P R O U D L Y P R E S E N T S -
TiTLE : Sudoku Ball Detective (c) White Bear Studios
Origin : USA Supplied : TEAM SXS
System : NiNTENDO DS Filename : SXS-SBDT.ZIP
Size : 64 MBiT Released : 08-08-2009
GAME PLOT
Inspired by the popular Cluedo game as well as the popular English
detective stories surrounding Sherlock Holmes, Agatha Christie and
Midsomer Murders, in Sudkou Ball Detective the player takes the role |
of a detective in a small town where a murder has been committed.
It is up to you to find the murderer, by completing different
styles of Sudoku puzzles representing separate stages of the
investigation: Search clues, pick locks, investigate evidence in
the lab, and chase your suspect!
Exclusively licensed Sudoku Ball feature for a brand new puzzle
experience
Challenging Storymode with 20 levels
3 difficulty settings from beginner to expert
90 standard Sudoku puzzles plus additional Story puzzles
RELEASE NOTES
We'd like to take this opportunity to address the recent events
regarding our releases of Ice Age 3 and Transformers from back in
June.
It's funny how these releases we made in June are now being marked
as dupes of something that was released in July. We pre'd these
titles just as we do anything else we put out and just because your
shitty sites and/or bots didn't pick them up until August is no
reason be an idiot. The release dates are clearly marked in the
nfo. You nukers are capable of reading, right?
Furthermore we'd like to educate everyone on the intricacies of the
platform for a bit. Inside the header of each .nds file is a value
called 'rom_size'. All of the vital game data exists between the
start of the file and until the offset specified in 'rom_size'. The
rest of the file is comprised of padding to fill up the size of the
ROM chip, and this data is of entirely no consequence. Our release
of Ice Age 3 had some portion of this padding that was corrupt, and
someone started spreading the notion that it was somehow a bad
dump. This data is never accessed. It doesn't matter what's there.
Does the release play without crashing on every hardware out there?
Yes it does. No one out there will play our release and have it
crash due to this data. Once a release is unplayable due to corrupt
data, then you may call it a 'bad dump'. This is not one of those
cases.
Your inclination to nuke anything that is different from the de
facto standard just shows your lack of understanding of the
platform. See, for example, attempts by our knowledgeable friends
in SQUiRE to bring some true innovation and only get shot down
because someone who doesn't understand what's happening has access
to 'site nuke'.
I say true innovation here because it shows a proper understanding
of the platform they're releasing for. That filesystem compression
was truly elite, kudos to you. Not like this crap BAHAMUT puts out
and pats themselves on the back for being 'innovative', when in
fact their work is entirely useless. Sticking a hybrid title into a
DS and running a dumper on it? That's some radical innovation for
sure. Why didn't anyone else think of this? However, just like an
eager teenager on prom night you're blowing your load too early.
Your DSiWare releases were encrypted and tied to a specific
console, just like WiiWare is when you export it to an SD card.
Your dumps of hybrid titles are entirely fucked as well. It didn't
strike you as odd that the same 0x1000 bytes kept repeating over
and over at the offset where the DSi specific binaries start? Of
course, you lack the TWL additions to the header to even *have*
these offsets, so it's not very surprising. All of which points
towards a lack of tact and understanding of the platform itself.
It's truly a shame that the scene is like this today. The loud and
ignorant opinion gets taken as fact only because it's loud. It's
all about padding your numbered collection of 100% untouched dumps,
and if that's all you're about then all we have for you is a good
hearty 'fuck you'. That's not what the scene is about. It's not
what the scene was *ever* about. Having a catalogue of software
titles isn't the end goal, it's a side effect. The scene is about
showing off technical skill, about oneupmanship, about friendly
(and in some cases not so friendly) rivalry. If you're not
producing something that cultivates this ethos, then you're not a
scener. Make chiptunes, code intros, crack some protections! This
is what it's about. Participate. Produce something of your own.
Don't just replicate and collect with no interest in how things
work. Why should your opinion matter when you're not even
interested in what the platform can do or how it works?
Phew, this was supposed to be a short note about the recent
silliness and turned into a paragraphs long rant. Apologies, now
please enjoy the game!
GREETiNGS
V - TF - M7 - EUR - MNC - LGC - DCS - CPL - LFC - RS - SQ