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Whatsnew.txt
Update 1.0.9106 brings the following fixes (you can see your current version at title screen bottom left):
- fixed some UI elements positions in high resolution screen
- prevent leaving pirate island by boat manually when volcano explodes
- and a few other minor fixes
Previous 1.0.9101 also updated:
- fixed leaving pyramid in futur not triggering worldmap sometimes
- fixed scroll stop on some resolutions before reaching rooftop
- fixed rare soft lock when laboratory boss is dying
- and a few other minor fixes
Previous 1.0.9094 also updated:
- added ability to setup controller in options menu
- added L/R keys setup
- fixed last soft lock bug in laboratory
Previous 1.0.9086 also updated:
- fixed soft lock bugs in laboratory
- fixed issues with screen size >2048
Previous 1.0.9077 also updated:
- plum more easy in easy mode
- fixed fina bug in cardgame
- fixed some soft locks in laboratory
- fixed some soft locks with wing takeoff on worldmap
- final boss more easy in easy mode
- fixed error when starting game on screen size >2048
- fixed error when showing intro on some incompatible video cards
- less bullets in shoot section in easy mode
- several other minor bug fixes here and there
Previous 1.0.9051 also updated:
- new game pad support : should suppress lags, might cause issues with some pads
(see other post http://steamcommunity.com/app/359310/discussions/0/527274088388221204/)
- show moves list when pausing during "street fighter" fight
- pirate captain ababa is now even easier to beat in easy mode
- several other minor bug fixes here and there
Previous 1.0.9035 also updated:
- prevented gravity to be kept when exiting anomaly
- reviewed fight against reno and cherry, especially in easy mode
- removed some boxes in runner section in easy mode
- increased wikings powers costs in easy mode
- fixed issue occurring sometimes when saving
- fixed some issues with textures when losing 3D context
- several other minor bug fixes here and there
Previous 1.0.9016 also updated:
- fixed too many buffers / memory full on some graphics cards
- losing 3D context no longer produces a black screen in 3D places
- fixed bug where you could move while playing an RTC after a boss fight
- fixed bug when reloading a save after exiting J.Snow home
- you can't buy anymore an equipable item that you own already
- added a few autosave at the end of demonia campaign
- fixed text not translated on Lost Island
- fixed soft lock when taking off near pyramid
- fixed version text position on some resolutions on title screen
- fixed laboratory fight not starting in some cases (instead displaying error)
- don't display error if pad.exe not found
- fixed kneel_end being displayed on worldmap when exiting Harbor
Monday 1.0.8990 also updated:
- changed Finrost deck
- fixed memory cache being cleaned more often (error #1000 - out of memory)
- fixed levelup while wearing armor
- fixed Laboratory bug that could allow to launch several actions at once, making the game soft lock afterwards
- fixed Laboratory quit menu behavior
- fixed Dalkin preventing to continue if you upgraded your unit to something else than a soldier
- fixed Shift+Tab considering shift being still hold when playing with gamepad and returning to game
- fixed Noria Troll card name
- fix in case you get several bombs against plum
- fixed beathem lock when charging menos while next arrow appeared
- fixed ability to kill troll boss in its first phase
- fixed wiking locked in collide (and fixed hole in house that triggered it)
- fixed radar menu error in tactics/sylph forest
- if you can't open labo door, you now get back bombs have to fight plum(2) again
- fixed cherry sometimes not killing (enough) hero
- fixed rare inability to hit final boss when out of screen
- fixed infinite ladder climb bug
- changed C010 card to CAA
- added http call to log fatal errors on our server
Saturday 1.0.8972 also updated:
- tomatoz are no longer kill-able in past (use nawi power to kill them as it was originally planed)
- fixed "assert"/error 1009 error sometimes after wp explode
- when returning to pirate hideout after quitting halfway, the red door is now opened
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