DESIGNING FOR MOBILE
[ENGLISH]
RELEASED EXCLUSIVLY
FOR SCENE USAGE ON
31.10.2015
[#DISC]
25 X 50 MB
[PUBLISHER] INFINITESKILLS
[RUNTIME ] 4H 15M [LINK]
[LEVEL ] BEGINNER [TYPE] RETAIL
[ISO SIZE ] 1.228.062.720 B [CHKS] 0DEEC0F9
[ON STORE ] 2015.10.14 [$$$$] 200000000000 DOLLAR
[DISKNAME ] keiso_isdform
[HELD BY ] PAUL MCALEER
Learn how to design mobile apps that users love and that
also meet your business goals. In this video course, user
experience (UX) expert and designer Paul McAleer takes you
step-by-step, explaining techniques that will help you
research, plan, design, and test your app. You'll learn how
to approach content strategy, build efficient user
interfaces, and present your project effectively to
stakeholders.
- Learn information architecture fundamentals and how they
are best applied in a mobile context, including sitemaps
and taxonomies
- Dive into practical ways to address mobile from a design
perspective, including Responsive Web Design
- Build a UI that includes individual widgets, tap targets,
gestures, page flows, and page structures, animation, and
interactivity
- Understand overall trends that affect mobile content,
including text, video, and audio
- Examine hardware and software tools available for
usability testing
-Learn structure, presentation style, and recommended best
practices for communicating your design to stakeholders
Paul McAleer has over 30 years of experience in technology
and design, including 20 years on the web and digital
touchpoints for Orbitz, Gogo, Expedia, and Stanford Health
Care. Paul is currently a UX manager at Rightpoint, where
he delivers powerful apps, websites, and strategies for
brands.
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