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+Increased Ork Lootas Weapon Skill from 2 to 4
+Increased Deffgun Volley hit chance to 52%
+Increased Cybork Body Cooldown from 6 to 8
+Reduced Null Zone Cost from 3 to 2
+Reduced Null Zone Cooldown to 5
+Both Assault Marines and Stormboyz have had their Snap Shot range increased to 3
update v2.2.1:
+Small Bugfix
update v2.2.0:
UI
+ Added contextual Escape Key Functions
+ Models in Campaign, Armoury, Skirmish, Multiplayer and Post-Match Results Menus updated to images for improved load times.
+ Replaced stretched Faction Selector Sprite in Armoury Menu
+ Added safeframe to ability window
Campaign
+ Added New Lines to Campaign Act 3 Mission 11
Factions
+ Mirror match up will result in the enemy faction being changed to a different faction
AI
+ Increased the difficulty of Intermediate to Master AI in Regicide mode
Units
+ Space Marine
++ Devastators
+++ Reduced Strength from 5 to 4
+++ Increase base Snapshot damage from 0 to 1
++ Assault Marines
+++ Increased base Assault damage from 0 to 1
+++ Reduced Snapshot Range from 3 to 2
++ Terminators
+++ Increased base Assault damage from 0 to 1
++ Captain
+++ Increased base Assault damage from 0 to 1
+ Orks
++ Lootas
+++ Reduced Strength from 5 to 4
+++ Increased base Snapshot damage from 0 to 1
+++ Reduced base Assault damage from 2 to 0
++ Stormboy
+++ Reduced Snapshot Range from 3 to 2
Abilities
+ Space Marine
++ Increased the Critical Bonus of Auspex from 25 to 33 percent
++ Increased the Armour Bonus of Artificer Armour from 1 to 2
++ Artificer Armour no longer scales with a unit’s current armour value
+ Orks
++ Increased the buff/debuff value of the Da Green Tide from 1 to 2
++ Increased the Duration of Furious Charge from 3 to 4
++ Increased the Strength of Rokkit Slam from 4 to 6
++ Increased the Self Damage of Rokkit Slam from 4 to 7
++ Increased the IP Cost of Rokkit Slam from 1 to 2
++ Increased the Strength Modifier of Deffgun Volley from 0 to 2
++ Reduced the Range of Kunnin’ Gits from 8 to 2
++ Increased the Armour Damage of Kunnin’ Gits from 1 to 2
++ Green Iz Best now constantly evaluates for adjacent friendly units while active
Animation
+ Skipping the SM Rook vs. Ork Queen killcam no longer cause part of the animation to freeze
+ Thunderfire/Mekgun Bombard - Flinch no longer occurs as soon as the ability is used
Audio
+ Death moans are now present when killing a unit with an ability
+ Button Mouseover and Select are now controlled by UI & Master Volume settings
Localisation
+ All Languages - Player stats message is no longer cut off when playing
+ All Languages - Update error message has now been localised
+ French, German, Spanish, Italian and Russian - Various spelling, punctuation and capitalisation fixes in
+ French, German, Spanish, Italian & Russian - Unit information is no longer cut off in the unit detail panel
+ French, German, Spanish, Italian & Russian - Various unit information formatting issues have been fixed in the unit detail panel
+ German - Theron is no longer named “Tactical1” in Campaign missions
+ German - Best AI difficulty beaten statistic no longer underlaps in the Armoury
+ Russian - Text no longer bleeds out of the dialog box when asking the player to select the ‘There Is Only War’ ability
+ French - Restart button no longer shows the restart confirmation message
+ French - Campaign menu - Act 3 is no longer called Campaign Act 2 in the drop down box
+ French - Multiplayer menu - Text is no longer cut off on the Create New Game button
+ French - Leaderboards - Friends leaderboards “loading” text is no longer in English
+ Spanish - Various spelling mistakes in the Campaign have been fixed
+ Most text clipping issues have been fixed in the Regicide, Classic, Camera and HUD tutorials (some are still to be confirmed)
Bug Fixes
+ XP is no longer lost when a player resigns or disconnects from a timed multiplayer match
+ Fixed an issue where Campaign Missions were incorrectly awarding Requisition
+ The Angel of Death ability no longer displays incorrectly on Ork enemies
+ Unit detail and map panels no longer overlap when changing to a Challenge Friend match
+ Changing the language while creating a Vs. Human match no longer changes the button to "Novice"
+ Settings tooltip no longer gets stuck during the Regicide Tutorial
+ Changing to tier 1 units no longer displays tier 2 avatar and information
+ Pawn promotion information now disappears when selecting another piece
+ Various Move History panel bugs have been fixed
+ Artificer Armour no longer scales with a unit’s armour value
+ Fixed a bug where Campaign Checkmate Objectives were not triggering XP and Requisition rewards
+ Fixed an issue where the AI would honorably commit suicide with health based abilities
update v2.1.0:
UI
+ Added mouseover and select effects on GUI buttons
+ ABLTY_NO_NAME in Tutorial updated
+ Added description to ABLTY_NO_NAME in Tutorial
+ New “locked” icon for Grot Prod
+ Opening the Armoury now defaults to the Loadouts tab
+ Unit statistics in the Campaign and Armoury now use a list format
+ Tooltips are now present when hovering over the Tutorial questions
AI
+ Updates to AI decision making capabilities
+ Increased Standard Novice AI difficulty
+ Increased Standard Intermediate AI difficulty
+ Increased Standard Expert AI difficulty
Campaign
+ Draws now award XP
+ Re-evaluated Requisition awards for Primary and Secondary Objectives
++ Primary Objectives in Act I now award 120 Requisition while Secondaries award 80
++ Primary Objectives in Act II now award 240 Requisition while Secondaries award 160
++ Primary Objectives in Act III now award 360 Requisition while Secondaries award 240
Multiplayer
+ Increased Requisition awards per online victory from 100 to 250
Skirmish
+ Skirmish VS AI now awards the correct amount of Requisition
++ Increase Requisition awards from Veteran Master victories from 100 to 200
++ Increase Requisition awards from Master victories from 100 to 175
++ Increase Requisition awards from Expert victories from 100 to 150
++ Increase Requisition awards from Intermediate victories from 100 to 125
++ Increase Requisition awards from Novice victories from 100 to 100
Units
+ Space Marine
++ Increased the Weapon Skill of all Space Marine units by 1
+++ Tactical Marines, Assault Marines, Devastators and Terminators Weapon Skill increased to 5
+++ Librarians Weapon Skill increased to 6
+++ Captains Weapon Skill increased to 7
+ Orks
++ Reduced the Weapon Skill of Lootas from 3 to 2
Abilities
+ Space Marine
++ Increased Narthecium Cooldown from 4 to 6
++ Increased Chapter Banner Weapon Skill boost from 2 to 3
++ Reduced Angel Of Death Cooldown from 8 to 6
++ Increased Artificer Armour Percent Gain to 40%
++ Righteous Fury
+++ Reduced Cooldown from 6 to 3
+++ Reduced Initiative Points Awarded from 2 to 1
+ Ork
++ Reduced Iron Gob Critical Chance from 100 to 75
++ Reduced Green Iz Best Duration from 4 to 3
++ Kunnin’ Gits
+++ Added a Charge Time of 3
+++ Increased Initiative Point Cost from 1 to 2
+++ Reduced Armour Damage from 2 to 1
Animation
+ Terminator V Pawn Capture
+ Units flinch when hit by Rokkit Slam
Audio
+ Added mouseover and select effects to all GUI buttons
+ Shields now play audio when deactivated
+ Knight Assaults & Hammer of Wrath now affected by effects volume in the Settings menu
+ Stormboyz now use an activation phrase when using Rokkit Slam
Localisation
+ Update Localisation - All languages
+ Added missing Cyrillic characters
+ Polish load screen hints are no longer in English
Bug Fixes
+ Fixed a side effect of updates to the AI’s chess based decision making
+ Fixed a bug on Campaign Mission 1 of Act 1 where the game would freeze
+ Fixed a bug where the game would hang at the end of Campaign Mission 1 of Act 1
+ Resolved and issues causing a NullReferenceException in Act 2 Mission 10
+ Act 2 Mission 13 & 14 secondary objectives now unlock correctly
+ Fixed an issue where some Secondary Objective would show 0 XP as a reward in the Campaign menu
+ Fixed an issue where players couldn’t select factions in the armoury after signed in and out
+ Fixed Requisition not being awarded correctly in Skirmish
+ Fixed an issue where Pawns and Bishops would disappears on death after snapshot and assaults
+ Offline games now correctly display error messages when trying to unlock factions if an issue arrises
+ Fixed an issues where Mission 14 of Act 2 failed to complete
+ Character persistent effects now correctly turn off when pieces are killed
+ Units now correctly use contextual negative audio
+ Fixed blood stains persisting across matches
+ Ultramarine texture fixes
+ Fixed an issue where purchasing a faction centralises the factions in the drop down box
+ “Best AI Beaten” now fits in a single line
+ Inverted the Commlink scroll bar to be consistent with other menus
+ FIxed an issue where in some cases models remained visible on the loading screen
+ Updated Bad Moons Unlock process
+ Hour or more long matches now show the correct time
+ Fixed an issue where AI difficulty would no longer be toggleable after entering the map select menu
+ Multiplayer Match Timer no longer appears during opponent’s turn when the other player has used up all of their Initiative Points
+ Fixed an issue where resigning a match on the opponent's turn from the match list does not update the match information correctly for the opponent
+ Selecting a piece affected by Green Tide now shows the correct ability name
+ The Player is now able to select factions in the armoury when playing offline
+ A Tooltip is no longer shown when the player closes the Settings & Friends List menu via the cross
+ Requisition is now earned in skirmish matches
+ Macedonia and Madagascar have now been separated in the account creation list
+ Fixed an issue where changing language during a skirmish doesn't change the AI name
+ Locked Grot-Prod in the Armoury now uses the correct icon
+ Correct faction icon and image is now shown for Bad Moons
+ Boss Pole now correctly triggers sounds and plinks when activated
+ Correct XP earned is shown when the Daily Reward multiplier has gone up
hotfix v2.0.1
+ AI update
#