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General:
* Improved the ingame-chat
* It is now possible to toggle between game-log and chat
* Chat is no longer cleared every turn
* Chat channels All,Team and Whisper are available by selecting the drop down or with chat commands /all /team /w [playername] /p[1-8] /player[1-8]
* Improved Minimap
* Icons are now properly scaled
* Resolved several issues with ships
* Heroes are now always the highest icons
* The Governor Tooltip now has proper layout
* Added option to disable color coding of models in skirmishes
* Fixed various issues regarding keybinding displays
* Text Buttons no longer have pixels where they don't react
* Fixed various lobby settings and displays
* Removed debug text from the Game Log
* Caravans that could not be unloaded now properly show up in the Caravanserai
* Solving two quests at once will not block the quest flow anymore
* Quest objective counters are always localized correctly, even when loading a savegame from a different language
* Fixed a rare crash when interacting with a high-level town
* Fixed a crash during AI turn after a ship combat had been lost
* Fixed a rare crash with targeting spells outside the grid
* Fixed a super rare crash with AI town threat sorting (floating point error from Unreal)
* Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with Forts still take up to 3 seconds due to the Fort destruction/repair animations
* Optimised some AI thought routines (mainly threat assessment/pathfinding)
* Fixed a crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs)
* Fixed AI skipping its turn when its first hero is in a Shelter
* The Tear of Asha can now be retrieved from the precise cell as well as its neighbours
Editor:
* Added more sanity checks to inform about errors during map creation
* The Mysterious Crypt Building now has the option to spawn a fixed artifact, instead of a randomly chosen one
* Fixed several Custom Artifact Bonuses
* Increase certain hero stat
* Scouting Range
* Mana per Day
* Spirit
* Magic
* Increase Magic for spells of certain school
* Decrease Mana costs of spells of certain school
* Increase friendly creatures' stat
* Health
* Initiative
* Decrease enemy creatures' stat
* Initiative
* Added "Test Map" button for faster map testing
* Renamed "Towns, Forts and Dwellings" tab to "Player Buildings" and moved Mines, Garrison and Light House from "Neutral Buildings" to "Player Buildings"
* Improved pathing for the RMG
* Added free resource pick-ups (Richness modified) in the RMG
* Script Editor: Moved Start Text/Dialogue from NCP Scenes to Quests and Events tabs, as features requiring GUI do not work during scripted scenes, where GUI is hidden
* Painting: Separated Tool selection and Brush settings of Terrain and Elevation tab
Multiplayer:
* Fixed several out of sync issues in Multiplayer Games
* when interaction with a Dangerous Cave in sim turns
* when attacking an Enemy in Combat that has 3 Nature's Revenge stacks with a ranged unit
* when attacking an small creature Stack with a Basilisk Lancer in combat
* when a unit with a cover bonus is getting attacked by ranged in combat
* Fixed corrupted Camera at the beginning of a Multiplayer Duel Session
* Fixed an issue where the game got stuck in multiplayer in the AIs turn sometimes
* Fixed an issue where the game goes out of sync during th AIs turn sometimes
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