2
Fixed multiple visual issues in the intro sequence
Mission 3
Fixed offset head movement of Phil in Pitch Meeting
Added more fitting animations to Sofia's last player reaction
Hides Challenge count in Milestone 4 to avoid negative 'x remaining'
Mission 5
Fixed incorrect Hemlock purchasing notification and side character timing issue
Expanded some trigger boxes of the challenges for more tolerance.
Mission 6
Fixed holes in the game world and other visual improvements
Mission 7
Fixed visitor T-posing issue and corrected colors
Fixed an issue with some goals not being accomplished once the requirements were fulfilled
Mission 8
Fixed that when placing first platform, all Sofia lines were spammed
Outro: Fixed constrained aspect ratio in widescreen of one shot
Exploration Park
Fixed an issue with some vision sparks not being accomplished once the requirements were fulfilled
Fixed counter of "Place ATMs" challenge
Placement
Improved collision box of coaster station
Flat Rides Terrain Cutting Shapes now move with ride Relocation.
Updated land extension material parameters for a more precise boudary detection
Fixed an issue where you’re unable to place any structures near the land extension borders in sandbox map 'Grand Lake'
Fixed an issue where you’re unable to adjust 'Grid Width' for Path Placement via gamepad
Fixed an issue where the 'Area locked' error message is not displayed when the user places decorations, facilities or modular structures outside the edge of the purchased land
Fixed an issue where placement preview arrow is misaligned with the coaster of a coaster after rotating it
Groups/Modular Structures
Added overlay to group edit mode to visualise objects that are part of the group better
Added "Disband Object Group" action
Coordinates used for snapping are now all in world space instead of in the space of a special random structure
The snapped location is no longer dependent on the unsnapped location.
Fix for an overlap sometimes being detected between walls that are connected at a 90 degree angle.
Removed rounding in several places to avoid multiple slightly different snap locations.
Structures now only snap to structures of the currently edited group.
Fix for incorrect modifiers when moving/cloning modular structures in group edit mode
Improved general snapping behavior of modular structures
Paths
Fixed issue around "intersection too steep"
Fixed offset between mouse cursor and endpoint on the Gate operation.
Fixed issue with gate operation always enabling railing by default.
Improved auto path placement on uneven terrain
Fixed an issue where path segment preview can be extended to illegal height and length during path placement add state on gamepad
Fixed an issue where path placement under water is possible under certain conditions
Fixed visitors getting stuck or walking off the paths when removing queue segments
Coasters
Increased the max height of the elevator to 200 meters
Fixed placement issue with the elevator module
Fixed an issue where the Cannon module moves far away from its position by itself after the end node was clicked
Removed irrelevant tooltips that were displayed while an off-rail track is selected under certain conditions
Fixed an issue where carts meeting head-on do not bounce back and crash incorrectly
Fixed an issue where individual carts have different speeds after getting split
Fixed an issue where off-rail tracks cannot be placed in mission 1
Fixed an issue where coasters are colliding with the terraformed terrain around it
Fixed an issue where some modules lose track connection when MR was cloned
Fixed an issue where coasters constructed with long ride distances and ride durations are not profitable under mission circumstances
Fixed an issue where single carts teleport on the elevator module
Fixed an issue where wings of coaster cart fail to disappear after train jumps across 'Ramp' or 'Cannon' module when the camera is zoomed out
Fixed an issue where Height/Yaw/Pitch of the track cannot be adjusted via node after the preview snaps to a snapping point
Fixed an issue where the fork module was not showing its direction
Fixed an issue where wild mouse modular ride track is not color customisable
Flat Rides
Fixed an issue where the flat ride destroyed by Hemlock's parking lot can be retrieved using undo-redo function
Shops
Fixed an issue where shops are misaligned with the dynamic cursor on cloning
Staff
Assigned effect description texts to staff impossifications
Fixed an issue where you’re unable to hire staff after pressing 'LS' button (sort) on the gamepad without hiring any staff
Fixed an issue where Staff members enter into an A pose and float around when selecting them while in impossification mode, and then waiving impossification mode without impossifying them
Terraforming
Added additional terrain textures
Impossification Mode
Added a better way of communicating the benefits of staff impossifications
Undo/Redo
Split undo continuous action with terraforming
Fixed undo not working correctly with shop impossifications
Fixed an issue where undo-redo removes objects in the incorrect order if prefabs are used
Fixed an issue where undo-redo doesn't work for impossifications and breaks the undo-redo mechanic
Fixed an issue where water was not always redone completely
Camera
Improved Precision Rotation Speed
Fixed an issue with the camera functions and asset selection functionality being lost on switching from 'Gamepad' to 'M&K' after activating and waiving impossification mode while the Multi-Select mode is active
UI
Fixing pink text color for positive monthly income in Coaster Editor display
Fixed cutoff in bullet point lists
Fixing the tooltip for the placement settings cost threshold
Polished camera tutorial
Improved icons for entertainers
Added alternative header background functionality for impossified structures and staff
Fixed alignment issues of the staff job experience window after max job rank is reached; if the bar is not hidden, the percentage will be set to 100% instead of 1%
Idle Icon for Staff Management details
Staff experience tooltip now shows the correct energy modifier
New Button Style for Modular Structures with automatic grid placement
Fixed color coding issue in the cash balance tooltip
Staff Impossification UI adjustments
Added 30 Day Profit display different tooltips between shops and rides
Removed a redundant X button displayed in the radial menu in Mission 1 when using the gamepad on PC or Xbox
Fixed an issue where 'Land Extension' is not accessible via gamepad on the map 'Nature Heaven'
Fixed an issue where incorrect object gets selected on selecting from ‘Selected Attraction’ list
Optional Goals
Fixed an issue where the same character optional goals are triggered twice in mission 3
Fixed an issue where team goals do not trigger after completing team goals associated with any of the three characters
Balancing
Adjusted visitor capacity curve
Tweaked job efficiency and duty energy reduction modifiers for all staff types
Tweaked energy level job efficiency modifier for all staff types. (More job efficiency between 80% - 100% energy level)
Fixed an issue where the construction costs were inconsistent for certain flat rides
Visuals
Added color customization to several assets and improved some textures
Added a water effect to the pirates water fountain
Added the steam effect to animatronics of the DaVinci theme
Adjusted the material of the water fountain effects
Added effects to multiple animatronics
Adjusted light settings of scenery objects so they use smaller radiuses
Added a frame (distorted noise) around the Character Captures so they are not cut off suddenly
Improved dark transitions in Day & Night cycle
Fixed an issue where the texture of lower body is missing for female entertainers after impossification
Fixed an issue where some asset and game world textures fail to render on all maps
Help Center
Fixed third image of helpscreen not showing on languages other than english (Visitors - Leaving the Park)
Fixed help screen image not showing up in languages other than EN and AR (second panel of Visitors - Experiences)
Replaced a placeholder image which was displayed in the help center of 'Transport Rides' under Rides and Roller Coasters
Controller
Fixed detail panel buttons in the staff screen not being accessible with controller
Performance
Removed performance impacting mesh from several maps
Changed helpscreen fallback textures to soft pointers to save memory
Fixed an issue where GPU usage is too high on starting any map
Fixed an issue where the FPS drops significantly below 10 on moving certain scenery object around mineshaft in mission 3
Fixed an issue where the FPS drops drastically to below 22 FPS in mission 2 after completing some milestones on a regular spec hardware
Fixed an issue where the FPS drops below 20 on a specific area when the camera is focused on a group of visitors in mission 6 on a regular spec hardware
Save Game
Fixed staff and visitors getting stuck in an interaction when loading a save game
Fixed Flat Rides sometimes getting stuck with visitors not leaving the ride/remaining in their seats
Fided several prefabs having the shop core separated from their object group when loading a save game
Audio
Fixed some audio corruption issues on maintenance failure VFXs
Other
ESRB only shows when the player launches with the Zombeyond DLC for the first time
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