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Balancing Changes
-Wood camp footprint reduced to 2x3 tiles.
-Wood camp cost reduced to 10 Wood.
-Updated starting troops for all AI Lords.
-Updated All AI Lords' castles.
-AI Lords will now randomly select their castle size and rotation when starting custom skirmish or multiplayer games.
-AI Lords will now most likely build the largest castle size they can within the available free space in custom skirmish and multiplayer -games.
-Skirmish trail missions rebalanced to curb rushing the AI Lords
-Breath of the Infidel: Pit of Despair
-Desert Heat: Isolation
-Way of the Warrior: Lord of the Desert, The Two Brothers, Hope Springs
-A Trail of Tears: Mighty River, Predator, Sands of Time
-Hell's Teeth: The Peninsula, To the Summit
Bug Fixes
-Added support for changing available keyboard layouts using ALT+SHIFT
-Fixed a slowdown caused by no trees/wood being available on the map for woodcutters.
-Fixed players receiving popularity bonus for multiple food types when rations set to 0.
-Fixed players estates being changed on the minimap when they were added/removed from a team.
-Fixed players that are not in a team in skirmish and multiplayer games not being kicked out on game start.
-Fixed multiplayer game lobby not showing correct values for clients when they first join the game.
-Fixed Greatest Lord screen being available in non-skirmish missions.
-Fixed Ranger's animation and props.
-Fixed an exploit where wood camps placed for free could refund goods upon being deleted.
-Fixed village estates colour issues in map editor.
-Fixed an exploit with placing barricades too close to enemy walls.
-Fixed various crashes.
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