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Fixes in this patch:
- no gameplay sound plays during cutscenes anymore.
- controllers are now rebindable on the controls setting screen, which should
help those with non standard controllers (or standard controllers through
different drivers to ours). This stuff is new, so please report any weird bugs
you find in it. (on the mac, there's currently a couple of bugs with the rebind
screen, please bear with us, fix coming tomorrow, but we wanted to get all these
other problems solved for everyone, to start the weekend)
- frame rate cap now available in settings (default is still uncapped), for
those who want to run the game efficiently on lower spec / overheating machines.
- achievement bugs fixed. We believe in most cases, this will retroactively
award missing achievements, although it is possible that some players will need
to redo the necessary unlock steps. Apologies.
- a mask icon now shows whenever the game is saving data
- LT and RT on menus have been swapped out for the correct LB and RB prompts.
Patch 1.0.10d
- Those with high framerates should no longer be seeing weird behaviour with
guards and oddities.. they will now actually stay entranced as they should be.
- Fixed the weird VO ratchetting issue.. we think. It will still come back to
the start of each line if interrupted (as designed).. but weird phantom echoes
of the same end line over and over should be gone. This is not a 100% repro
though, so please let us know if we let one through (preferably with info on the
specific line)
Patch 1.0.2 - 1.0.8d
- Fixed issue with negative times being uploaded to the leaderboard
- Fixed issue with a chance that the time for a level would be uploaded for the next level
- Ranks now show for core-levels leaderboard times
- Widened leaderboard display to accomodate longer usernames.
- Changed how pause is triggered via the overlay (should fix the camera bobbing bug)
- Fixed issue with the game resetting, if you were shot during the win-sequence on a level
- Prevented the win-sequence from triggering if you were shot _before_ entering the exit tile
- Activating a checkpoint during slow-mo of being shot, no longer sets that checkpoint
- Fixed achievements not being triggered
- Previously awarded achievements should trigger upon loading this patch
Patch 1.0.0 - v1.0.2
- Improved thumbstick deadzones in settings menu
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