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-Loading Mods Improvements
Greatly improved the loading of custom content.
Fixed some texture issues when loading custom content.
Fixed weird texture resizing issue.
Unfortunately, we couldn’t get the above issues fixed for our Mac users, but we are working diligently to get this completed in a future update.
-Text Tool
New Text Tool added to the side menu.
You can use it to type text on any locked object.
This is good for when static objects need to be named, but you don’t want to use the name/description boxes.
There will be additions/improvements added to this in the future.
Check the following gif for a quick overview of how it works.
-Improved Rules
Rules have been improved to add different sections.
By default each player can see the rules tab and their specific color.
Teams can view each other’s tabs.
You can change the color of your personal tab and rename it whatever you’d like.
You can create new tabs by clicking Add New, then click on it and click the Visible button at the top to change its color.
This allows you to have multiple “pages” for rules, private notes, team notes, etc.
-Bowl
Something we know you all wanted has been added - a bowl.
This is just a generic, wooden bowl and can be found in the Misc folder in the Chest.
You can put all kinds of things in this bowl - coins, chips, blocks - whatever you’d like!
This is an exciting new feature, and we hope you can make use of your brand new wooden bowl!
-UI Improvements
Optimized the UI for vastly improving the scrolling of the Workshop, Save, Load and Saved Object lists.
Moved player name section over to the top right.
Moved the rewind button next to the top menu bar.
Side menu has been moved up to where the player names were.
Added Gizmo and Text Tool buttons to side menu.
-Improvements
You can now stack custom tokens. Just check the “Stackable” box.
Improved Calculator sequence so you can add numbers up just as you’d expect.
Improved the sounds for custom board objects.
Increased the size of snaps points for better readability.
The 2D Pointer is now default. You can switch back to the 3D Pointer in the Configuration menu
You can now slice custom cards that is not like the default template of 10x7. In the custom deck menu, you can change the width and height of the template.
Improved Custom chip stack thickness when a collider is provided.
Ambient Occlusion has been added to the Configuration/Graphics menu. Just look for SSAO, which adds soft shadows to the scene.
Improved the visibility of object highlighting.
Expanding a save now works with bags, chips, dice, and tokens.
Added sounds to all boards when picked up.
Improved default camera position for colors.
-Fixes
Fixed collision issue with right click grabbing multiple objects.
Fixed issue with custom mass values being reset to defaults.
Fixed issue with non see-through Hidden Zones not working for everyone.
Fixed an issue with certain objects not stacking.
Fixed fog highlight color.
Fixed issue with the 3d hand holding offset.
Fixed issue with some graphics settings not persisting when exiting to the main menu.
Fixed issue with custom boards not being hidden by hidden areas.
Fixed issue with zooming far away on the Tablet.
Fixed issue with objects falling through each other when loading.
Fixed issue with the bag bugging out with auto raise off when pulling objects out of it.
update v5.8:
-Custom Bags/Containers
You can now set any custom object as a bag.Right click on an existing object and click custom and choose the ‘bag’ option.
Or choose the ‘bag’ option when importing your custom model.
-2D Portraits
Your Steam avatar is now used as a 2D portrait in game.
This simulates more of a “playing around the table” atmosphere.
Portraits will disappear when you’re behind them, so they don’t block your view.
Portraits can be turned off in the configuration menu if you don’t want to see them.
-Steam Controller
We now support the Steam Controller and it is fully functional in game.
The control scheme for the controller can be found by pressing the back / select button.
-Regular Controller
Greatly improved mouse input for the regular controller.
Changed around some of the controller binds. You can see the changes by pressing the back button.
The controller is now default enabled.
Further improvements to controllers will be coming in the future.
-Jigsaw Puzzle Improvements
There is now an option to add/remove the image from board for increased difficulty.
A puzzle box has been included with the uploaded image in its place.
-Mp3 Player Improvements
Greatly reduced RAM usage of Mp3 player.
Buttons for looping songs have been added.
You can loop one song or loop all the songs in the genre you are in.
Improved saving and loading of Mp3 player.
-Improvements
Rest of the old UI has been removed.
IRC ‘lobby’ button on the front page has returned (for achievements).
IRC now opens to a web based format so you can utilize full IRC commands and functions (PM’ing, etc).
Cardboard sound has been added to the materials tab in custom.
Lowered the volume of the intro logo.
Moved the Controller & Touch checkboxes to the ‘Controls’ tab in the Configuration menu.
Control Schemes (? menu) have been cleaned up to make them more readable.
Zoom in/out has been improved (Sped up scroll zoom and dynamic zooming based on distance).
Overall minor UI polishing on typos and other changes.
Improved and revamped Skybound Insider Program Mats.
-Fixes
Fixed Vector Erase Line hotkey not working.
Fixed 2D tablet pointer is not lining up properly.
Fixed issues with radio buttons becoming deselected.
update v5.7:
-Music
Added custom music for TTS’ main menu.
Added in a realistic Mp3 Player for your listening enjoyment.
You can choose from a multiple list of genres for a total of around 100 songs.
The buttons on the Mp3 Player are fully functional.
You can adjust the volume, pause the song, or skip to the next song.
Option for the host to disable it for other players will come in a future update.
-Vector Drawing Tool Improvements
Added eraser (erases per line).
Fixed undeletable lines.
Added in drawing on locked objects.
Lines save to the object and can be saved to the chest (with the lines on it).
-Jigsaw Puzzle Improvements
Added a “Kid friendly” 20-piece puzzle.
ALT-zoom on puzzle pieces now rotated correctly
-Auto Raise Improvements
You can now turn off the auto raise per object for when it’s not needed.
Right click on an object, go to toggles and uncheck “Auto raise”.
-Stacking Improvements
You can set any object as “Sticky” in the contextual menu (This is turned on by default and can be turned off per object).
Picking up from the bottom of a stack will pick up all objects at once (as long as sticky is enabled).
This is good for players who need to place tokens on top of cards (or other objects) and be able to move them around easily.
-Contextual Menu Improvements
Added extra options in the toggles menu (Grid, Auto raise, Sticky).
You can now roll dice and set the number on the dice from the contextual menu.
You can now shuffle the loot bag from the contextual menu.
You can now animate the RPG figurines from the contextual menu.
You can now draw to yourself from the contextual menu.
You can now group objects from the contextual menu.
You can now copy and paste from the contextual menu.
You can now toggle the grid and snap options independently.
Updated the global contextual menu to the new UI.
-Improvements
Added the ability for the dice to give total amounts - just box select and hover to see total.
Added cardboard sounds to jigsaw puzzles and tokens (This ability is planned for custom objects in the future).
Reduced the default zoom size for Magnify.
Improved how random the rolling is.
Objects are picked up where you would think (no longer snaps to the center of your mouse).
Added two finger pan to touch.
-Fixes
Fixed issue with custom tokens and puzzle pieces incorrectly culling when mostly offscreen.
Fixed issue with hidden area not working for players who joined after it was created.
Fixed issue with not being able to lock objects if held.
Fixed issue with contextual toggle check marks not working properly.
Fixed issue with blocking mouseover number hotkeys when holding ALT or CTRL.
Fixed issue with the trash can not staying showed up in Saved Objects & Workshop lists.
Fixed issue when saving camera position zoomed in.
Fixed deleting pixel line issues.
Fixed issue with the hover on Contextual menus disappearing when mouse moves off.
Fixed moving objects with different masses at the same time not moving in sync.
Fixed issue with hidden areas & its settings not saving when you save a game.
update v5.6:
-Vector Drawing Tool
Vector tool gives clean and precise lines.
You can draw on any locked object (not 100% perfect).
You have the option to use either the Pixel or Vector tool.
Each drawing tool has its own set of options.
-Jigsaw Puzzle Improvements
Added two additional difficulty levels (180 and 320 pieces).
Puzzle pieces now auto flip to the correct side when picked up.
Fixed issue where puzzle colliders stopped working for clients.
Fixed issue with auto raise not properly working on puzzle pieces.
All 3 difficulty levels can be chosen when you input the URL.
There are still more improvements & features to come.
-UI Improvements
Contextual menu has been revamped with a cleaner look, is more user friendly, and more manageable.
Additional options has been added to the menu for ease of use.
Tooltips added to show what the hotkey is for each option (if applicable).
Tooltips added for various other options (non-contextual).
There are still some parts of the old menu in some areas.
-Hidden Area Improvements
Added option to reverse hiding (e.g. everyone can see except this person).
Added a transparent option that allows you to make hidden areas not see-through.
-Chest Improvements
Improved drag and drop spawning accuracy.
Fixed 3D objects extending beyond UI window in the Chest.
Fixed promoted players not playing the spawn object sound.
Objects spawned from the chest now snap to the grid.
-Stacking Improvements
Stacking objects are now much easier.
Box select a bunch of objects and any object placed over another will automatically stack them all.
You don’t need to aim with the object you actually grabbed when holding multiple.
This makes the loot bag more useful and easier to manage, as all items will be dropped in automatically.
This applies to cards, poker chips, loot bags and go bowls.
-Optimizations
Optimized a bunch of the game’s base code for reduced cpu usage.
Greatly reduced the games garbage generation to reduce fps spikes.
Optimized saving and loading, so they now run much smoother and faster.
-General Improvements
You can now pan the camera with middle mouse button.
Saved camera positions will now load to the correct position and orientation.
Camera will remember if you are in 1st person when resetting the view.
Increased the max number of pieces you can grab at once from 26 to 32.
Adjusted the camera speed so it’s now based on the distance to the table.
Contextual menu updated for Touch screen.
Box selecting multiple objects will stay selected until clicking another object or area.
Added new 2d pointer when using the Tablet.
-Fixes
Fixed the server browser breaking when refreshing it too fast.
Grid snapping not working at position zero.
Fixed issue with late joining players not properly seeing who is on a team.
When removing an object below another in semi-lock, the top object will no longer float in the air.
Pressing ESC in the keybind menu no longer closes the menu.
Fixed collision issue with duplicate tokens that are not default size.
Fixed issues with late joining players for Custom Dice and Custom Token.
Fixed hover highlight is not working properly with for 3d UI.
Fixed mouse frame rate independent camera.
Fixed having to press ‘R’ twice in semi-lock mode to flick up objects.
update v5.5:
-Jigsaw Puzzles
You can spawn jigsaw puzzles from the Games menu.
Enter in an image URL in the pop up window to create an 80 piece puzzle.
Puzzle pieces are randomly placed each time it’s loaded.
Background of the image will show on the board so you know what it looks like and what needs to be matched up.
More variations will be added in the future.
-Digital Counters
You can keep score or keep track of counts with the new counter.
Press the +/- buttons on the counter to increment up or down.
Press the ‘C’ button to reset it to zero.
You can click on the counter to type in a specific number.
You can have both positive and negative numbers.
Counters can be tinted.
-Randomize
You can now load up custom games that can be shuffled and randomized.
‘Randomize’ can be found in the new ‘Zones’ option in the side menu.
Click randomize and draw a box where you want your zone to be.
Any objects placed in this zone can be randomized.
You can have multiple zones.
When loading up a game with zones, a popup will ask if you want to randomize each zone.
You can also right click on a zone and click ‘Randomize’ (must be in the ‘Zone’ mode)
-Superfight DLC
Added Skybound Insider signup information in Superfight DLC mode.
Joining this program gives special benefits and rewards to its members.
Insider members receive a special player mat that spawns under the Superfight DLC.
-UI Improvements
2D Pointers have been added to the side menu for those using the 2D hand.
Added extra options to side menu and improved scroll sub-menus.
Draw tool, Eraser, and trash can moved to the “Paint” option.
Hidden areas and the new Randomize option added to the “Zones” option.
Added a spin wheel when a player attempts to join a server so they know they are connecting.
Blue “help” question marks added to most menus.
Tooltip fixed in Custom Token menu.
Fixed tooltip screen clipping.
Added carets to the top drop down menu.
Improved object size and shadows in the Chest.
Fixed the “Congratulations” message in the tutorial.
Optimized UI.
-Hidden Areas Improvements
Improved the creation process of hidden areas to be much more accurate.
Fixed hide pointer bug.
-General Improvements
Hovering over an object and pressing Raise or "R" will now roll a dice, shuffle a deck, or just throw the object in the air.
Added a delay to transferring custom content to connecting client until after they have properly verified themselves.
Improved sound of objects when a table is flipped.
When saving an object to the chest, the list will now automatically refresh.
Optimization improvements.
When turns are activated, auto save works properly.
-Fixes
Fixed ‘Didn't register in time’ bug.
Fixed hover typing a number on a deck of cards dealing to everyone.
Fixed issue with unlocking objects in air falling through the table after mass selecting and locking.
Fixed custom table not syncing when clients join games.
Fixed spawned objects not making sound in the first frame.
Fixed issue where you can't drop a group of custom dice.
Fixed autosave not working when changing table after flipping a table.
update v5.4:
-Custom Tokens
You can now generate a mesh from an image’s transparency using the new Custom Token.
Use a .png image with transparency to quickly create tokens for your games.
You can also control the thickness of the mesh and how accurately you want it to trace the image.
-General Contextual Menu
Right click anywhere that is not an object to bring up the new contextual menu.
This menu includes saved camera states, the control scheme menu, and camera mode (1st and 3rd person.
More features will be added to this menu in the future.
-Saved Camera Views
You can now create saves and loads of various camera positions (up to 10).
Move your camera wherever you want, right click on a non-object and a new contextual menu pops up.
Click save camera and choose a slot.
To load a saved state, click load camera and choose a slot.
Camera states are globally saved.
You can also use hotkeys for camera states; save: 'CTRL' + 1-0 & load: 'ALT' + 1-0.
-Improvements
You can now draw a set number of cards by mousing over a deck and typing a number.
You can now offset the grid’s x, y, z axises.
Added Steam authentication for peer to peer to avoid people spoofing Steam ids.
-Optimizations
Optimized collision code to reduce lag when flipping the table.
Optimized marquee selection when there are lots of objects.
Optimized auto save to avoid frame drops.
-Fixes
Fixed joining lan being broken due to proxy ip and port overriding network ip port.
Fixed held highlight not properly swapping when stealing objects.
Fixed held objects when force change color floating.
Fixed max number of players of a server exceeding due to proxy
Fixed hiding the UI breaking in the tutorial.
Fixed person that joined last slot on server is forced to join through proxy server
Fixed the sound slider to completely mute the sound when it’s at 0.
update v5.3:
-Security Improvements:
Overall security improvements.
Blacklist support for people DDoSing.
Server browser now unaccessible for pirates.
-Touch Support Added:
Beta version of touch support has been added for Windows 7 and 8 (10 might work).
You must enable touch in the configuration menu as it is disabled by default.
Double tap will flip an object.
Long press will select an object and bring up the contextual menu.
Tap will zoom an object to make it easier to see.
Pinch to zoom will control the camera distance.
Rotate gesture will rotate the camera and rotate the object.
Not all hand modes are functioning properly.
-Dice Improvements:
Rotate 'Q' and 'E' now increases or decreases the value of any dice (right = increase, left = decrease).
Flip 'F' will increase the value on the dice just like rotate right.
You cannot rotate the dice while holding them (to avoid people gaming rolls).
This also works on all selected dice if you need to make changes to a group.
You can still directly set the value of a dice by mousing over and typing the number.
Mousing over a dice will now tell you its value as a tooltip.
Custom models assumes it’s a d6; use the new custom dice templates if you want this to work with other custom dice.
-UI:
Added some blue question marks to certain menus that help explain what they do (more coming).
Added pan camera to the controller help menu.
Added a screen darkening effect when the '?' help menu is open to make it easier to read.
Fixed some menus not being closed with 'Escape'.
-Improvements:
Contextual deck actions will now work on selected decks (deal, cut, etc.).
Added a slight camera shake when flipping the table.
Held objects will now be highlighted based on the color that is moving them.
2d pointer now hides when you are alt zooming on an object to avoid blocking anything.
Greatly improved the image quality for custom: boards, figurines, dice, and tables.
Selected stack/deck objects will now grab the stack instantly without delay.
Added a slight pulsing motion to color selection spheres to draw attention to them.
Increased the size of snap points to make them easier to click on.
If a save has empty rules it will properly clear our previous rules.
-Fixes:
Fixed objects clipping into the others for a split second when picking them up.
Fixed F7 kicking the last person connected to the server (woops!).
Fixed non-convex custom model collider not properly working for clients.
Fixed the proxy server allowing more connections than the max player amount.
Fixed group incorrectly firing when pressing 'G' in a input field.
Fixed a bug with the number of objects you can hold at once not resetting properly.
Fixed potential port issue when trying to start single player or the tutorial.
Fixed some very slight table height variations.
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