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Changes:
Mac & Linux support.
Several internal changes were made to allow for the support of Mac and Linux.
Version 1.3.0.6 Changes-----------------------------------------------------------------------------------------------
Changes:
Solar Flare armor set Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
Party Girl's spawning chance has been increased
You can now take camera mode pictures of wiring if you hold a mechanical item while taking the pictures
Fixed certain issues with stardust dragon's damage and rebalanced him to be more in line with other minions
You can now hide moon charm and neptune shell's effects, or put them in vanity!
The final boss's attacks now use their own cooldown for immunity due to how naughty some of our players have been
Fixes:
Potentially fixed lag issues when using Steam multiplayer
Potentially fixed invasions not trigerring when they should (martian probes)
Fixed Money Trough turning 'Quick Stack to All Chests' button invisible
Fixed javelins drawing behind doors on all cases
Fixed Keys of Light / Night not working through autopause
Fixed nearby crafting stations not updating when you open inventory in autopause
Fixed 'allow mounting' check not taking player's velocity into account (mounting into ceiling exploit)
Fixed breathing meter appearing when hanging on to a ceiling that has water in it
Fixed content files not being compressed
Fixed umbrella art not being consistent
Fixed solar eruption item stray pixel
Fixed jellyfish expert mode counter hitting you when you can't hit the jellyfish
Fixed drill containment unit being able to mine demon altars before hardmode
Fixed centain penguins not counting tally
Fixed dryad not selling vicious powder on bloodmoon in crimtane worlds
Fixed issue where shroomite and psycho knife stealth would work on mounts
Fixed issue where martian probe would trigger martian invasion clientside
Fixed cultist boss summoning spells badly in multiplayer
Version 1.3.0.5 Changes-----------------------------------------------------------------------------------------------
Changes:
Living leaf walls now count as safe for housing!
Buffed Phantasm a bit (it really was bugged!)
Martian drone rarity lowered in sky biome (Still higher than original) , now shows up on rare creature finder info
Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through
Added Celestial Sigil, a summoning item for the final boss (craftable)
Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt
Eater of Worlds expert mode vile spit damage nerfed heavily
Damage from hurting tiles now has checks for immunity separately from other effects
Fixes:
Fixed Quickstack to all chests not updating recipes list
Fixed "Distorted" debuff freezing players in place rather than changing their movement pattern (sorry!)
Fixed Cute Fishron and Unicorn mounts not having their tooltips
Fixed 1.3.0.3 and earlier versions of worlds not loading successfully under certain circumstances (sorry! again!)
Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory
Fixed issue where Drill Containment Unit's mining code would cause unnecessary lag in multiplayer
Fixed Cultists ritual blocking Martian Probe from spawning
Fixed Stardust Dragon desync issue
Fixed solar tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances
Fixed some banner names
Fixed dryad's ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
Fixed (super rare) bug where hittable projectiles showed HP on mouse hover
Fixed portal gun's portals not allowing players to teleport to spots near nonsolid platforms
Fixed Cosmic Car shadow trail glows not fading
Fixed hades/lokis dyes causing strange behaviors
Fixed some oddities about portal gates
Fixed a rare lighting crash
Fixed goblin scouts dispawning not spawning (or rather, despawning super fast)
Fixed vortex weapons not scaling with ranged damage or knockback (or stealth, or anything, sorry!)
Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests
Fixed bug where holding pet items would not bring up the equipment page
Fixed torch dupe bug
Fixed all the spider hitboxes when on walls
Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position
Fixed 'final boss flies to space' bug
Fixed Seedler projectiles not counting as melee / not getting flask effects
Fixed hoplite enemy javelins showing flask visual effects in singleplayer
Fixed issue where WoF's 'The Hungry''s ropes would turn invisible
Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed
Fixed being able to open money trough when the game is paused
Version 1.3.0.4 Changes-----------------------------------------------------------------------------------------------
Changes:
Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode
Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft
Skeleton Mage Banner and Spider Banner have been renamed to reflect which enemies they support you against
Enemies should no longer count towards tally counters / banners if no player has touched them before they died
Enemies will now give the banner to the last player to hit them rather than the nearest player
"Dye Hard" now really requires having all of the equipment slots inclue dye, rather than just armor/accessory slots
In addition to the fix for Phantasm (see below), it has been slightly nerfed
Vortex beater has been slightly buffed
Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated
In addition to the dye plants spelunking fix (see blow) Strange plants should now be more common
Teleportation should no longer black out the screen if the end point is in it.
Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
In addition to the fixes to medusa's LOS, she now plays sound and some particles when petrifying players
In addition to the martian probe fix (see below) martian probes can no longer spawn near the world center, and their spawn chance has been Reduced
Reduced the chance of a natural solar eclipse happening
Added Config.json setting "UseSmartAxeAfterSmartPickaxe", off by default, if you set it on: Smart Pickaxe would be prioritzed over Smart Axe for items can mine both
Red's yoyo & Valkyrie yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced
Yorai's Spell no longer counts as vanity (this was not a bug)
Bloody Spine now required 30 Vicious Powder in its recipe
Dedicated servers can now be launched with -priority to set process priority
Dedicated server can now use -ip again to set their local IP address
You can no longer escape from the final boss's wrath
Optimizations:
Chat text should no longer draw if chat string length is zero
Reduced Steam call count. (should solve most multiplayer framedrop issues)
Improved cancelling the process of joining games
Reduced some packet sizes for multiplayer
Bug Fixes:
Fixed Pinky not appearing on life form analyzer
Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
Fixed Solar Tablet not being consumed when used in multiplayer
Fixed minecart generated tracks removing wires they go through
Fixed certain banners turning into other banners when placed in multiplayer
Fixed (almost unnoticable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time
Fixed bug where cultists can respawn while moonlord's countdown happens
Fixed sticky dynamite tooltip
Fixed Red's wings letting you noclip
Fixed Fireplace not counting as a light source for houses
Fixed Invasion progress going negative in fm/pm if you exceed ~32k points in multiplayer
Fixed Tax Collector not granting money in multiplayer
Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode
Fixed issue that caused maps to go black along with a handful of related issues
Fixed issue where you could get new characters with the 6th accessory slot unlocked
Fixed walls not framing properly in camera mode snapshots
Fixed electrotion debuff being removable by right clicking
Fixed some inconcistencies between minimap heads and character heads
Fixed some typos regarding item tooltips
Fixed hittable enemy projectiles not scaling in expert mode
Fixed solar shields drawing even when you're dead
Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc)
Fixed sykware sink requiring the Living Loom to craft
Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
Fixed 'out of bounds' very rare crash with smart cursor
Fixed shadow orbs spawning in crimson worlds by mistake
Fixed air items being left over when monsters pick up coins in expert mode
Fixed familiar wig requiring a hair dye in order to apply normal dyes to itself
Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags)
Fixed Martian Saucer and Flying Dutchman having invisible, invincinble pieces in multiplayer
Fixed loot from fishing not being highlighted in the highlight system
Fixed fireblossoms not fiercly glowing when in bloom
Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all)
Fixed beekeeper and beetle offense proccing their effects on dummies
Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds
Fixed Solar debuff spreading to friendly NPCs, killing them
Fixed high velocity allowing players to travel through blocks
Fixed target dummies sometime being invisible in multiplayer
Fixed fishing achievements not being counted on Steam / resetting on startup
Fixed recalling while renaming a chest would lock your controls out until a restart
Fixed weird interactions between dashing and ropes
Fixed bug where Phantasm dealt unintentional high damage
Fixed dye plants not glowing to spelunking effects
Fixed Booster tracks not switching directions in multiplayer
Fixed Medusa petrifying players who are out of her vision
Fixed Corites not charging at players who are unreachable
Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective
Fixed Martian Probe / cultists spawning while important things happen (boss fights, invasions)
Fixed a large multitude of variation NPCs not dropping their banners / counting tally
Fixed Goblin Archer not counting tally / dropping his banner
Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity
Fixed Extractinator drops appearing weirdly when used in reverse Gravity
Fixed Moonlord's body parts not showing display names
Fixed plantera flag not triggerring for non-english users
Fixed being unable to leave settings menu under rare and unfortunate circumstances
Fixed parallax not loading correctly
Fixed 'falling blocks over door' dupe bug
Fixed cultists sinking into the floor in multiplayer rarely
Fixed falling blocks not taking actuated tiles into account
Fixed boss bags disappearing after death
Fixed portal gun right click working in camera mode
Fixed thick cursor point being the inner edge's and not the outer's
Fixed Stardust Dragon size going bonkers
Fixed mobs targetting hardcore player ghosts
Fixed Martian Probe detecting players above it
Fixed miscellenous chat tag errors
Version 1.3.0.3 Changes-----------------------------------------------------------------------------------------------
Features:
When using leftshift on inventory while in shop, you now have an indicator that you're selling items
You can now quickly move items between your chest and the inventory by using leftshift
Stardust Guardian is now dyable with your vanity pet dye (have some creative fun!)
Areas you have not seen will now be black in camera mode
Added 'Highlight New Items' General Settings Option, on by default: Highlights any new item you pick up in your inventory
Duct-taped multiplayer for good luck and stability*
You should now have an easier time reporting errors if they happen on a server
The final bosses leech debuff has been overhauled... (spoilers)
You can no longer put torches on tiles you are not supposed to (metal bars, etc)
Old and corrupt worlds will now display on the world list marked with a red name.
Increased Martian's drone health to 500.
New config options:
Added Config.json setting "UseSmartWallReplacement", on by default, if you set it off: automatic wall replacement while building will be disabled
Added Config.json setting "UseSmartCursorForCommonBlocks", off by default, if you set this on: 1.2.4's smart block placement will be re-enabled
Added Config.json setting "DisableLeftShiftTrashCan", off by default, if you set this on: Quicktrash will be ENTIRELY disabled
Added Config.json setting "HidePasswords", off by default, if you set this on: all passwords in the client will appear as Asterisks (*)
Added Config.json setting "ThickMouseEdges", off by default, if you set this on: your mouse will have thick borders colored by "ThickMouseEdgesPackedCOlor"'s color
Bug Fixes:
Fixed 'event' achievements not being granted in multiplayer ("You can do it!", "It's Hard!", "No Hobo" and so on)
Fixed Truffle worm not spawning
Fixed 'Funkytown' achievement will no longer be granted after respawning from death in the glowing mushroom biome.
Fixed Gypsy Robe bottoms being genderbent.
Fixed Daybreak's, Stardust Dragon and Stardust Cell Staff's gold values
Fixed some server crashes (portals, lunar shields)
Fixed numerous attack forms not being synced server-side (unicorn mount, slime mount, solar dash, EoC dash, etc)
Fixed achievements menu slider bar hanging on top of screen if all filters are disabled
Fixed Armed Eskimo Zombies not dropping their proper gore
Fixed bug where traps could critically hit
Fixed issue where banners could be placed on closed trap doors
Fixed Quickstack stacking items of max stack 1 and quick stacking coins from your inventory
Fixed Quickstack eating coins
Fixed crash in LookForColorTiles
Fixed excessive net synchronization on some cases
Fixed Team Dye not stacking correctly
Fixed crash when saving old worlds
Fixed issue where banning was ineffective (including ports...)
Fixed Loki's dye missing the common developer's tooltip
Fixed Staff of Regrowth Moss growing feature not working in multiplayer
Fixed channelled weapons being halted from use when you hover over information icons
Fixed Phantasm arrows exploit allowing you to get more arrows than you use
Fixed Horseman's blade not summoning pumpkins against Lunar invasion enemies
Fixed dupe bug with Item Frames
Fixed bug where you couldn't remove an item from the Item Frame if you had a favorite item selected
Fixed bug where Config.json's "FrameSkip" was written in reverse compared to ingame
Fixed Nymph not having rarity on Lifeform Analyzer
Fixed Srollers dealing unintentionally high damage
Fixed Developer armor wings gold costs
Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the rightmost tile
Fixed Bee gun being unable to critically hit
Fixed Torch dupe bug
Fixed numerous desync issues in multiplayer
Fixed an issue where world and player names containing various characters would causes crashes and strange behavior when using cloud saving and favoriting.
Fixed an issue where corrupt configuration files would cause crashes.
Fixed an issue where you could invite players to your previous game while in single player.
Fixed an issue where joining a game from outside of the game would cause an uncancellable joining screen to display.
Fixed an issue where the password box would sometimes not show up.
Setting your resolution while in fullscreen mode will now apply correctly.
Fixed numerous potential multiplayer exploits
Fixed issue where players could hack themselves "difficulty 3".
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