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whatsnew.txt
The techies have continued beavering away, and we’ve been diligently testing the results of their labours. Here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:
Minimum Spec
20-35% increase across the board on 720p, standard settings
15-20% increase across the board on 1080p, standard settings
Recommended Spec
50-60% increase across the board on 720p, standard settings
15-25% increase across the board on 1080p, standard settings
Please note that these results are from comparing the new build to the current Steam build (i.e. Update #1).
The latest gains have come (as before) from a lot of general optimisations and bug fixes, but the main boost has been from the first stage of multithreading the game engine – a much-needed engine upgrade that’s been in the pipeline for a long time, and is now under way. The initial stage, “decoupling the renderer” is in this update, and led to significant framerate improvements. Further multithreading work is ongoing and will result in future performance benefits.
GENERAL IMPROVEMENTS
Rendering
You may notice that Carmageddon: Reincarnation looks very different from the last update! We’ve made numerous rendering improvements to give Carmageddon its sexy new look.
Peds
We’ve been improving the ped audio, they should now sound far more terrified!
The peds have been given some attention to sort out some of their dodgy behaviour.
Levels
We’ve added some extra ramps and bridges to the city levels, which should help some of the heavy vehicles navigate the rooftops.
Many of the gaps in the Snow levels have been filled in, this was done to help reduce the frustration of driving around these areas. And in the Rig Wreck level, some snagging issues on ramps have been fixed.
Multiplayer Balancing
We’ve made several tweaks and changes to car to car combat, as well as changing some of the caps on some of the PUps to make the overall multiplayer experience more balanced and fair. Offensive PUp barrels will now give you a random (offensive) PowerUp. This levels the playing field, so that more experienced players can’t go and farm the most powerful PUps.
Car Crusher Rule Changes
Car Crusher Repair and Recover costs are now far more expensive to balance the game mode.
Fox ‘n’ Hounds Rule Changes
We’ve tweaked the Fox ‘n’ Hounds rules in regards to Recovery, based on feedback we’ve been getting from the Community on how to make the MP games even more fun. Now, if you’re the Fox and you recover, either by recovering yourself or from an automatic recovery such as being flung out of the world, you will lose the Fox and it will get transferred to the player closest to you. This change eliminates the “exploit”, where a player can gain an advantage by recovering in various circumstances. (The old rules of the Fox going to the player currently last when wrecking the Fox still stands). And finally, the amount of time lost due to being wrecked in Fox n Hounds is reduced.
Wobble Recover
As a general improvement (and to avoid the Fox ‘n’ Hounds rule change leading to unfairness), you can now “Wobble Recover” at any speed, including when you are in the air! (You still need to be upside down in order to do this.)
Save Slots
There are now multiple save slots! This means you can now restart the Career should you so desire to.
Action Replay
There is a new extra slow modifier for the Camera movement in Action Replay. Press Alt + direction to use it.
Steam Controller
Good news! We have partial support for the Steam Controller, so if you have one, give it a go! The controls all work, we just haven’t set up Haptic Feedback yet.
Localisation
We’ve fixed lots of localisation bugs, especially for German and Russian.
Game Menus
We’ve been improving the overall look and feel to the Frontend menus.
PATCH LIST
Erroneous and non-functional profile button removed from the collectibles menu and from the Pause Menu Multiplayer Player List
Numerous fixes to translations, especially Russian and German
Stuttering and hang issues
Numerous bugs to do with ped behaviour
Tweaks to the various culling options
Garage lighting tweaks
HUD fixes for the minimap
Motion Blur setting wasn’t working correctly
The black frame around the main map wouldn’t resize itself correctly when changing the aspect ratio
The PowerUp Purchasing ticker text was incorrect
Black squares sometimes appeared when Depth of Field was turned on
Depth of Field tweaked
Dialog boxes didn’t auto fit to text
Respawning after being wrecked may continue to play the fire sound
Tweaks to camera behaviour
Some of the peds face and hand textures didn’t match the skin tone of their body
Peds could be in the wrong pose if it came to rest out of view
Screen Resize feature added
Gamma slider now works correctly
Music would continue when pressing alt-tab
Peds screams tweaked
CAREER
Career grid could end up with Random Car images if the car selection was set to Random in Freeplay before entering Career
The number of tokens owned would be reported incorrectly if an event was aborted after having picked up a token in that event
Career leaderboards now defaults to the friends filter instead of all
Fixes to credits earned in Career when restarting an event
Mini leaderboard in the Career was sometimes reporting an incorrect error message
MULTIPLAYER
Changing visual settings via the “pause” menu in multiplayer would cause the darkened screen effect to remain when returning to the race
Vehicle acceleration was sometimes affected in Multiplayer after a significant desync
Sometimes unable to join a multiplayer game when using the Steam overlay
Silent But Deadly is now available in Multiplayer
The amount of uses of offensive pups and the amount you can hold at any one time have been reduced
ACTION REPLAY
Extra slow modifier for the Camera movement in Action Replay
ENVIRONMENTS
Various light fixes within Bleak City Outskirts and Business District
Geometry gap in MagNuChem Reprocessor which allowed cars inside of the geometry
Ramps and bridges have been added to the Bleak City levels to help aid slower and heavier vehicles to navigate them
Concrete tank traps removed from the beach in National Park, Dusty Trails due to causing audio issues
Rig Wreck ramps, some snagging issues and ice cracks have been tweaked to improve gameplay
CARS
Towmeister retained a collision shape for his jaws even though they had been snapped off
Damaged car parts were sometimes in the wrong place during and after using Action Replay
Choosing a skin and then getting into a car wouldn’t keep the skin selection
Siamese Dream didn’t update its collision box properly
De-rimmed tyres occasionally appeared on the same hub as an undamaged one after repairing
Vehicles have had further optimisation
Edits and improvements to Crazor
Tweaks to the overall damage factor to make cars be less “tough”
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