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changelog:
Sanctum Update 4 info:
Maps
- New co-op only map: Facility!
Towers
- Anti Air projectiles on client will no longer fly off into the sky.
- Anti Air projectile lifetime down .25 sek
- This means that even if they miss there is a good chance they'll deal splash damage to enemies
- Gatling damage buffed a lot (!)
lvl 1: 4 -> unchanged
lvl 2: 7 -> 8
lvl 3: 11 -> 13
lvl 4: 18 -> 21
lvl 5: 31 -> 39
lvl 6: 64 -> 80
Enemies
- Wave number now plays a bigger role when calculating HP in coop.
- This means the enemies HP will scale up slightly faster
- Hardcore starts to spawn 2 enemy types from wave 1 now
Weapons
- Both the slow and freeze got diminishing returns in preparation of 4-player co-op.
General
- 3 New achievements!
- Added a wave foreseer to know what the upcoming waves are. It's in the encyclopedia.
- Stat screen got a lot of new stats.
- Stat screen now supports 4 players.
- Added an icon in the party window so that you can see when other players are ready.
- Slightly optimized RAM and Texture usage (now use slightly less memory)
- Optimized network usage
Now sending half the amount of data to synchronize animations
Now sending half the amount of data to synchronize Soakers growing back
Lessened the amount of data sent for replicate damage effects of players
- Changed color for build, sell, upgrade and chat messages to the player assigned color that originated the messages. In preparation of 4-player co-op.
- Changed color for overview and HUD arrows for the players. In preparation of 4-player co-op.
- Changed color for textures on players. In preparation of 4-player co-op.
- New leaderboards for Facility.
- Improved gamepad support, pressing next/prev buttons( L and R ) in Overview marks televators and fire buton is used to teleport.
- Added a community button in the main menu that can instantly take the player to chat/forum/facebook/leaderboards/achievements
Bugfixes
- Fixed endscreen freeze on long multiplayer matches
- Hoverers now have the correct hit-effect when shooting them in the head from the front
- The client now sees the correct animation of the server all the time, instead of sometimes seeing the buildphase animation in the actionphase
- Fixed so that no unnecessary data sent to client when enemies dies
- Clients no longer see a +p when enemies dies at the core
- Client no longer pauses mid-air when pressing escape
- Tutorial now shows a maximum of 2 waves instead of 21
- Pressing next/prev when aiming at a elevator now longer break tower scrolling
- Increased network stability with on unstable connections
- You now get money when you start an experienced game on Arc
- Hotfixed a bug where you could finish a wave before all enemies had spawned
- Hotfix: the Extermination phase HUD is now visible in the tutorial
- Hotfixed the load checkpoint button in the score screen, it should work now.
MfG
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