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Following yesterday's big performance-and-optimisation patch, we decided to fix a few lingering gameplay bugs…and, okay, we also broke a couple of things that we needed to put back together (hello, German voices!).
Version 1.1.1 contains the following fixes:
Bloom effect on Chinese lamps and Crowboy map in Europolis. For some reason these went missing in v1.1. They are back!
German voice-overs. A large number of German voice files mysteriously vanished from the previous version. We apologise for that. They are also back!
A save-game bug that made it possible to travel back in time if you visited the biolab while on the campaign trail. This only happened if players loaded a previously saved game and went back to the biolab during a particular point in the story.
If you walk away from Arn Stont in Friar's Keep without responding to his pleas, your choice will now be properly summarised at the end of the game (it was already remembered by the game, so you do not have to replay the game for this choice to take effect).
Floating characters in Europolis when loading a pre-v1.1 save-game. These characters have been grounded…literally.
A bug in Pandemonium where a rogue second camera caused a severe performance hit. Frame-rate should be higher in Mira's shop now.
Broken collision in House of All Worlds, allowing the player character to walk outside the world. This hole-in-the-world has been plugged.
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